Outward

Outward

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Goofy Gooner Jan 1, 2021 @ 12:55am
Stock rate of the Lightweight cooking pot/alchemy kit
Is it necessary to have such a low appearance rate for these items? Wiki lists them as 0.5% each, and it took me until day 1511 to get them - ~4 hours of running to the general store owner then skipping a week at the city hall to refresh stock.

Does this really add anything to gameplay experience?
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Showing 1-6 of 6 comments
Goofy Gooner Jan 1, 2021 @ 2:06am 
It's not so much a matter of their value, just the way their acquisition has been implemented. Was it not possible to hide it behind a series of difficult boss fights a la relics, a lengthy and difficult quest, a puzzle with no obvious clues as to its existence or something similar?

I question the thinking behind the decision if it was intended to be obtained through vendor resetting, and if it was intended to be obtained through natural gameplay... Outward's playerbase is so small and the appearance rate is so low that it's very realistic to assume this content might only be experienced by a few people.
Katitoff Jan 1, 2021 @ 3:01am 
If you cant stand low chance, just spawn it through debug mode and stop complaining.

Clearly it was meant to be a surprise convenience item rather then something your every one of 100 chars should have.
Macro Tofu Jan 1, 2021 @ 3:47pm 
Flawed designs are every where in the dlcs, but TTB is more awful than Sorobor as it pushed the RNG into a whole new level. There is no skill nor fun, just grinding, or begging for trade on forum. And some people are actively telling you to cheat and get over with it, what a great new dlc:lunar2019crylaughingpig:
Codester Jan 1, 2021 @ 5:41pm 
Is it honestly even an issue when we're all running around with a 150 capacity bag. Or at the least the 110 one.
Goofy Gooner Jan 1, 2021 @ 7:08pm 
It's chiefly because the lightweight stuff is most useful at the start of the game, so I'd be chucking them in legacy chests and enjoying their benefits while I've still got a nomad backpack or scaled satchel

Not really an issue if you've already got a massive amount of capacity, true, but even more than that they're basically only found at the end of the game, where they're of very limited use because there's nothing more to do. If you find, them, that is, which is unlikely given their abysmal spawn rate.

And yeah, if you have to cheat to get it, then you've already lost. At what? Everything.
Erei Jan 2, 2021 @ 10:33am 
3 characters through the DLC and I didn't know those even existed. I think that says something about the RNG on them.
I don't use alchemy/cooking pot in the wild, wouldn't change that fact. Still, wow, 0.5%, I've seen MMORPG with better odd on their lootbox. And they are designed to scam you.
Originally posted by Macro Tofu:
Flawed designs are every where in the dlcs, but TTB is more awful than Sorobor as it pushed the RNG into a whole new level. There is no skill nor fun, just grinding, or begging for trade on forum. And some people are actively telling you to cheat and get over with it, what a great new dlc:lunar2019crylaughingpig:
I agree. The new DLC is grindy and rng. Why are the rare ingredients not locked behind specific boss from the new dungeons ? Want a geode, run chalcedony mine for example.

Nah, better to have random node, giving random loot that may or may not be useful (most likely won't). Much better to run around with an empty bag, a marathon potion and full speed gear, mining the nodes every week, hoping for a random roll, than fighting a proper boss and feel like you earned something.

I like the DLC for the new quests (and the fact your faction is recognized) and enemies and stuff, but the rest is underwhelming. Most of the awoken weapons are straight up bad, or for a very unique build. Same goes for the new passives and skills. Even the faction buff are all over the place.
Last edited by Erei; Jan 2, 2021 @ 10:36am
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Date Posted: Jan 1, 2021 @ 12:55am
Posts: 6