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Will they really make for cooking pot and others disappear in towns?
The title has it.
Cuz imho its a very bad idea
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Showing 1-15 of 18 comments
Naryoril May 3, 2022 @ 7:05am 
Imo it's okay if they also make access to the houses in the cities easier.
Nerevar May 3, 2022 @ 1:43pm 
Originally posted by Naryoril:
Imo it's okay if they also make access to the houses in the cities easier.

which they have been silent about when asked. not a good sign....
caroraim May 3, 2022 @ 4:06pm 
Right? You supposed to lug all of that around now? Also really uneasy about the random enemy placement and increased health pools to prevent players from progressing too quickly and getting better gear. Sounds like a level gated unbalanced mess. Crossing my fingers.
Darkcake99 May 3, 2022 @ 4:21pm 
Sounds like cheesing money will be even more endorsed if they plan on making alchemy and cooking a complete pain in the arse outside of the home region.

I usually avoid getting 50 gold bars before the campaign finishes, but with this I might just go for even more. If I cant craft, I will buy and continue on all the same. They will never stop my cheese.

First marsh-melon tartarine after story completion. Wicked way to kill the crafting system.
Last edited by Darkcake99; May 3, 2022 @ 4:22pm
caroraim May 3, 2022 @ 4:52pm 
Who knows, maybe they will give us un-fettered fast travel between cities...could really help.
Zeraph May 3, 2022 @ 11:05pm 
To be honest, logically speaking you are supposed to carry a cooking pot and tent with you if you want to cook and sleep on the way, isn't it? Besides, the hobo camp thing kind of makes the inn system completely useless.

I would imagine that each inn and player house will have at least 1 alchemy cooking station setup, eliminating the need of deploying yours.
Samseng Yik May 5, 2022 @ 12:43am 
I understand OP concern.
I do hope everyone backpack get bigger for such change.

The developer want player to buy the house instead of save the housing cost.
I am also fans of hobo camp, and I put all different armor set for different encounter in each town.
I am ok with the changes as long as the game overall quality and balance improve
Squishy May 5, 2022 @ 2:58am 
This game was hard enough for me and all these changes seem to not be in favor for the less hardcore players. These recent changes seem to be more in the realm of, "how hard can we make the game so that the more casual players or the lesser hardcore players don't want to play it anymore?".

That's the impression I've gotten so far and each and every "balance" update making it seemingly more of a competitive mindset decision. As if this game needs this kind of balancing in the first place. It is rather unappealing to me the way this game has been handled with these "balance" changes.

It's not a pvp game. Its not a live service game. I just want to have fun playing a somewhat harder game. Not want to uninstall because the changes being made make absolutely no sense in the single player landscape.

Unless their goal is to alienate what's left of their player-base by making it harder and harder or more inconvenient with each update. Then I'd say they are doing a fantastic job.
Last edited by Squishy; May 5, 2022 @ 3:00am
Darkcake99 May 5, 2022 @ 4:30am 
Originally posted by Squishy:
This game was hard enough for me and all these changes seem to not be in favor for the less hardcore players. These recent changes seem to be more in the realm of, "how hard can we make the game so that the more casual players or the lesser hardcore players don't want to play it anymore?".

Unless their goal is to alienate what's left of their player-base by making it harder and harder or more inconvenient with each update. Then I'd say they are doing a fantastic job.

I agree, most players are turned away from this game because they supposedly find it too hard to get the hang of. These balance changes are brutal for new players, and will only beat down on them harder then they already suffer. As for vets, I don't think it will stop players from cheesing Dark Ziggurat by walking away with rune magic 4 hrs into a run, or grabbing 20 traps and waltzing into face of the ancients like its a morning routine in their rag armour.

Seems like a huge hit to non meta builds too, sigils are already underappreciated by mages that do not enjoy wearing roll bags, and with the absence of alchemy stations in primary towns it will be much more annoying to play a "fun" build. I can forsee some limited mage choices now too: Get mana regen BT, spam hunt mana restoratives like star mush, or spood the story so I can make proper items that don't weigh a tonne alongside my new cooking pot and luxury tent that I also apparently need now. I feel like this will impact the freeroam, because It feels much more restricted in terms of how someone would play; but maybe this is for the best, time to become a rune spammer with regen BT.

Whole update just seems tedious and annoying to live with, it wont stop the main culprits one bit, but at least we can still play the old version if we do not enjoy it!
Last edited by Darkcake99; May 5, 2022 @ 7:06pm
ArchaicReaper May 5, 2022 @ 5:23am 
To be honest I never used hobo camps, even when I lived a hobo lifestyle on the beach or the docks. I put down a campfire, set up my tent, pulled by cooking pot out of my bag to cook, and then put it all back when I was done. All I left behind was the campfire. I always carry my cooking pot and alchemy kit in my bag. I also tend to hoard things I might need so even Mefino's bag runs close to capacity most of the time. Leaving the pot and kit behind wouldn't change that, I'd fill it with more crap.

Frankly, the whole camp thing doesn't make any sense. Naturally if you leave a bunch of stuff on the street and then take off for two weeks, someone's gonna take it or clean it up. Not to mention how it invalidates inns and goes against the concept of "carry what you need." I don't think this change is all that bad, I think people just got comfortable with a loophole and now it's being closed.

Long story short, you can carry your crafting stuff it's not that heavy. We have a ton of backpacks for a reason. This change is not that bad.
Nerevar May 5, 2022 @ 6:53am 
if they make it so houses arent faction gated till mainstory is fully done anymore this change wont be bad at all. if they dont this change is ♥♥♥♥♥♥♥♥♥ as it forces quick mainstory playtrough to not constantly struggle with storage. which would in return again be bad design. you dont force the mainquest like that in open world games.

we shell see if they got that memo. houses always felt useless outside the lighthouse due to the faction block it was just silly. and aside the house in levant it didnt even make any sense either why the houses are locked behind the faction.
Sir Duckyweather May 5, 2022 @ 9:04am 
Originally posted by Nerevar:
if they make it so houses arent faction gated till mainstory is fully done anymore this change wont be bad at all. if they dont this change is ♥♥♥♥♥♥♥♥♥ as it forces quick mainstory playtrough to not constantly struggle with storage. which would in return again be bad design. you dont force the mainquest like that in open world games.

we shell see if they got that memo. houses always felt useless outside the lighthouse due to the faction block it was just silly. and aside the house in levant it didnt even make any sense either why the houses are locked behind the faction.
Yeah, that's pretty much how I see it as well. The only reason I even used hobo camps was because of the housing restrictions. As soon as I could buy a house, I'd dismantle my hobo camp and never use it again. However, for most cities, this meant having to use the hobo setup for quite some time. If I have to lug every single thing I find in a region with me when I go to another region, then it's only going to force me to stop adventuring and looting almost entirely.

Do they really want to railroad the faction questing to the point where players are discouraged from going to places unrelated to their main quests? I thought exploration was a major aspect of the game, but it's a bit hard to do that when we'll be forced to drop or sell even useful items. Let's hope they do let us buy houses early on, or at least have permanent storage that doesn't reset when we stay at the inn. I'm sure inns were intended to be used instead of hobo camps, but I never used inns because the camps were more useful to me for storage than for sleeping arrangements.
Apocalypse May 5, 2022 @ 11:02am 
I've read that stuff only despawns in a town if you haven't visited for 7 days in a row, which is completely fine with me tbh. Just another aspect to consider when playing which is fair and we can use to make the towns feel a little more alive if we tell ourselves npc's like our stack of gold bars we left behind unguarded
Nerevar May 5, 2022 @ 3:08pm 
Originally posted by Apocalypse:
I've read that stuff only despawns in a town if you haven't visited for 7 days in a row, which is completely fine with me tbh. Just another aspect to consider when playing which is fair and we can use to make the towns feel a little more alive if we tell ourselves npc's like our stack of gold bars we left behind unguarded

what you didnt consider is that "dying" can result in SEVERAL days passing by instantly. which then will lead to the despawn of your stuff. also traveling to another map also takes 3-4 days depending on map to go towards AND back again aswell. 7 days is nothing overall.

instead makeing the houses actually more useful would be a good change.
Apocalypse May 5, 2022 @ 4:01pm 
Originally posted by Nerevar:
Originally posted by Apocalypse:
I've read that stuff only despawns in a town if you haven't visited for 7 days in a row, which is completely fine with me tbh. Just another aspect to consider when playing which is fair and we can use to make the towns feel a little more alive if we tell ourselves npc's like our stack of gold bars we left behind unguarded

what you didnt consider is that "dying" can result in SEVERAL days passing by instantly. which then will lead to the despawn of your stuff. also traveling to another map also takes 3-4 days depending on map to go towards AND back again aswell. 7 days is nothing overall.

instead makeing the houses actually more useful would be a good change.
Those are part of the reasons I consider it an upside actually. I like more reasons to not die and I like more aspects to consider, like regional hobo camps that need to be moved when you go to another region even more.
Agree that there should be more options to get houses tho. I don't even want to play the main quests half the time anymore.
But it def seems they are mainly targeting long time players with the changes and think the games becomes too easy after a while, which I fully agree with. I could def see why maybe newer players wouldnt like some of the changes
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Date Posted: May 2, 2022 @ 11:44pm
Posts: 18