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You are simultaneously saying that stamina burn is both "needlessly punishing" and easy. The mere fact that there is a litany of ways of dealing with stamina burn/recovery is a testament to how easy it is to deal with. It seems like the person that "missed the point entirely" is you. All you are doing is complaining about a mechanic that you don't want to take the time to deal with.
Stamina burn (just like the other two resources) is in the game to make sure the player takes the proper precautions and prepares themselves according to what they are going to go do.
-Do you plan on running all the way across the entire game map non-stop? Then you you are probably going to need to bring something to help manage your stamina.
-Do you plan on fighting some big bad that is in the same zone as you? Likely don't need too much stamina management, but you will need to bring the proper equipment to fight and (hopefully) survive.
That might end up being a bag full of health potions if your imagination isn't quite impressive, or it could be a rainbow of differently colored consumables to help you manage any situation. The point is that is it your choice in how you want to deal with something but there is always going to be SOME draw back. There are even draw backs to fully preparing for the next outing that you take, the most notable being that it takes a considerable amount of time to prepare.
But I guess the answer you, base on how you have been responding to the commends in this thread, is:
"Because this game doesn't conform to social norms. Its more sophisticated and grounded in realism. You can't run all day in real life, in real life you need to restore your energy by resting or consuming food and drinks. You don't even see Olympic athletes running around all day without drinking something or resting. And your character is just some random nobody from a village, definitely not an Olympic athlete, you should be so lucky that you can even run for as long as you can. Your character may as well be a simpleton, and every-man, just your average Joe. You are not meant to start out feeling special of privileged. You are meant to start out feeling weak, helpless, and work your way up to becomes a little bit adequate at exploring"
Or something along those lines.
Honestly based on your responses it seems like you would have a more enjoyable experience just getting a mod that removes stamina burn from the game (unsure if that exists or not). Either that or playing a heavily modded version of skyrim that holds your hand through every single action you take just to make sure you are feeling over powered.
Yes and no to the boots. It'd do what you want, but it just shifts the micromanagement around.
If you're just traveling and intending on avoiding all combat and looting between destinations and not intending to fight or loot at the destination, and thus not needing any way to cure the burn or get your pack full, then it eliminates the problem.
However, a piece of equipment with bad defensive stats to remove stamina burn poses its own problems for the player.
-The player must choose between accepting the poor defensive stats or carrying a piece of combat gear for the slot, which costs in extra weight and inventory/equipment micromanagement.
-The player will have to stop and rest or spend money at a blacksmith to repair the gear periodically. Even if they never intentionally use it in combat, they might still step on a trap, get caught out by an enemy with the wrong boots on, or simply forget to switch. This adds another layer of micromanagement.
-If the player fights, they'll still have to either carry food/tea/potion to restore burnt stamina or stop and rest to cure it, so that facet is still present in most situations and, combined with the first point, means heavier pack weight.
IMO, it fixes the original problem, but at certain costs that I find a bit more of a chore to handle then the original problem, personally. I mean, you're going to have to rest sooner or later to heal sleep, even if you're going hardcore mage, burnt stamina will eventually solve itself even if you do nothing specific about it. "Sprint Boots", however, make for a constant thing to keep in mind.
For example, I've juggled the Pearlbird Mask before. It's a nice item, but it becomes pretty useless when your pack is full, one of the two times I'd want it on the most, because most helmets are heavier. And I always gotta try to remember to stop and fiddle with my gear before every fight so I have the right hat on. "Sprint Boots" might have a similar issue. They might negate the burn, but those 8 pound plate boots probably mean you're moving slower due to being overburdened, so you might be as quick just jogging with the "Sprint Boots" in your bag. And walking over a hill and bumping into enemies who are camping the path you need to go means you're pretty much stuck with that gear unless you use one of your sparse quick slots for swapping shoes.
Yes it does. The negative impact ascribed to it is directly balanced by how many ways you can mitigate it. Otherwise your argument could be applied to literally every single thing in the game, from needing to repair weapons, to taking damage from attacks.
Stamina potions are worth carrying just for their ability to instantly restore your current stamina. That they also restore burnt stamina is a boon on top of that.
The same argument on loop for the past three pages. Since there's ways to deal with it, that justifies it existing in the scenario I have mentioned?
Sure thing, so by completely avoiding burning stamina by not sprinting the game is in actuality encouraging me to take proper precautions? In my mind, it's simply taking a longer time to reach a location, and this is needless. As mentioned plenty the loss can be dealt with, but why should it have to be when it relates to traversing landscape?
I'm actually enjoying the game thoroughly, despite some comments here including yours this topic actually doesn't directly correlate with a lack of enjoyment as a result of what I have posted. I deal with the loss, but I'd rather not have to since in my opinion it doesn't add value. I think stamina burn is a fine system in most contexts, just not the scenario I have said.
I definitely understand where you're coming from and I appreciate the train of thought. I'd just say give me the boots and let me deal with the micromanagement that entails, as I'd personally consider the benefit to outweigh the burden they could impose - to each their own! I'd certainly take any way to completely avoid it over ways that only mitigate it, even if it was something that I don't think should have to be dealt with.
Teas are easy to craft and there is at least one for each pool to restore some of the reduced cap. But otherwise, yes, it's intentional. Combat is exhausting, and you're just a normal dude, not an immortal chosen one undead.
Sprint for a while, over and over and over. See if your speed and duration drop.
10/10 troll post tho