Outward

Outward

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lalala Jun 19, 2020 @ 3:54pm
What is the point of IL2CPP branch?
So IL2CPP has better performance, but you CAN'T use mods?¿

This game in very crude without travel caravans, combat HUD, extra quicklots and map indicators and item infos, drink when running... there are so many useful/pleasant features that mods add.

But then you have an old PC or a config that will crash, and devs come with "We made for you a version that works, but sorry you gotta play like it was 2010."

What is the point of playing a castrated version, I would get it if IL2CPP was for consoles or something, but on PC? And that being the default version? Eludes me. Or maybe I just find that devs doing that is both lame and insulting.
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Showing 1-6 of 6 comments
Evangelion Jun 19, 2020 @ 6:02pm 
Feel free to blame Unity because their il2cpp compiler usually does it better, but at the cost of no-mods. The reason of it running better is again Unity since they literally use the same code both for il2cpp and mono builds with maybe minor tweaks.

Reason for il2cpp being the main branch is simply because it runs better and has no bugs which you already stated, so I fail to even see the point of this thread.

If anything I'd be grateful they're running both versions up to date and you can play whichever you want... Which is what everyone's doing...
Last edited by Evangelion; Jun 19, 2020 @ 6:04pm
lalala Jun 19, 2020 @ 8:14pm 
Originally posted by Evangelion:

Reason for il2cpp being the main branch is simply because it runs better and has no bugs which you already stated, so I fail to even see the point of this thread.

When a game allows mods, versions of it that can't comply become obsolete, save for major bugs or issues, wich don't seem to be the case here.

Can you imagine versions of Witcher or Elder Scrolls with mod support removed in favor of performance? People would just say "Sc®ew performance boost and give back my mods!"

What exactly is the core of the issue I'm getting at?

That Outward sustain/maintain a no-mods version as being the default is troubling and raises eyebrows. No dev team should allow mods if they can't commit/abide to the decision (wich is done by enhancing/updating the mod client, not the other, "easier" one). Looks bad for them and to the community, this kind of behavior is to be condoned, never promoted.
Last edited by lalala; Jun 19, 2020 @ 8:22pm
treborx555 Jun 20, 2020 @ 12:39am 
Um i think you got 1 thing wrong.

They aren't developing 2 different games, 1 moddable and 1 not.

The 2 branches are just produced by them clicking a different button. 1 button turns all code into bytecode to be super efficient, and the other doesn't, leaving all the code names etc that allow modders to do the thing, but it's a bit less efficient.

And your problem is that you want best of both worlds. Performance of the default branch and moddability. Sorry that's not possible.

lalala Jun 20, 2020 @ 1:41am 
Originally posted by treborx555:

And your problem is that you want best of both worlds. Performance of the default branch and moddability. Sorry that's not possible.

Nah, mostly expected/wanted devs to make up their minds and work in that direction. Dunno if they're done with this game or still plan some stuff.

About me personally, only played default when getting to know the game for about 1~2 hours, changed to mono to add mods and never looked back. Perfomance has not been an issue and, unless the game becomes broken, extra features are always a better choice.
Last edited by lalala; Jun 20, 2020 @ 1:42am
Evangelion Jun 20, 2020 @ 2:02am 
The game doesn't have mod support so that's the reason why they're making the main branch a non-moddable one as it gives overall better performance, especially on low-mid range PCs. I mean, switching a branch takes a whole minute so why not have both then?

It's obvious that the developers are going to use the branch that's chugging out better performance as main one and that removed some of the annoying things such as micro-stutter completely for everyone (some people had a lot of issues with that before).

I'd understand you if they only went for il2cpp build and no mono at all (even tho I play il2cpp build only because it simply runs better on my PC), but the way it's made now it feels like nitpicking and just stirring the pot for no logical reason.
lalala Jun 20, 2020 @ 2:13am 
Originally posted by Evangelion:
The game doesn't have mod support

Oh sorry my bad then, I thought the game had mod support.
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Date Posted: Jun 19, 2020 @ 3:54pm
Posts: 6