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As far as the recipes, the "pillar positions" very well may be map coordinates. NE of the map. NC of the map. Imagine trying to figure that one out by trial and error. And even though they're not, (which I found out by Cheating), there are even tutorials that show you the precise distance "Far" is, because if it's "too far" or "not Far" enough, it doesn't work.
I'm glad you have all the time in the world to F-around, but I don't. And again, I never wanted to have to look it up, but literally no one in game even explains the basics, as they would for......eating food or wearing clothing....
The only reasons I'm still playing is a) I do like the survival adventuring aspect of it, and b) it was too late to refund it. But I still get to point out the annoyances.
Ok, good for you. But i'm not completely wrong like you said. First enchantment I did was Economy in the Virgin Set, to figure it out the pillars only took almost 1 hour.
About the pillars distance that you needed a guide, for me was the easy part, because I got it right in the second try, getting the incense was the hard part.
About the guard telling you to dress for weather, well thats obvious, first time I played I skipped that dialogue by entering the cierzo storage and leaving the city early, but I already know that if it snow get good clothing for snow.
TL;DR: Game doesn't hold your hand for everything, it just teaches you the basics and removes the leash. The rest is up to you.
It's pretty much stated that Outward isn't a game that's going to hold your hand for anything and everything like the majority of games these days do. It's very much a game where you learn by trial and error, by getting the ♥♥♥♥ beat out of you until you learn to recognize the attack patterns enemies use.
Enchanting isn't exactly a 'common thing' in Outward by any means. I mean, do you ever find any enchanted gear in the world? Not that I'm aware of. Magic is a more common thing, but enchanting, not so much, and I like to view it as being a closely guarded secret by those who do know how to do it.
But in the end, it's absolutely something you learn through trial and error. When I first found enchanting stuff I was generally able to apply some minor logic to what the NC or NF meant, but it came down to the general distance that required trial and error.
Why would Burac know how to do enchanting? He just hits things, that's his job. If you want to learn about enchanting go to Harmattan. Y'know... Outward Hogwarts...
Burac would not, but the Alchemist should at least know the basics.
And yes, Harmattan should have trainers who are all about Enchanting, since they're the main city of the DLC that added it.
Funny how my original point applies even there. No there isn't ANYONE who explains just the basics of it. Thank you for your support.
Sorry for bringing up an old topic, but why would a alchemist in a rather small town tell you about enchanting? She deals with potions, and SOME magic. I can sort of see your point but I wouldn't have introduced the concept of enchantment until at least berg, where there's an actual mage to teach magic. Possibly maybe the hermit in chersonese, but his deal is more old wind magic
I'm sorry, but enchanting is basically unheard of outside of harmattan, shopkeeps only sell the pillars and table for quality of life in the game. As for specifically how to use the table, it's trial and error. You're exaggerating a fair bit by saying "Well the directions could be map coords.", where the hell is close north on a map?
Name one game where you have to go to opposite sides of a map to enchant a item? It's clearly talking about relative to the table, the hows of how close is close and far is trial and error, and the Incense recipes can be taught via recipe scrolls.
The game doesn't hold your hand, sure, but it definitely gives you hints on how to do it, enchant scrolls tell you to use Incense, tell you which directions to put the pillars in, and special conditions you need. There's a guy that even sells some enchantment scrolls to clue you in that enchanting is a thing. He's in the mana unlocking room. Everything else is up to you.
Reread the OP. This isn't about "not being able to suss out things from hints," this is about not having any in game reference at all, and the need to have to CHEAT, (ie: Look it up online) to figure it out.
Don't recite the Old Ways of Gaming to me, kid. I was there when floppy disks were actually floppy.
Lol. You're young yet. My first babysitter was an asteroids cabinet and my first console was PONG. There were no floppy disks; not 3.5, not 5.1.
And I did read the OP. They complained about not having a guide to enchanting when all the information is available. Talking to people is only a small part of this game. Read game item descriptions, look at how things worked before the new addition and use that ancient model of deduction call 'thinking.' Online isn't needed if one is able to read coherently. Granted, localisation may prove difficult in certain things but the game is pretty clear about things... if you actually try to explore it.
And yes, the game is mid at best. Nothing too fancy, not everything working in a way that is pleasing. It ain't Final Fantasy, it ain't Call of Duty, it ain't Dark Souls. It's a game that works 'well enough' in an age where the trash that gets released is damn near unbearable. I'll take a 'mid' game over a broken piece of garbage any time, even if I did leave the game a bad review (because of the combat and the devs, but certainly not about a lack of reference)