Outward

Outward

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Pridit Jul 11, 2020 @ 12:28pm
Sprinting shouldn't cause max stamina loss, change my mind
This game is notorious for having extensive areas where you're simply moving from place to place, and it seems strange to punish you for doing this at any moderate speed. I get that the game is probably leaning more into the realism side on this one, and yes by sprinting for long periods you do actually need to rest, but that mechanic is literally in already so to go a step further and reduce how long you can sprint for each time you do it seems really needless.

Thank you for coming to my TED talk.
Originally posted by Dan:
Maximum Stamina management is interesting in the context of fighting.
Maximum Stamina management is a chore when in the context of running from one location to another, and is trivialized due to your ability to camp anywhere at anytime.

If it is trivial, why include it in the game. Instead, only have your maximum stamina penalized due to combat related stamina use, like spamming roll.



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Showing 31-41 of 41 comments
Pridit Jul 12, 2020 @ 3:37pm 
Originally posted by Wyrlish:
Ah, so you lack reading comprehension as well I see. Well that and the dismissal of everyone talking about a broadly defined topic about a mechanic that is so stupidly easy to ignore marks you as just a baiter. Don't bother replying It'll just be ignored. Maybe play through more of the game before you complain more, no... 50 hours without doing anything meaningful isn't experience. Try getting mana before complaining about resource burn.
You missed the point so I lack reading comprehension? Broadly defined topic despite the title being hyperspecific? I'm dismissing everyone because most are also missing my argument? It's easy to ignore so it's not worth discussing? Gatekeeping experiences and I'm the troll? I don't play with magic so I'm not entitled to an opinion? Thanks for your valued contribution.
Last edited by Pridit; Jul 12, 2020 @ 6:40pm
LastTourniquet Jul 12, 2020 @ 4:14pm 
Originally posted by Pridit:

Originally posted by LastTourniquet:
It is there because the game is build around making you manage your resources. There are plenty of ways to mitigate it.
This topic has nothing to do with the mitigation of the loss. It's an invitation to change my mind on a mechanic that I feel is needlessly punishing, how easy or difficult that loss is to recover isn't relevant, and if you're only going to talk about what you can do to recover burnt stamina then you've missed the point entirely.

You are simultaneously saying that stamina burn is both "needlessly punishing" and easy. The mere fact that there is a litany of ways of dealing with stamina burn/recovery is a testament to how easy it is to deal with. It seems like the person that "missed the point entirely" is you. All you are doing is complaining about a mechanic that you don't want to take the time to deal with.

Stamina burn (just like the other two resources) is in the game to make sure the player takes the proper precautions and prepares themselves according to what they are going to go do.

-Do you plan on running all the way across the entire game map non-stop? Then you you are probably going to need to bring something to help manage your stamina.
-Do you plan on fighting some big bad that is in the same zone as you? Likely don't need too much stamina management, but you will need to bring the proper equipment to fight and (hopefully) survive.

That might end up being a bag full of health potions if your imagination isn't quite impressive, or it could be a rainbow of differently colored consumables to help you manage any situation. The point is that is it your choice in how you want to deal with something but there is always going to be SOME draw back. There are even draw backs to fully preparing for the next outing that you take, the most notable being that it takes a considerable amount of time to prepare.

But I guess the answer you, base on how you have been responding to the commends in this thread, is:
"Because this game doesn't conform to social norms. Its more sophisticated and grounded in realism. You can't run all day in real life, in real life you need to restore your energy by resting or consuming food and drinks. You don't even see Olympic athletes running around all day without drinking something or resting. And your character is just some random nobody from a village, definitely not an Olympic athlete, you should be so lucky that you can even run for as long as you can. Your character may as well be a simpleton, and every-man, just your average Joe. You are not meant to start out feeling special of privileged. You are meant to start out feeling weak, helpless, and work your way up to becomes a little bit adequate at exploring"
Or something along those lines.

Honestly based on your responses it seems like you would have a more enjoyable experience just getting a mod that removes stamina burn from the game (unsure if that exists or not). Either that or playing a heavily modded version of skyrim that holds your hand through every single action you take just to make sure you are feeling over powered.
Last edited by LastTourniquet; Jul 12, 2020 @ 4:20pm
Rumors Jul 12, 2020 @ 4:17pm 
Originally posted by Pridit:
This is the only argument so far that I can agree with to an extent. I can absolutely see how you might leverage it in a combat scenario which probably should result in burning stamina. I would argue that using it in combat should burn it, but again I think if you're outside of combat and using it exclusively to move around the world it shouldn't punish you for doing this at a faster speed. Boots or something you could buy with horrible defense stats but with the trait of not burning stamina when sprinting I think would solve this case?


Yes and no to the boots. It'd do what you want, but it just shifts the micromanagement around.
If you're just traveling and intending on avoiding all combat and looting between destinations and not intending to fight or loot at the destination, and thus not needing any way to cure the burn or get your pack full, then it eliminates the problem.

However, a piece of equipment with bad defensive stats to remove stamina burn poses its own problems for the player.

-The player must choose between accepting the poor defensive stats or carrying a piece of combat gear for the slot, which costs in extra weight and inventory/equipment micromanagement.

-The player will have to stop and rest or spend money at a blacksmith to repair the gear periodically. Even if they never intentionally use it in combat, they might still step on a trap, get caught out by an enemy with the wrong boots on, or simply forget to switch. This adds another layer of micromanagement.

-If the player fights, they'll still have to either carry food/tea/potion to restore burnt stamina or stop and rest to cure it, so that facet is still present in most situations and, combined with the first point, means heavier pack weight.


IMO, it fixes the original problem, but at certain costs that I find a bit more of a chore to handle then the original problem, personally. I mean, you're going to have to rest sooner or later to heal sleep, even if you're going hardcore mage, burnt stamina will eventually solve itself even if you do nothing specific about it. "Sprint Boots", however, make for a constant thing to keep in mind.

For example, I've juggled the Pearlbird Mask before. It's a nice item, but it becomes pretty useless when your pack is full, one of the two times I'd want it on the most, because most helmets are heavier. And I always gotta try to remember to stop and fiddle with my gear before every fight so I have the right hat on. "Sprint Boots" might have a similar issue. They might negate the burn, but those 8 pound plate boots probably mean you're moving slower due to being overburdened, so you might be as quick just jogging with the "Sprint Boots" in your bag. And walking over a hill and bumping into enemies who are camping the path you need to go means you're pretty much stuck with that gear unless you use one of your sparse quick slots for swapping shoes.
LastTourniquet Jul 12, 2020 @ 4:33pm 
Originally posted by Rumors:
"Lots of words"
This is a perfect example of how (without strait up removing it from the game) almost anything you do to mitigate one issue will likely end up just causing some other issue that you will have to spend some effort or resource dealing with (like Pearlbird juggling).
Midas Jul 12, 2020 @ 4:41pm 
Originally posted by Pridit:
Originally posted by LastTourniquet:
Just use stamina potions?
What has this got to do with anything I've said? Just because there's a way to mitigate the loss doesn't justify it being there in the first place?

Yes it does. The negative impact ascribed to it is directly balanced by how many ways you can mitigate it. Otherwise your argument could be applied to literally every single thing in the game, from needing to repair weapons, to taking damage from attacks.

Stamina potions are worth carrying just for their ability to instantly restore your current stamina. That they also restore burnt stamina is a boon on top of that.
Pridit Jul 12, 2020 @ 4:41pm 
Originally posted by LastTourniquet:
You are simultaneously saying that stamina burn is both "needlessly punishing" and easy.
I don't believe I am, "needlessly punishing" derives from the fact that by sprinting stamina is burnt (as it reduces the maximum amount of time I can continue sprinting for) and "easy" is how other people state the difficulty of mitigating the loss is. I don't see how these are conflicting? I haven't actually given any personal opinion on whether this loss is easy or hard to deal with, since that isn't the focus of the topic. Remember that I am also only talking about sprinting, in the context of traversing, stamina burn, and not stamina burn in its entirety.

Originally posted by LastTourniquet:
The mere fact that there is a litany of ways of dealing with stamina burn/recovery is a testament to how easy it is to deal with.
The same argument on loop for the past three pages. Since there's ways to deal with it, that justifies it existing in the scenario I have mentioned?

Originally posted by LastTourniquet:
Stamina burn (just like the other two resources) is in the game to make sure the player takes the proper precautions and prepares themselves according to what they are going to go do.
Sure thing, so by completely avoiding burning stamina by not sprinting the game is in actuality encouraging me to take proper precautions? In my mind, it's simply taking a longer time to reach a location, and this is needless. As mentioned plenty the loss can be dealt with, but why should it have to be when it relates to traversing landscape?

Originally posted by LastTourniquet:
Honestly based on your responses it seems like you would have a more enjoyable experience just getting a mod that removes stamina burn from the game (unsure if that exists or not). Either that or playing a heavily modded version of skyrim that holds your hand through every single action you take just to make sure you are feeling over powered.
I'm actually enjoying the game thoroughly, despite some comments here including yours this topic actually doesn't directly correlate with a lack of enjoyment as a result of what I have posted. I deal with the loss, but I'd rather not have to since in my opinion it doesn't add value. I think stamina burn is a fine system in most contexts, just not the scenario I have said.

Originally posted by Rumors:
I definitely understand where you're coming from and I appreciate the train of thought. I'd just say give me the boots and let me deal with the micromanagement that entails, as I'd personally consider the benefit to outweigh the burden they could impose - to each their own! I'd certainly take any way to completely avoid it over ways that only mitigate it, even if it was something that I don't think should have to be dealt with.
Last edited by Pridit; Jul 12, 2020 @ 6:45pm
alxnvll Mar 8, 2023 @ 5:57pm 
Is there a mod to remove the stamina and health cap? No but like, for real, is this a bug or a deliberate game design choice? Because I understand they're going for "realism", but it's also a game where you get health and stamina restored immediately with potions, why getting my max stamina and health constantly being capped to the point where I can not even execute 2 actions in a row because a simple attack, or roll, or block costs stamina and every time some action costs stamina my max stamina gets capped? Just fighting 2 enemies in a row gets my stamina capped in half due to either blocking or rolling or performing a simple attack or an ability. Not even the Souls series does this fr
Midas Mar 8, 2023 @ 6:15pm 
Originally posted by alxnvll:
Is there a mod to remove the stamina and health cap? No but like, for real, is this a bug or a deliberate game design choice? Because I understand they're going for "realism", but it's also a game where you get health and stamina restored immediately with potions, why getting my max stamina and health constantly being capped to the point where I can not even execute 2 actions in a row because a simple attack, or roll, or block costs stamina and every time some action costs stamina my max stamina gets capped? Just fighting 2 enemies in a row gets my stamina capped in half due to either blocking or rolling or performing a simple attack or an ability. Not even the Souls series does this fr

Teas are easy to craft and there is at least one for each pool to restore some of the reduced cap. But otherwise, yes, it's intentional. Combat is exhausting, and you're just a normal dude, not an immortal chosen one undead.
Incunabulum Mar 8, 2023 @ 6:24pm 
Originally posted by Pridit:
This game is notorious for having extensive areas where you're simply moving from place to place, and it seems strange to punish you for doing this at any moderate speed. I get that the game is probably leaning more into the realism side on this one, and yes by sprinting for long periods you do actually need to rest, but that mechanic is literally in already so to go a step further and reduce how long you can sprint for each time you do it seems really needless.

Thank you for coming to my TED talk.

Sprint for a while, over and over and over. See if your speed and duration drop.
Lichrot Mar 8, 2023 @ 8:53pm 
This isnt twitter. Making "controversial" topics isn't going to make you famous due to engagement.

10/10 troll post tho
bzz Mar 8, 2023 @ 9:54pm 
necro
Last edited by bzz; Mar 8, 2023 @ 9:57pm
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Date Posted: Jul 11, 2020 @ 12:28pm
Posts: 41