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100% bows seems to draw an insane amount of aggro.
Just like human players do then, I know I normally focus down any ranged enemies or healers before I go after the "Tank". I haven't played in CoOp on this game yet though so not entirely sure how it works for the AI, but it would make sense for the AI to prioritise Archers/Mages instead of the guy in full heavy armour + melee weapons.
I've also noticed that the pearlbirds (really not much threat to anyone) seem to have 2 types of AI, one where they run away after you hit them once or twice, and one where they're aggressive as heck and fight till they die or you die.