Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do like the double backpack idea however, i might start using it. But i probably wont, since i do fine with just melfinos. Its a shame you cant (i dont think you can anyway) store a backpack with things inside of it in your regular backpack so you have your little dungeon exploration kit ready to go.
Yeah I want that so bad, doesn’t make much sense but I want it for a dungeon bag full of elixirs and food.
Eww, Adventurer Backpack has next to no carrying capacity. If you don't have the rogue skill, and you really want to roll frequently in combat with a backpack on (instead of dropping it), then at least use the Scaled Satchel.
Like "take all" from house chest + filter option when hunting through a house chest or an equipped pack...
Good idea on dropping a pack at dungeon entrance.
IF the dungeons were bigger I could see setting up a camp at the entrance for potions/food/tent/storage
As of now all the dungeons are kind of small and don't require too much case by case pre-planning
I wouldn't be against that feature - this game is potentially less forgiving with a few tweaks
Plus, it look really nice.
axe / shield / rage build.