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You’re some random nobody whose family owes a debt, and one day the village comes to collect. They force you to leave the village to try and scrape enough money together to pay it off, which leads to two possible scenarios - you pay it off and gain the attention of guilds that need people like you.... or you fail and somehow get their attention still because you managed not to get yourself killed at least?
Not really sure, but it’s an interesting beginning.
Nine Dots Studio is a development studio in Canada who have made a couple small games in the past. Their team size averages 10 people.
The game was in development for 4 years.
They tried to do a kickstarter campaign but it failed. I'm not sure how they got funding after that, but here is a post after the KS failed talking about options they were planning to explore: https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim/posts/1221570
Since they are published by Deep Silver, I imagine that DS may have helped with funding as well, though that isn't always the case - for example, my game (Volgarr the Viking) was published on Steam by Adult Swim Games but they never gave us funding for development, they just handled marketing in exchange for their cut of the profits. I'm not sure when Deep Silver got involved but their collaboration wasn't really talked about until August of 2018, so it is definitely possible Deep Silver did not help much with actual funding.
The game's length will likely vary quite a bit. The devs estimate 20-40 hours per play-through, but again that is heavily dependent on the player's play style and skill. Keep in mind there are 3 storylines, each tied to a different faction you have to choose between, and thus requires 3 play-throughs to see all story content.
Also, there are 8 skill trees, but you can only unlock the second half of 3 of them in a single play-through, meaning there are technically 336 possible "classes" (combinations of 3 max-ed skill trees) and of course a wide variety of different weapon types (1 or 2-handed swords, axes, and maces, spears, polearms, bows, flintlocks, chakram, maybe more), and you choose between how much mana vs health/stamina you have. Point being there are a ton of possibilities for different "builds" to play through the game again for a different feel, despite there being no traditional RPG stats (strength, etc) or experience points and levels (you buy skills directly with money from trainers and thus your power is based on skills and equipment and player skill rather than levels and character stats).
There are 4 large regions to explore, each with a large town and 6-8 dungeons. At least one region has different seasons that change things. There are no current plans for DLC but if the game does well enough they said they would consider adding a 5th region as an expansion somewhere down the line.
One day your mom bred with a monkey and product you as an offspring. You as an child wasn't educated on how to Google anything let long read the game info
"No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends."
So you ran to the forms to ask us, what the game was about even though there are many of youtubers who have cover this information...
In the end you purchase the game regardless and you were happy with the purchase as the game came with not as many bugs as you figure it would. But had 3 reasons to replay through the game, as the only way to fully understand the game you must experience through the 3 fractions within it.
The End.
You didn't read my post, just the title. In light of this your comment - and you - looks especially entertaining :D
Thanks, that's what I was interested in. The reason I asked is open world RPGs are the king of videogames, the most complex, expensive and difficult genre to make. You can get sneaked on by an indie platformer or such but any open world RPG is usually a big deal and its progress is tracked by various media for years.
10 people for a game like this is very unusual. Kingdom Come and Elex are considered the "smallest" open world RPGs but even they have been made by dozens of people, costing millions of dollars.
Nevertheless they seem to have pulled it off. I've seen the ESO's preview and he seems very enthusiastic. I will wait for other reviews but this is immeditelly at the top of my list.
so glad Jootube recommended me a GOOD video for a change
In the game you pick faction 1,2or 3. If you pick 1 there will be moments where you dialogue with npcs and choose to do certain missions. That means other things get left unsaid in dialogue and missions left undone. Because the devs specifically said you can play the same faction twice and get a significantly different experience.
Given other things I know, I think it would be a challenge to see *everything* in under 100hrs