Outward

Outward

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Raxo Jun 6, 2021 @ 3:17am
Sigils ?
What's the point with this spec ? I'm testing multiple builds to find the one that suits me best and then... sigils...
It takes a lot of prerequisites to be decent in a fight (compared to runes mage) and if you have to face an enemy without being able to prepare before he rushes at you it's a rip.

- I'm talking about the open world, not arenas btw ! -

Sigils players here to guide me ?
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Showing 1-8 of 8 comments
Shortpower Jun 6, 2021 @ 6:51am 
I liked pistol with Sigils keeping an ice blast always ready for setup.
Naryoril Jun 6, 2021 @ 7:20am 
While sigils have disadvantages compared to runes (they are stationary, take long to cast and often require a reagent) they have 2 advantages:

1) There are lots of different skills that interact with sigils, so you have a lot of offensive options. When it comes to damage, runes only have 2 skills: The lightning from the light and the trap.

2) Sigils stack and you can activate multiple skills at once.

Example a) If you put a fire sigil and a wind sigil on top of each other, casting spark will activate both of them, you will cast fireball (60 fire damage, 60 impact, burning) and lightning spark (85 lightning damage, 75 impact) on top of spark (10 fire damage, 40 impact), summing up to a raw total of 155 damage and 175 impact with burning as a bonus. This attack can be cast every 3 seconds at a cost of 5 mana. It is pretty devastating, especially in co-op when both players are casting sparks like this (though if your PC is older, like mine, which has a GTX 970, you'll see severe frame rate drops in those moments).

Example b) If you stack ice and wind and use Mana Push:
Mana Push: 100 impact
Wind Sigil -> Ethereal Bolt: 25 Ethereal and 100 Impact
Ice Sigil -> Frost Push: 85 frost, 60 impact and Slow Down
Totalling unbuffed 110 damage and 260 impact with slow down as a bonus. Especially the impact is brutal here.
You could even stack a Blood Sigil on top of the other 2 for an extra 50 decay damage, 50 physical damage and 25 impact...
This has a rather long cooldown of 15 seconds though.

In comparison: Runic Lightning deals 55 lightning (65 if you have the runic prefix) damage and 30 impact at a cost of 16 mana, can be cast every 2 seconds but leaves you almost completely immobile if you want to cast at this pace.

Runic trap deals 70 ethereal plus 100 impact damage, also at a cost of 16 mana, and the enemy has to be lured into it. If you have runic prefix and time it right with the detonation you deal an extra 30 decay damage, at a cost of additional 16 mana.

Btw: Sigil of Wind: 10 mana
Sigil of Fire: 7 Mana + Fire Stone
Sigil of Ice: 7 Mana + Cold Stone

So 2 runic lightnings deal less damage and impact than a spark inside a fire and a wind sigil and cost more mana, even if you include the cost for the sigils and ignore the cost of the lantern itself, and it gets way worse once you cast more than 1 spark.

Yes, sigils don't work if you are solo and get surprised, but if you can prepare they can be absolutely devastating.
And ofc: You can use several skills, so e.g. in a fire-ice-wind-stack you could cast spark, mana ward, spark, mana push, spark, push kick, spark without any cooldown in between, resulting in nasty burst damage. And there are even more options (e.g. pistols) and the blood sigil as well.
Last edited by Naryoril; Jun 6, 2021 @ 7:46am
Tiberius Jun 6, 2021 @ 2:07pm 
You can stack sigil and do some insane dmg
Mabswer Jun 6, 2021 @ 2:15pm 
Sure, on paper it is So much better than Runics. On practice however.. You need stones which run out and need to stand on the sigil which in the compat is a really bad idea to just stand in one spot.
And with Co-op Partner the enemy is already dead by time you've cast your first sigil So it really doesnt work that well either.

Lets just hope outward 2, if there ever will be one that is.. Revamps the whole magic system as a whole. or just Drops it entirely
Last edited by Mabswer; Jun 6, 2021 @ 2:18pm
Naryoril Jun 6, 2021 @ 2:59pm 
Wind Sigil doesn't require stones, but has a cooldown. You only need to stack the sigils for strong enemies, so you are not constantly using stones. And having magic doesn't mean you have to forget about melee completely. All in all, i never had trouble finding enough stones.

Also, you don't need to just stand in one spot, if you are focusing on using spark, you can run in circles while it's on cooldown. Or you can use a shield, which actually allows you to stand in one spot against a lot of enemies.
ArchaicReaper Jun 6, 2021 @ 7:32pm 
Yeah the Sigil doesn't disappear if you leave it, so you aren't stuck in one place. You dodge around and evade the enemy before ducking back into the Sigil to blast them and repeat the process. You can beat some nasty enemies with one Fire Sigil, patience, and fancy footwork.
Tiberius Jun 7, 2021 @ 12:54am 
Originally posted by 爪卂乃丂山乇尺:
Sure, on paper it is So much better than Runics. On practice however.. You need stones which run out and need to stand on the sigil which in the compat is a really bad idea to just stand in one spot.
And with Co-op Partner the enemy is already dead by time you've cast your first sigil So it really doesnt work that well either.

Lets just hope outward 2, if there ever will be one that is.. Revamps the whole magic system as a whole. or just Drops it entirely

Eh... i thought it's the charm of outward. Magic is not just some range atk with elemental effect.

Although it's definitely easier to pull off when you're playing co-op
Raxo Jun 7, 2021 @ 1:30am 
I'm playing half-time co-op with a runes mage friend and yup, no time for me to prepair all my magic things, well sometimes against stronger mons I am worth it x)
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Date Posted: Jun 6, 2021 @ 3:17am
Posts: 8