Outward

Outward

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N O r Apr 21, 2021 @ 10:43am
Must have mods?
was checking this game for the coop looks nice but a lot of complaints that i notice from the reviews, any mix of mods that resolve most of the most needed shortcomings?
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Showing 1-15 of 26 comments
Sisyphus Apr 21, 2021 @ 11:07am 
Shared quest rewards, improved map, combat hud, combat tweaks
Naryoril Apr 21, 2021 @ 11:29am 
None
Nerevar Apr 21, 2021 @ 12:16pm 
Originally posted by Naryoril:
None

the correct answer.

this is not a bethetic game afterall
Fusei Apr 21, 2021 @ 12:28pm 
Imo the one that fix the target toggle, especially if you're using high mouse sensitivity. Another I'd recommend is extra quickbars, very useful for multi-weapon characters (otherwise 2-3 slots of your 8 could be taken already! ).

Beware of the shared quest reward though, with it a character could potential have all factions' passive. Kinda broken imo.

If you wanna play coop, switch host every now and then : complete the quest line for one player then switch to host complete the other player quest line.
N O r Apr 21, 2021 @ 2:35pm 
thanks for the responses
Pancake is Me Apr 22, 2021 @ 3:30pm 
Originally posted by Naryoril:
None
Fanboys like that are a delight to watch.
Shortpower Apr 22, 2021 @ 3:47pm 
Originally posted by Pancake is Me:
Originally posted by Naryoril:
None
Fanboys like that are a delight to watch.
He right though, the game plays great without mods. Some like animation canceling in particular make the game a joke due to combat pacing.

Mods you like =/= must have

Not to say you can't like mods. But pedaling mods to new players, especially ones that make the combat legitimately braindead as "must have" is dishonest.
Last edited by Shortpower; Apr 22, 2021 @ 3:50pm
Sisyphus Apr 22, 2021 @ 3:57pm 
Must have is a figure of speech. It's a good option to have if there are aspects of the game that take away from your enjoyment.
N O r Apr 22, 2021 @ 9:02pm 
its ok i always jump into games from the very start with QoL or must have mods because i dont replay games and ive had from experience much more fun doing this examples: divinity original sin 2, xcom 2, dragon age inquisition, stardew valley, etc... nothing to cheaty or to out of the core of the game...

and even if i go for the most popular ones i do check them before adding them and that is why i am very thankful of players that actually mention said mods
Naryoril Apr 23, 2021 @ 4:06am 
Originally posted by Shortpower:
Some like animation canceling in particular make the game a joke due to combat pacing.

Mods you like =/= must have

Not to say you can't like mods. But pedaling mods to new players, especially ones that make the combat legitimately braindead as "must have" is dishonest.

This. None of the mods are must have and some are basically cheating. Animation canceling is pretty much a cheat, since enemy attacks are slow and they can't animation cancel themselves either.

I don't know what "improved map" does, but since they fixed the bug that markers don't stay at their original position there is nothing more the map needs. If the "improved map" mod shows your location, then it's actually detrimental to the game. The game's quests and world are designed to work with a map without a marker. Finding your way around the map and actually learning the map is part of what makes the game fun, at least to me.

Shared quest rewards is, depening on how you use it, somewhere between pointless and a cheat. It's a cheat if you play more than one storyline with it, it allows you to get strong skills which are usually mutually exclusive. Anything but the main story quests simply give money, but that happens at a point in the game where you usually have more than enough money anyway. Yeah, it can be somewhat useful if you play just one storyline together with these characters. But personally i'd highly suggest to play one storyline, then switch hosts and then play another storyline. Since your character is already built and equipped by that point, you can ignore everything that isn't main story. The "second" playthrough in such a setup allows you to see the story from a second faction and takes maybe 10% of the playtime of the first playthrough.

And some things in the combat hud mod are pretty much pointless (e.g. numerical health values are nice, but there is absolutely no need for them) or cheating (e.g. detailed enemy stats).

There are 2 mods i like: More hotbar slots and helmet hiding. But neither of them is a must have.
Shortpower Apr 23, 2021 @ 7:53am 
If you only intend to playthrough once on one world with a friend shared quest rewards is good, but breaks If you then go to their world and do another story path.
Skill tree mods are generally interesting, but those are very much on a personal interest level.
Mana bow is a nice light weight "crutch" mod that gives you a bow you can use mana to fire.
Improved map and improved combat drastically change the way the game is played. If you end up disliking needing to find yourself on the map with a bit of guess work and land marks or find the combats strict nature is too much for you then I'd try them, I really suggest starting without them though to get a feel for those systems.
Last edited by Shortpower; Apr 23, 2021 @ 7:55am
Originally posted by N O r:
its ok i always jump into games from the very start with QoL or must have mods because i dont replay games and ive had from experience much more fun doing this examples: divinity original sin 2, xcom 2, dragon age inquisition, stardew valley, etc... nothing to cheaty or to out of the core of the game...

and even if i go for the most popular ones i do check them before adding them and that is why i am very thankful of players that actually mention said mods

this is how i am with ALL fallout games even more so with fallout 4 (tho i replayed it many times i never would trouch with with out mods as bad as the games are with out them or the protection u get from said mods or make the game more beautiful then anything.
N O r May 11, 2021 @ 9:27pm 
Originally posted by Shadow-Zombie-hunter:
Originally posted by N O r:
its ok i always jump into games from the very start with QoL or must have mods because i dont replay games and ive had from experience much more fun doing this examples: divinity original sin 2, xcom 2, dragon age inquisition, stardew valley, etc... nothing to cheaty or to out of the core of the game...

and even if i go for the most popular ones i do check them before adding them and that is why i am very thankful of players that actually mention said mods

this is how i am with ALL fallout games even more so with fallout 4 (tho i replayed it many times i never would trouch with with out mods as bad as the games are with out them or the protection u get from said mods or make the game more beautiful then anything.

Hell yeah ive grown to enjoy mods so much because they focus a lot on QoL improvements that its to good to put aside even for the first play through , ive done for so many games and i have not regretted at all going full in with mods from the very beginning but again it has to be just the right ones
a man and his harem May 12, 2021 @ 10:32am 
Originally posted by N O r:
Originally posted by Shadow-Zombie-hunter:

this is how i am with ALL fallout games even more so with fallout 4 (tho i replayed it many times i never would trouch with with out mods as bad as the games are with out them or the protection u get from said mods or make the game more beautiful then anything.

Hell yeah ive grown to enjoy mods so much because they focus a lot on QoL improvements that its to good to put aside even for the first play through , ive done for so many games and i have not regretted at all going full in with mods from the very beginning but again it has to be just the right ones
fully agree *coughs* i never been much for the lore over all like how everything died and turned into ash. i love mods that bring the trees back, when in truth everything needs air to breath and also irl trees will always grow back look at Ucrain and how there nukler reactor blew everything still grows.. mutated animals check. lol
so i lobe beautifying mods and all in genral high photo real texture mods and NPC mods that make the NPCS look normal Bethesda could not make a good looking NPC if it killed them or a world for that matter.. (i use simmer mods and bloom mods in skyrim. sadly it shows how bad they really r since fallout 76 cam out and how lame/ boaring there games are with out hard working mods that kept the games running and looking great. (ie unofficial repair mods) but love weapon and armor mods theres the best.

i also used mods in dead iland and there sister game dying light that looks and feels better... to make the weapons last longer and give u the ability to repair them inf
Last edited by a man and his harem; May 12, 2021 @ 10:33am
Nerevar May 12, 2021 @ 2:49pm 
there is a big difference between a Qal mod or simple texture/graphic improvements trough mods and mods which are nothing but plain cheats tough. alot of the so called "quality of life" mods are just cheats when the player disagrees with a certain aspect that the developers put in thier for a gameplay reason.

some games require mods to be even halfway enjoyable *cough* skyrim *cough* or in order to fix serious bugs and glitches.

but there is also games that simply dont need mods and should atleast be played once without them at first time.

outward really isnt a game that requires mods tbh. its well made overall. for an indie title its quality is kinda insane almost. now improveing the graphics is one thing i always get.

there is no downside to it and some people care alot about the game simply looking better and thats really all the want.

but "mods" that flat out remove gameplay elements or provide unlimited carryweight and stuff like that? these arent mods. they also arent quality of life stuff either.

they are simply cheats. nothing more. nothing less. ill never get people who install such crap. may aswell use a trainer instead. less work to setup and results in the same thing.
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Date Posted: Apr 21, 2021 @ 10:43am
Posts: 26