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报告翻译问题
I will be purchasing, even if I have concerns of the world density (not sure thats the right word) but...
To be quite honest, we never intended Outward to have the same density as most open world games. First off, we can't even pretend to have the resources to pull that off, we're a small team and this is shown in the price point of the game.
We wanted a bigger ratio of the experience to be focused on traveling, finding your way, managing your resources, exploring to find hidden dungeons, that sort of thing. So while our outdoors are vast and surely some will find it too empty for their taste, we do have density of encounters and content while in dungeons or in the towns.
It's also a matter of pacing. Since every encounter can turn real bad (such as a defeat scenario that takes you far away from your current location or destination), and we don't want days to go too quickly and force the player to constantly be looking for food/water/sleep, it meant having less encounters while outside, otherwise it could become very frustrating to navigate the outdoors, beyond the challenge level we were aiming at.
As for the density of vegetation, that depends on the area you're in. But don't expect a world as lush as in Witcher 3, for instance. We made some technical compromises to make the game playable in split screen.
I hope that answers your questions!
i know dreams big and probably not that type of game but daaaaaaaaaaaaamnnn i can hope something like that appears in it.