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they clearly didnt care as we see now. i doubt theyll change anything on this crap anymore sadly.
7 days for 100 silver is too cheap aswell. 100 silver for 1 day is fair game. the shared chest is otherwise too good. 200 would be too much tough may aswell travel to harmatten then.
houses would have to be 1000 silver without faction atleast. but this will not happen. the inn change would have fixed 4 issues with 1 change :
hobos? gone.
inns? now useful.
houses from faction? still a boon.
safe stoarge without beeing forced into a faction? available for a cost at anytime.
still wouldnt give you a chest in caldera without the faction tough :P but thats fair given how silly good caldera is to plunder early on.
Personally the shared stashes more than make up for any disadvantage of this system, since it's no harder to actually access anything than it was before.
But I think you're not supposed to be picking up and storing every single item in the game - you're supposed to take what you want to use.
Also - as a suggestion, shouldn't hobo camps outside the town still work pretty well? Unless I'm mistaken, the zone won't reset unless you're not in it for 7 days straight, and you won't be in a dungeon or the town for 7 days in a row except for some rare defeat scenarios.
I wouldn't suggest putting any actual unique items down because of this, but you can probably come pretty close to fitting every single non-quest unique item in the game in your backpack at the same time so you should be fine keeping them on you. And if you make a plant tent and cooking setup and a bag for materials and potions you probably won't lose it, and you can even (maybe?) zone with a bag you can't technically carry to haul stuff back.
Sure, it takes awhile to haul it back, but before shared stashes you had to spend so long wandering between towns trying to find where your stuff was (or haul it all to one town anyway) that it's not any harder.
If you need currency, just do Caldera run for ornate chests without fighting anything.
With how the game is, unless you are super new player and don't know where and how to get Caldera chests, only things you should have in your backpack are consumables and these do not weight a ton.
edit: typo
When towns didn't reset, you just placed plant tent, firepits with cookpot and alchemy kit next to vendors/water and had extra backpack on the floor for storage.
Plant tent, sold by every soroborean caravaneer, cost 8s and do the same. Plus they can be reused until you reset the place.
Even using your own tent/bedroll and buying the food is cheaper....
Inns have been useless since day 1. Even without the storage and crafting station, a hobo camp is still superior to everything else.
It's just about nerfing without introducing interesting mechanic or fixing the one that are totally pointless to begin with. People have been suggesting access to storage for inns for a while.
But hey, priority is everything for a small studio. They also nerf vendavel pickaxe "issue" because that to was broken apparently^^ I was too busy farming horror weapons to know it was a thing people did.
And it was a bit silly how a new player can quickly find that getting thrown into prison was a faster way to make money than actually fighting bandits in the first area.
IIRC it was also not possible to kill the bosses until the quest. Now it's possible. So they had to work on that and the dialogue/trigger to reflect it.
All of that is new/changed. It's not just the pickaxe.
And I wonder how "broken" it was to grind pickaxes for what, 20-30s ? Surely more broken than opening chests in caldera or farming horror weapon, I imagine.
The other methods your mentioning don't work for a new player - you're unlikely to find how to farm horror weapons for quite awhile, and you're likely to basically beat most of the game before being able to get to caldera chests.
How does putting down a tent or an alchemy set help me with permanent storage space in other regions than Chersonese?
Fighting a game's mechanics in order to enjoy it seems odd.
Also you're just mechanically not supposed to be collecting everything - although I do suggest trying to grab one of the 100+ storage backpacks. There isn't really any reason to store most items in this game - you either want to use them or not, and since you can buy or craft all the consumables pretty easy, you shouldn't need to stockpile them either.
"once you finish their questline you can buy houses anywhere."
Oh, and thanks for not mentioning the high horse I was sitting on.
You are an adventurer, trekking the lands. An adventurer sells what he doesn't need and keeps only the essentials at all times. This change gives a more realistic Outward experience IMO. It does hurt to sell all the extra gear/potions/varnishes you loot.
Hoarders used like 5% of what they collected though.
Now that people sell more, house price should go to at least 1k silver (except cierzo lighthouse, if you f that one up)
SIDENOTE: Who in their right minds sleeps on the side of a walkway in a crowded town. Not getting robbed would be a miracle, as far as the world of Outward goes. (please correct me if I made a grammatical error)