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Though with that said, now enchantments open up more possibilities since you can add (very minor) elemental damage and also apply some debuffs.
I guess as mentioned above the Horror Bow with its enchantment should be good, the gold bow with the +10 lightning could be solid too.
In which case I'd imagine the best weapon is compasswood staff for the -20 mana cost and +20 fire elemental damage.
I feel like it's really hard to justify 2H weapons on mages when elemental vulnerability is such a huge damage increase, which is a shame.
I'm not sure if the hard math is available anywhere, but I tested fireball with and without just a compasswood staff and that +20 doubled its damage.
this is a bug.... why would holding a bow extend spells range?
it makes no sense, this game is full of weirdness that suggest the developers never seen a bow or a street or a hill...
all is true but the range... with a bow i can hit enemies with a spell from the bows focus range which is about 3 times farther.
they all die...
Well, on second thought I guess it's not that OP, you can already cast Jinx from stealth and stack up 5 debuffs before entering combat any way.