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which they have been silent about when asked. not a good sign....
I usually avoid getting 50 gold bars before the campaign finishes, but with this I might just go for even more. If I cant craft, I will buy and continue on all the same. They will never stop my cheese.
First marsh-melon tartarine after story completion. Wicked way to kill the crafting system.
I would imagine that each inn and player house will have at least 1 alchemy cooking station setup, eliminating the need of deploying yours.
I do hope everyone backpack get bigger for such change.
The developer want player to buy the house instead of save the housing cost.
I am also fans of hobo camp, and I put all different armor set for different encounter in each town.
I am ok with the changes as long as the game overall quality and balance improve
That's the impression I've gotten so far and each and every "balance" update making it seemingly more of a competitive mindset decision. As if this game needs this kind of balancing in the first place. It is rather unappealing to me the way this game has been handled with these "balance" changes.
It's not a pvp game. Its not a live service game. I just want to have fun playing a somewhat harder game. Not want to uninstall because the changes being made make absolutely no sense in the single player landscape.
Unless their goal is to alienate what's left of their player-base by making it harder and harder or more inconvenient with each update. Then I'd say they are doing a fantastic job.
I agree, most players are turned away from this game because they supposedly find it too hard to get the hang of. These balance changes are brutal for new players, and will only beat down on them harder then they already suffer. As for vets, I don't think it will stop players from cheesing Dark Ziggurat by walking away with rune magic 4 hrs into a run, or grabbing 20 traps and waltzing into face of the ancients like its a morning routine in their rag armour.
Seems like a huge hit to non meta builds too, sigils are already underappreciated by mages that do not enjoy wearing roll bags, and with the absence of alchemy stations in primary towns it will be much more annoying to play a "fun" build. I can forsee some limited mage choices now too: Get mana regen BT, spam hunt mana restoratives like star mush, or spood the story so I can make proper items that don't weigh a tonne alongside my new cooking pot and luxury tent that I also apparently need now. I feel like this will impact the freeroam, because It feels much more restricted in terms of how someone would play; but maybe this is for the best, time to become a rune spammer with regen BT.
Whole update just seems tedious and annoying to live with, it wont stop the main culprits one bit, but at least we can still play the old version if we do not enjoy it!
Frankly, the whole camp thing doesn't make any sense. Naturally if you leave a bunch of stuff on the street and then take off for two weeks, someone's gonna take it or clean it up. Not to mention how it invalidates inns and goes against the concept of "carry what you need." I don't think this change is all that bad, I think people just got comfortable with a loophole and now it's being closed.
Long story short, you can carry your crafting stuff it's not that heavy. We have a ton of backpacks for a reason. This change is not that bad.
we shell see if they got that memo. houses always felt useless outside the lighthouse due to the faction block it was just silly. and aside the house in levant it didnt even make any sense either why the houses are locked behind the faction.
Do they really want to railroad the faction questing to the point where players are discouraged from going to places unrelated to their main quests? I thought exploration was a major aspect of the game, but it's a bit hard to do that when we'll be forced to drop or sell even useful items. Let's hope they do let us buy houses early on, or at least have permanent storage that doesn't reset when we stay at the inn. I'm sure inns were intended to be used instead of hobo camps, but I never used inns because the camps were more useful to me for storage than for sleeping arrangements.
what you didnt consider is that "dying" can result in SEVERAL days passing by instantly. which then will lead to the despawn of your stuff. also traveling to another map also takes 3-4 days depending on map to go towards AND back again aswell. 7 days is nothing overall.
instead makeing the houses actually more useful would be a good change.
Agree that there should be more options to get houses tho. I don't even want to play the main quests half the time anymore.
But it def seems they are mainly targeting long time players with the changes and think the games becomes too easy after a while, which I fully agree with. I could def see why maybe newer players wouldnt like some of the changes