Outward
Kazite spellblade is weak and bland compared to better classes. Fix in topic.
I know what you guys were going for. Idea of warrior wielding both magic and cold steel, but in outward its just so pathetic. What it can do? swear your weapon with fire or ice. Thats it! Oh wait, a consumable can do it. Cant even cast spells by swinging sword.

Theres game that did spellsword waaay better than every other - Dragon dogma dark arisen class is called Mystic knight.

So just watch videos on it to see what skills it has and get some inspiration of what makes spellsword so cool.
Отредактировано Vincefeld; 2 июн. 2022 г. в 5:45
< >
Сообщения 3145 из 53
people need to start looking at breaktrough effectiveness. not only at one skill.
depending on weapon used the imbue is worse than a varnish. it depends solely on the weapon you use. it needs 50 or more base dmg before the imbue surpasses the varnish dmg wise.

certain breaktroughs are just flat out better than others no matter the build.

example : all dlc trainers give access to THREE tier 3 skills after breaktrough. basegame ones always only give access to 2 tier 3 skills compared. sure not all of these are combat skills but its overall more useable skills on dlc classes.

the breaktrough itself matters alot aswell since its nearly always a passive boost :

for example the increase from spellblade is worse than a peacemaker passive which you get ANYWAY. meanwhile the hexmage one is unique. no other passive can do what it does. same for the hermit one.

the frost and fire imbue is only good on a build that fokuses on these elements aswell. otherwise neither justifys the breaktrough.

gong strike is just garbage since it consumes your imbue/varnish to be used. its dmg simply doesnt make up for that.

discharge is a good skill. but also really weak dps wise compared to simply attacking with an elemental weapon nonstop as the base dmg is only 60. unless its used with a CDR build to spam it but that also requires ALOT of mana to not run dry quickly as 15 mana is alot for a skill you wanna spamcast. and this build REQUIRES speedster to work and greatly limits armor choices which weakens elemental attack boost in return.

unless youre a cdr build discharge is just grossly outclassed in terms of DPS. and dps matters. not dmg per hit.
without cdr build for example lockwells and shaman passive will just outdps discharge really really quickly on enemies which have more hp.

and dont use chersonese enemies (aside unknown arenas) and make claims of stuff beeing good. thats just silly. these are all weaklings. oneshotting them is nothing special. this includes the weak vendavel warlords. most good builds can do this.

so.

is the spellblade WEAK like the tc claims? no. its decent overall. but there is DEFINITLY better breaktroughs especially with dlc aswell.

it really boils down the build you like to use. its really that simple for any breaktrough. the only breaktrough that is universally useful is hermit (only the breaktrough passive itself considered here keep that in mind) why? because it buffs ALL boons and ANY build uses boons even pure spellcasters and pure phys melee builds.

all other breaktroughs depend on the build you use. so hermit passive is never not useful for a build. but there might be better choices for specific builds of course.
Автор сообщения: Samseng Yik
I playing chakram philosophy + monk.
With 1 more breakthrough.
I seriously considering spell blade for the infuse cold alone.
Having dilemma should I go for Shaman (stronger boon and impact) or
Spellblade ( I maining cold sword and cold chakram)

which skill did you choose for monk tier 3 choice? if its master of motion definitly get hermit.
what weapon are you useing?
Автор сообщения: Nerevar
the breaktrough itself matters alot aswell since its nearly always a passive boost :

for example the increase from spellblade is worse than a peacemaker passive which you get ANYWAY. meanwhile the hexmage one is unique. no other passive can do what it does. same for the hermit one.
Against single boss enemies, the spellblade passive is strictly better than the hexmage one - you need to get three kills in a fight before the hexmage one can compete.

So it depends - if you're at risk of actually dying the spellblade passive is usually better. If you just want some bonus sustain while fighting non-threatening enemies the hexmage one is better.



Автор сообщения: Nerevar
it really boils down the build you like to use. its really that simple for any breaktrough. the only breaktrough that is universally useful is hermit (only the breaktrough passive itself considered here keep that in mind) why? because it buffs ALL boons and ANY build uses boons even pure spellcasters and pure phys melee builds.
Most passives are universally useful, nobody's going to not benefit from +40 health. Where Hermit stands out is it boosts all kinds of damage (assuming you can get the boon) and your defense both. Since resist is better the more you have, that can be very strong, and no other breakthrough gives damage (well, kinda speedster maybe).

It doesn't hurt that melee classes also get a good free infuse and casters get a free sigil and conjure, so it potentially has something for everyone even after the passive.
Автор сообщения: Nerevar
depending on weapon used the imbue is worse than a varnish. it depends solely on the weapon you use. it needs 50 or more base dmg before the imbue surpasses the varnish dmg wise.

That's wrong, the break even point is 33.333

Fire varnish: 33.333 * 0.1 + 12 = 15.3333
Infuse fire: 33.333 * 0.25 + 7 = 15.33325

Looking at the weapons list on the wiki, about 2/3 of the weapons in the game deal more damage than that.
Автор сообщения: Naryoril
Автор сообщения: Nerevar
depending on weapon used the imbue is worse than a varnish. it depends solely on the weapon you use. it needs 50 or more base dmg before the imbue surpasses the varnish dmg wise.

That's wrong, the break even point is 33.333

Fire varnish: 33.333 * 0.1 + 12 = 15.3333
Infuse fire: 33.333 * 0.25 + 7 = 15.33325

Looking at the weapons list on the wiki, about 2/3 of the weapons in the game deal more damage than that.

the fire varnish is the worst of the varnishes due to lower flat dmg.

that beeing said you have a point that the breakpoint differs by type of element. i forgot about that one. i just remembered lighting beeing the worst there. its over 50 for that to become even. even someting like 55 around. dont remember precise number.

for decay its irrelevant as there isnt a normal decay % imbue to begin with and the decay varnish is stronger then the others aswell
and etherial imbue is aquired so late and faction only its pretty much irrelevant aswell.
Отредактировано Nerevar; 3 июн. 2022 г. в 15:02
I would like to point out that many of these things change with you play hardcore. I play mostly hardcore chars, the first char i played non hardcore was now on DE. But yes, +40 health in a normal game, unless you're building towards the strongest vital crash, doesn't change much. In hardcore, however... And spellblade awakening has the same effect. But for sure, cabal hermit passive is very strong regardless of the build.
Hey damage isnt everything. Impact really punishes in outward. So just get as much stamina as you can, two handed big stick and topplelock enemies to oblivion. In that case Infuse wind easily beats any infuse.

TLDR; damage doesnt matter if enemy doesnt fight back.
Автор сообщения: Nerevar
Автор сообщения: Samseng Yik
I playing chakram philosophy + monk.
With 1 more breakthrough.
I seriously considering spell blade for the infuse cold alone.
Having dilemma should I go for Shaman (stronger boon and impact) or
Spellblade ( I maining cold sword and cold chakram)

which skill did you choose for monk tier 3 choice? if its master of motion definitly get hermit.
what weapon are you useing?
You are right. Monk breakthrough Is not the top choice but I did it already. At stamina at 80+ really can't do much during hallow marsh combat.
I mainly frozen chakram ( haven't found) and brand. But will use enchanted palladium sword and sunfall axe depends on enemy element.
Just arrive Berg. Gonna stay till get frozen chakram then just move Levant create brand and sunfall axe .
After that will move to soroborean and join faction
Автор сообщения: Nerevar

the fire varnish is the worst of the varnishes due to lower flat dmg.

that beeing said you have a point that the breakpoint differs by type of element. i forgot about that one. i just remembered lighting beeing the worst there. its over 50 for that to become even. even someting like 55 around. dont remember precise number.

for decay its irrelevant as there isnt a normal decay % imbue to begin with and the decay varnish is stronger then the others aswell
and etherial imbue is aquired so late and faction only its pretty much irrelevant aswell.

Since we are talking about skill trees the only relevant imbues are fire and frost, since they are the only imbues that require a breakthrough point. The break even point for both of them is 33.3.

And to be precise: the flat damage bonus of the varnish is only half the story, what really matters is the difference in the flat damage bonus between varnish and imbue skill. It's 5 for frost, fire and ethereal, 9 for lightning. Ofc, the percentage bonus also matters, but it's always 25% from skill and 10% from varnish. The break even point is where the difference in percentage bonus makes up for the difference in flat damage bonus.

break even weapon damage * percentage diff = flat damage diff

written another way:

break even weapon damage = flat damage diff / percentage diff

and in the actual numbers:
fire: (12 - 7) / (0.25 - 0.10) = 5 / 0.15 = 33.333...
ethereal and frost: (15- 10) / (0.25 - 0.10) = 5 / 0.15 = 33.333...
lightning: (15 - 6) / (0.25 - 0.10) = 9 / 0.15 = 60
Автор сообщения: Vincefeld
Hey damage isnt everything. Impact really punishes in outward. So just get as much stamina as you can, two handed big stick and topplelock enemies to oblivion. In that case Infuse wind easily beats any infuse.

TLDR; damage doesnt matter if enemy doesnt fight back.

can achieve the same with a chakram and arc. thus no need for infuse wind for that. thus wrong claim.

damage matters. a dead enemy is a dead enemy. also enemies have periods of impact immunity once they have fallen over.

the faster an enemy dies the lower the chance to get hit in the first place.
you impact stagger and then you KILL. if you need to restagger the chance of mistake raises.
Автор сообщения: Samseng Yik
Автор сообщения: Nerevar

which skill did you choose for monk tier 3 choice? if its master of motion definitly get hermit.
what weapon are you useing?
You are right. Monk breakthrough Is not the top choice but I did it already. At stamina at 80+ really can't do much during hallow marsh combat.
I mainly frozen chakram ( haven't found) and brand. But will use enchanted palladium sword and sunfall axe depends on enemy element.
Just arrive Berg. Gonna stay till get frozen chakram then just move Levant create brand and sunfall axe .
After that will move to soroborean and join faction

if you wanna make a frost build join blue chamber and get the crimson set. best frost set overall. then if you want the maximum out of it join levant with the set legacied for a new character. thats the best for frost dmg overall.

sorobor sucks for frost builds. its only good for cdr builds.

as for stamina. use tartine. nuff said.
Are we really complaining about such a minor difference in damage? Even if it was weaker, still good cus free.
My biggest problem is with it is that you can't get both of them. You can't even use both at the same time because infusions overwrite one another. Spellblade would be much cooler if you could use all abilities and they are not even op.
Отредактировано Cadeyrn Dragheim; 4 июн. 2022 г. в 5:02
Автор сообщения: Naryoril
Автор сообщения: Nerevar

the fire varnish is the worst of the varnishes due to lower flat dmg.

that beeing said you have a point that the breakpoint differs by type of element. i forgot about that one. i just remembered lighting beeing the worst there. its over 50 for that to become even. even someting like 55 around. dont remember precise number.

for decay its irrelevant as there isnt a normal decay % imbue to begin with and the decay varnish is stronger then the others aswell
and etherial imbue is aquired so late and faction only its pretty much irrelevant aswell.

Since we are talking about skill trees the only relevant imbues are fire and frost, since they are the only imbues that require a breakthrough point. The break even point for both of them is 33.3.

And to be precise: the flat damage bonus of the varnish is only half the story, what really matters is the difference in the flat damage bonus between varnish and imbue skill. It's 5 for frost, fire and ethereal, 9 for lightning. Ofc, the percentage bonus also matters, but it's always 25% from skill and 10% from varnish. The break even point is where the difference in percentage bonus makes up for the difference in flat damage bonus.

break even weapon damage * percentage diff = flat damage diff

written another way:

break even weapon damage = flat damage diff / percentage diff

and in the actual numbers:
fire: (12 - 7) / (0.25 - 0.10) = 5 / 0.15 = 33.333...
ethereal and frost: (15- 10) / (0.25 - 0.10) = 5 / 0.15 = 33.333...
lightning: (15 - 6) / (0.25 - 0.10) = 9 / 0.15 = 60

i am aware of this. but eh. still doesnt justify a breaktrough imo. there is just too many better breaktroughs than spellblade.

especially when you consider for an elemental dmg build you really want the improved boons. thus you gain infuse wind as a side effect of that aswell. 2 imbues is overkill.
like any elemental fokused build wants hermit and hex mage already. otherwise you LOSE dmg compared to takeing spellblades imbue as you end up with overall less % bonus in the end.

so the real question boilds down to :

3rd breaktrough.
what other choices do you have besides spellblade for frost and fire when you already have chosen the above 2 to max your elemental output.
is there another breaktrough that offers better benefit for fire and frost compared. its really that simple.
Автор сообщения: Nerevar
[
i am aware of this. but eh. still doesnt justify a breaktrough imo. there is just too many better breaktroughs than spellblade.

especially when you consider for an elemental dmg build you really want the improved boons. thus you gain infuse wind as a side effect of that aswell. 2 imbues is overkill.
like any elemental fokused build wants hermit and hex mage already. otherwise you LOSE dmg compared to takeing spellblades imbue as you end up with overall less % bonus in the end.

so the real question boilds down to :

3rd breaktrough.
what other choices do you have besides spellblade for frost and fire when you already have chosen the above 2 to max your elemental output.
is there another breaktrough that offers better benefit for fire and frost compared. its really that simple.

If you are aware, why do you keep saying otherwise?

But yeah, the difference between the damage of varnishes and the imbue spell is small enough that it doesn't really matter. But as I keep saying and you keep ignoring: the big advantage of spellblade over varnishes is that you can easily keep up the buff permanently on top of it being free, requiring basically no preparation and saving weight. Whether one thinks that justifies using a breakthrough point is another matter, but it is a very important factor that must not be ignored.

Also, the improved boons are "only" 10% more damage bonus. When talking about the total end damage, that's about 5 - 7% more damage you deal against strong enemies (where you'd use a varnish) with all your melee attacks, skills and spells. You need to decide if that's more important to you than about 50% more damage against trash mobs (where you wouldn't use a varnish) with melee attacks and weapon skills. Spells still deal 5% more damage with the hermit breakthrough.
Also, i'd highly advice against getting wind infuse if you already have infuse frost or fire, get the wind sigil instead. It has nice synergies with fire sigil (if you are on a fire build) and sigil of ice (on an ice build, but that also requires you to take philosopher). I had a build with infuse ice and infuse wind once, i never used infuse wind, it was a complete waste to take the skill.

As for hex mage, yeah, that's a really nice damage boost, if you want to bother with having to manage the tired status.
Автор сообщения: Nerevar
Автор сообщения: Vincefeld
Hey damage isnt everything. Impact really punishes in outward. So just get as much stamina as you can, two handed big stick and topplelock enemies to oblivion. In that case Infuse wind easily beats any infuse.

TLDR; damage doesnt matter if enemy doesnt fight back.

can achieve the same with a chakram and arc. thus no need for infuse wind for that. thus wrong claim.

damage matters. a dead enemy is a dead enemy. also enemies have periods of impact immunity once they have fallen over.

the faster an enemy dies the lower the chance to get hit in the first place.
you impact stagger and then you KILL. if you need to restagger the chance of mistake raises.

...chakram range and discharge range are quite different things, yes both would work to stagger but id classify one as a far safer option than the other so claiming that one can be used as a direct replacement for the other is just...confusing. Also some people like using shields, which conveniently provides another high stagger option, and you cant do that if you're using a chakram. though for max stagger a chakram plus wind infuse discharge could be quite nice as well.

Throw an enrage on there and the stagger from wind infuse is high enough to knock most enemies flat or put them very close in one shot too.

Wind infuse discharge is my go to on my current build unless I'm trying to match elements because it's a free stagger when i need it. Plus its ethereal damage which is a pretty good choice most of the time anyway.
< >
Сообщения 3145 из 53
Показывать на странице: 1530 50

Дата создания: 2 июн. 2022 г. в 2:58
Сообщений: 53