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But in the Chersonese itself there is the Montcalm clan fort (north bandit camp), there is obviously blister burrow, there is the southern bandit camp (beware Wendigo inside building!), the Hyena Burrow out to the south of Cierzo entrance across all the fields.
But... ghost pass isn't really that difficult if you bring spiritual varnish, or varnishs in general and just don't be greedy.
Beyond that, there is a scary monster you should avoid unless you have like 20+ traps or are really confidant in your combat skills. The corrupted tombs is pretty easy all told.
Voltaic hatchery... can be difficult, I'd advise leaving that till either later in the game or until you are ready to more less leave chersonese for good.
You could also try the vigil pylon? Three moderately hard golems to kill that early but they guard an ornate chest. The tomb nearby only has 2 ghosts.
The blue chamber conflux path is a pretty simple dungeon with a moderate amount of loot (look out for the mana mantis down one of the tunnels and the dinosaur enemy down in the bottom of the conflux chamber itself.)
Really though... Chersonese still has the easier of the dungeons in the game, it's still the starting area and more forgiving than that.