Outward

Outward

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Carlos Mar 17, 2019 @ 3:04am
What's the story of this game?
I mean where did it come from? I'm usually following RPG news but I've never heard about Outward. Was it a Kickstarter project? Who are Nine Dots? How long did the development take? How long is it and how big is the game world? This really came out of the blue for me.
Originally posted by Taron:
This is what I know:

Nine Dots Studio is a development studio in Canada who have made a couple small games in the past. Their team size averages 10 people.

The game was in development for 4 years.

They tried to do a kickstarter campaign but it failed. I'm not sure how they got funding after that, but here is a post after the KS failed talking about options they were planning to explore: https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim/posts/1221570

Since they are published by Deep Silver, I imagine that DS may have helped with funding as well, though that isn't always the case - for example, my game (Volgarr the Viking) was published on Steam by Adult Swim Games but they never gave us funding for development, they just handled marketing in exchange for their cut of the profits. I'm not sure when Deep Silver got involved but their collaboration wasn't really talked about until August of 2018, so it is definitely possible Deep Silver did not help much with actual funding.

The game's length will likely vary quite a bit. The devs estimate 20-40 hours per play-through, but again that is heavily dependent on the player's play style and skill. Keep in mind there are 3 storylines, each tied to a different faction you have to choose between, and thus requires 3 play-throughs to see all story content.

Also, there are 8 skill trees, but you can only unlock the second half of 3 of them in a single play-through, meaning there are technically 336 possible "classes" (combinations of 3 max-ed skill trees) and of course a wide variety of different weapon types (1 or 2-handed swords, axes, and maces, spears, polearms, bows, flintlocks, chakram, maybe more), and you choose between how much mana vs health/stamina you have. Point being there are a ton of possibilities for different "builds" to play through the game again for a different feel, despite there being no traditional RPG stats (strength, etc) or experience points and levels (you buy skills directly with money from trainers and thus your power is based on skills and equipment and player skill rather than levels and character stats).

There are 4 large regions to explore, each with a large town and 6-8 dungeons. At least one region has different seasons that change things. There are no current plans for DLC but if the game does well enough they said they would consider adding a 5th region as an expansion somewhere down the line.
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AsianGirlLover Mar 17, 2019 @ 9:16am 
Came out of the blue for me as well, but from what I’ve gathered, this is basically the premise:

You’re some random nobody whose family owes a debt, and one day the village comes to collect. They force you to leave the village to try and scrape enough money together to pay it off, which leads to two possible scenarios - you pay it off and gain the attention of guilds that need people like you.... or you fail and somehow get their attention still because you managed not to get yourself killed at least?

Not really sure, but it’s an interesting beginning.
The author of this thread has indicated that this post answers the original topic.
Taron Mar 17, 2019 @ 10:53am 
This is what I know:

Nine Dots Studio is a development studio in Canada who have made a couple small games in the past. Their team size averages 10 people.

The game was in development for 4 years.

They tried to do a kickstarter campaign but it failed. I'm not sure how they got funding after that, but here is a post after the KS failed talking about options they were planning to explore: https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim/posts/1221570

Since they are published by Deep Silver, I imagine that DS may have helped with funding as well, though that isn't always the case - for example, my game (Volgarr the Viking) was published on Steam by Adult Swim Games but they never gave us funding for development, they just handled marketing in exchange for their cut of the profits. I'm not sure when Deep Silver got involved but their collaboration wasn't really talked about until August of 2018, so it is definitely possible Deep Silver did not help much with actual funding.

The game's length will likely vary quite a bit. The devs estimate 20-40 hours per play-through, but again that is heavily dependent on the player's play style and skill. Keep in mind there are 3 storylines, each tied to a different faction you have to choose between, and thus requires 3 play-throughs to see all story content.

Also, there are 8 skill trees, but you can only unlock the second half of 3 of them in a single play-through, meaning there are technically 336 possible "classes" (combinations of 3 max-ed skill trees) and of course a wide variety of different weapon types (1 or 2-handed swords, axes, and maces, spears, polearms, bows, flintlocks, chakram, maybe more), and you choose between how much mana vs health/stamina you have. Point being there are a ton of possibilities for different "builds" to play through the game again for a different feel, despite there being no traditional RPG stats (strength, etc) or experience points and levels (you buy skills directly with money from trainers and thus your power is based on skills and equipment and player skill rather than levels and character stats).

There are 4 large regions to explore, each with a large town and 6-8 dungeons. At least one region has different seasons that change things. There are no current plans for DLC but if the game does well enough they said they would consider adding a 5th region as an expansion somewhere down the line.
Last edited by Taron; Mar 17, 2019 @ 11:02am
JaBoosted Mar 17, 2019 @ 2:00pm 
I'm glad you asked.

One day your mom bred with a monkey and product you as an offspring. You as an child wasn't educated on how to Google anything let long read the game info

"No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends."

So you ran to the forms to ask us, what the game was about even though there are many of youtubers who have cover this information...

In the end you purchase the game regardless and you were happy with the purchase as the game came with not as many bugs as you figure it would. But had 3 reasons to replay through the game, as the only way to fully understand the game you must experience through the 3 fractions within it.

The End.
Carlos Mar 18, 2019 @ 9:58am 
Originally posted by Artaher:
I'm glad you asked.

One day your mom bred with a monkey and product you as an offspring. You as an child wasn't educated on how to Google anything let long read the game info

You didn't read my post, just the title. In light of this your comment - and you - looks especially entertaining :D
Last edited by Carlos; Mar 18, 2019 @ 10:01am
Carlos Mar 18, 2019 @ 10:09am 
Originally posted by Taron:
This is what I know:

Nine Dots Studio is a development studio in Canada who have made a couple small games in the past. Their team size averages 10 people.

The game was in development for 4 years.

They tried to do a kickstarter campaign but it failed. I'm not sure how they got funding after that, but here is a post after the KS failed talking about options they were planning to explore: https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim/posts/1221570

Thanks, that's what I was interested in. The reason I asked is open world RPGs are the king of videogames, the most complex, expensive and difficult genre to make. You can get sneaked on by an indie platformer or such but any open world RPG is usually a big deal and its progress is tracked by various media for years.

10 people for a game like this is very unusual. Kingdom Come and Elex are considered the "smallest" open world RPGs but even they have been made by dozens of people, costing millions of dollars.

Nevertheless they seem to have pulled it off. I've seen the ESO's preview and he seems very enthusiastic. I will wait for other reviews but this is immeditelly at the top of my list.
AsianGirlLover Mar 18, 2019 @ 10:12am 
ESO’s video probably guaranteed that this game will have 500,000+ additional purchases than it may have otherwise had. A shame the marketing for this has been so light, because it’s definitely a game people are craving and I wouldn’t have heard of it if it wasn’t for ESO.
Quickshooter (Banned) Mar 18, 2019 @ 11:03am 
Originally posted by AsianGirlLover:
ESO’s video probably guaranteed that this game will have 500,000+ additional purchases than it may have otherwise had. A shame the marketing for this has been so light, because it’s definitely a game people are craving and I wouldn’t have heard of it if it wasn’t for ESO.
yeah without ESO i would've never heard of this game

so glad Jootube recommended me a GOOD video for a change
Goodzilla Mar 18, 2019 @ 11:10am 
Update to length from dev a little while ago:

In the game you pick faction 1,2or 3. If you pick 1 there will be moments where you dialogue with npcs and choose to do certain missions. That means other things get left unsaid in dialogue and missions left undone. Because the devs specifically said you can play the same faction twice and get a significantly different experience.

Given other things I know, I think it would be a challenge to see *everything* in under 100hrs
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Date Posted: Mar 17, 2019 @ 3:04am
Posts: 8