Outward

Outward

View Stats:
ivane Sep 6, 2022 @ 5:35am
Heavy armor is weak
I played almost 300 hours and I can not be effective with heavy armour. I even got wolf backpack and protection is still a joke. I am 4 times more effective with merchant set than with any heavy armor.

Heavy armor has many disadvantages and therfore it should at least give you propper deffence against every enemy.

1 Heavy armor makes you imobile, you run slower, you can not evade enemies as effective. sprint distance is also decreased because of stamina cost.
2 you travel slower, you need double the time to travel, so it is time consuming.
3 it makes you less combat effective because of stamina cost increase,

so, in my opinion, it should at least give you propper protection, but sadly, it does not. it gives you deffence only against weakest enemies, strong and even average ones kill you just as quick as without armor.

It is shame, I love the game and I love heavy classes and I did not managed to make it work. Its performance is abysmal.

My taste aside, "Merchant clothes" should not be more effective in a fight than "Elite plate armor"...

what do you think?
< >
Showing 1-15 of 51 comments
Dreamer Sep 6, 2022 @ 7:33am 
I carry both a set of heavy armor and master trader set. I usually opt for my blue sand set since it gives some resistance across the board and I find it more effective for its elemental resistances (+corresponding boon spell, and master of motion) gives a strong defense against all elemental enemies. It is nice when clearing an area to be able to make a few more mistakes and take a few extra hits from regular enemies but its certainly not necessary. I also use scaled leather set often on other builds for the damage bonus. You're not wrong though, movespeed from trader set is a massive bonus not to be underestimated.
Try to get the +15% movement speed helmet from the birds, the master trader chest and boots and it will be much better, combine that with heavy armor while on the move and get the better armor sets like wolf armor when you can.
Samseng Yik Sep 6, 2022 @ 8:46am 
I can accept heavy armor, as long as my boot is master trader.
Especially on heavy physical dungeon
My skill on evading is not as good. So usually my body and helmet I will choose based on the dungeon I going.
Add a boon should have around 60-70% resist of certain element.
Nerevar Sep 6, 2022 @ 9:30am 
the best armor was always the one with dmg bonuses % for certain elements or phys dmg. or cd reduction. thus heavy armor was always kinda obsolete. as tanking hits just isnt a good idea beyond like 1 blow in most cases youre better off going for a staggerlock after that. and once the lock ends most enemies will be dead or close too already.

the best defense in outward is offense.

or movespeed. the king of outward stats.
ivane Sep 6, 2022 @ 10:16am 
Originally posted by Entheo_Gen:
I carry both a set of heavy armor and master trader set. I usually opt for my blue sand set since it gives some resistance across the board and I find it more effective for its elemental resistances (+corresponding boon spell, and master of motion) gives a strong defense against all elemental enemies. It is nice when clearing an area to be able to make a few more mistakes and take a few extra hits from regular enemies but its certainly not necessary. I also use scaled leather set often on other builds for the damage bonus. You're not wrong though, movespeed from trader set is a massive bonus not to be underestimated.

I did the same thing, I carried both trader and blue sand set. In roleplay it is very smart, one traveling gear and one fighting gear. whole imerssion brakes when traveling gear is much more effective than fighting gear :D :D Even in malee fights.
ivane Sep 6, 2022 @ 10:18am 
Originally posted by Samseng Yik:
I can accept heavy armor, as long as my boot is master trader.
Especially on heavy physical dungeon
My skill on evading is not as good. So usually my body and helmet I will choose based on the dungeon I going.
Add a boon should have around 60-70% resist of certain element.

Yes you are right, heavy armor is acceptable but with swift boots. that is lame man, I did not want mish-mash sets on me. It should not be like this.
FullMetalRiku Sep 6, 2022 @ 10:42am 
Heavy armor is capable of making you fully immune to physical damage but you need to heavily stack protection from multiple sources. If you want a high defense tank build take Primal Ritualist for extra protrction and barrier. Then use Torment from Hex Mage to apply weaken and sapped to enemies. Take Holy Mission and Rune Sage for more protection. Im running a mage set up currently that lands in at 10 protection and barely feel hits from weakened enemies.
ivane Sep 6, 2022 @ 12:48pm 
Originally posted by FullMetalRiku:
Heavy armor is capable of making you fully immune to physical damage but you need to heavily stack protection from multiple sources. If you want a high defense tank build take Primal Ritualist for extra protrction and barrier. Then use Torment from Hex Mage to apply weaken and sapped to enemies. Take Holy Mission and Rune Sage for more protection. Im running a mage set up currently that lands in at 10 protection and barely feel hits from weakened enemies.

I never pleyed mana class, I am a primal. :D It is funny if mages have most use of Heavy armor :D
adobo Sep 6, 2022 @ 3:02pm 
The helmet is actually the only piece that penalizes a mage. The Crimson plate has good frost bonuses for an ice focused mage. Antique plate set is straight up a mage armor for fire and ethereal. Silver armor can be enchanted for lightning buffs. Copal armor for ethereal. The elite desert armor for fire. You can get like 25% lightning from an enchanted runic armor set.

The actual mage gear only reduces mana costs. Heavy armor are the actual gear that gives the best damage boost.
when everyone speaks about heavy armour i only think of tsar armour
Erei Sep 7, 2022 @ 3:20am 
Originally posted by Nerevar:
the best armor was always the one with dmg bonuses % for certain elements or phys dmg. or cd reduction. thus heavy armor was always kinda obsolete. as tanking hits just isnt a good idea beyond like 1 blow in most cases youre better off going for a staggerlock after that. and once the lock ends most enemies will be dead or close too already.

the best defense in outward is offense.

or movespeed. the king of outward stats.
This. While I imagine you can make a uber "tank" build, it's just easier to put everything into whatever your build is doing, and dodge.

Dodge is a 100% armor, that work on spell and regular attack. It's difficult to beat that.
Also, if the enemy is dead, you take 0 damage.

So, I just go full aggression, and murder stuff before they murder me, while dodgning the big hits.
Some build can also staggerlock (chakram) and win. Other have so much damage everything else is irrelevant (dagger).
Originally posted by majikero:
The helmet is actually the only piece that penalizes a mage. The Crimson plate has good frost bonuses for an ice focused mage. Antique plate set is straight up a mage armor for fire and ethereal. Silver armor can be enchanted for lightning buffs. Copal armor for ethereal. The elite desert armor for fire. You can get like 25% lightning from an enchanted runic armor set.

The actual mage gear only reduces mana costs. Heavy armor are the actual gear that gives the best damage boost.
Also this. The helmet is a total waste. I usually pick up the [colored] mage hat (depending on legacy and use).

The "spirit of..." enchantment (depending on what you want) is quite powerful (+25% of the chosen damage type).
Originally posted by Erei:
Originally posted by Nerevar:
the best armor was always the one with dmg bonuses % for certain elements or phys dmg. or cd reduction. thus heavy armor was always kinda obsolete. as tanking hits just isnt a good idea beyond like 1 blow in most cases youre better off going for a staggerlock after that. and once the lock ends most enemies will be dead or close too already.

the best defense in outward is offense.

or movespeed. the king of outward stats.
This. While I imagine you can make a uber "tank" build, it's just easier to put everything into whatever your build is doing, and dodge.

Dodge is a 100% armor, that work on spell and regular attack. It's difficult to beat that.
Also, if the enemy is dead, you take 0 damage.

So, I just go full aggression, and murder stuff before they murder me, while dodgning the big hits.
Some build can also staggerlock (chakram) and win. Other have so much damage everything else is irrelevant (dagger).
Originally posted by majikero:
The helmet is actually the only piece that penalizes a mage. The Crimson plate has good frost bonuses for an ice focused mage. Antique plate set is straight up a mage armor for fire and ethereal. Silver armor can be enchanted for lightning buffs. Copal armor for ethereal. The elite desert armor for fire. You can get like 25% lightning from an enchanted runic armor set.

The actual mage gear only reduces mana costs. Heavy armor are the actual gear that gives the best damage boost.
Also this. The helmet is a total waste. I usually pick up the [colored] mage hat (depending on legacy and use).

The "spirit of..." enchantment (depending on what you want) is quite powerful (+25% of the chosen damage type).
What if your playing Co-op where you can have 1 archer and 1 mage? 1 tank and a 2 handed guy who can strike through you
Erei Sep 7, 2022 @ 9:31am 
Or you just beat them harder so they die faster. Quite honestly, to actually make a real impact (no pun intended), you need to really focus on tanking, which mean you are penalized elsewhere (IE damage first and foremost, but also mobility).

Also, there are no "taunt" skill. The mob can swap to your "squishy" friend, and there is little you can do. The aggro in this game is fairly basic, and IIRC it boils down to "closest and highest damage". Which mean your no damage tank is going to struggle to get the aggro, while the other guy will get all the attention.


Honestly, my most tanky build are my dagger build (everything dies too fast) and the chakram build (everything is send to staggerland). An ennemy that is dead or staggered can't do damage, it's the best tank there is.
Samseng Yik Sep 7, 2022 @ 10:21am 
Actually, anyone who are the last person deal damage to enemy will aggro that enemy.
Easiest example to test if someone apply bleed and burn.
The enemy will never switch target due to the constant damage tick by that player.
Katitoff Sep 8, 2022 @ 4:56am 
Armor alone will never carry you.
Outward is all about preparation and potions and foods include that.
Proper armor and buffs will literally make you immune to damage.
< >
Showing 1-15 of 51 comments
Per page: 1530 50

Date Posted: Sep 6, 2022 @ 5:35am
Posts: 51