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I mean realistically this would be the kind of stuff you could ask the townsfolk and they would happily tell you.
I’ve always found it odd that when some guy hires you to go into the lizard cave to fetch his groceries he refuses to mark the stupid thing on your map or tell you the local lizards like poison and hate fire.
I mean does he want the job done or not?
Well looks like there are some inspirations / answers in your reply.
1. More NPCs or NPCs randomly revealing recipes
2. Make the recipes cost lesser, 25-50 silvers for a food recipe is really expensive, it is likely players won't buy, save their silvers for training skills and turn to wiki, whereas 5-20 silvers could be a better range players would consider spending to "know" / unlock recipes.
3. Remove those recipes in vendors, recipes only shared by NPCs (even for a few coins)
4. I have been to the Vendavel Fortress prison and it is really good fun more of these will be good.
The chance to discover would have been based on item's value, but I quickly had to admit the only viable way to do it was to hardcode the chances to be sure recipes were not to easy/hard to discover (for example, the Fang Club needs Iron Mace, Predator Bones and Linen Cloth ; in my opinion, you should be able to unlock the recipe only when looting the predator bones because linen is too common and iron mace is not a material).
What do you think?
I can't imagine what it was like to play a game like original Dark Souls without cribbing some notes to figure out how to make something like Quelaag's Fury sword... I mean, who figured that out? I looked online and still manged to screw up first time... LOL
as far as lasyan3's mod idea, it sounds very reasonable. Not much in the way of mods at nexus for this, and tend to be rather old/abandoned, so is the Outward mod community elsewhere?
Out of all the mechanics in this game, alchemy/cooking are probably the most mundane. Don't feel afraid to skip the part of either waiting patiently for the recipe you need to finally appear in a chest/trunk, or wasting your hard earned silver on a 50 coin purchase.
Preety much this, game rarely give you recipes as a quest reward and there is no NPCs that can teach you recipes if you ask them. You won't even get any hint about a potential recipe.
Like with Strange rusted sword, good luck trying to craft it in to a Brand.
Not to meantion that most of the end game recipes for gear don't follow any logic or reason, its just a colection of random boss drops.
So its either randomly puting in ingrediens or just looking it up on the net.
Waiting to start this game on coop this weekend with my son. So that's sad to hear, it looks like it really needs a good modding over, or devs to give a crap and make it a game worth playing rather than cribbing notes from gamewiki...
So I think it's fair that you can give the game the finger and get it for free.
no excuse allowed
On my first playthrough I mostly just bought recipes or experimented. A lot of items will mention what they can be used for in this description (used for crafting potions, used for spears, etc) items of the same type often have very similar recipes. If you know how to make a fang weapon you can probably figure out all other fang weapons. You can also figure out if a weapon or armor exists by looking at the names of the recipes. Food and potions are the exception to this and are all over the place. Although I got a decent amount as loot and from quests. Money also ceases to be as much of an issue mid to late game. Once you are able to clear dungeons you can easily get enough gold to buy whatever you want.
https://youtu.be/bI_QfCgpQ_o?t=16
Skip to 16 sec.