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Elemental boons is what is listed. So Discipline and Rage won't count
I just tried the Porcelain Fists, just for fun, in the last Soroborean mission, and they wrecked everything. And Prismatic Flurry hits like a truck (i have 4 boons).
All the high-level monster im usually afraid of, got stunlocked to death fast.
Atleast for me they seem quite OP.
(EDIT) Just saw OP's later comment: Yeah, i've only tried porcelain so far, so can't say about weaker models.
Every end game item is OP on non-endgame enemies. My main concern is that Knuckles are garbage against groups, and most Hidden Arena bosses are all 2-4 creatures.
Here are 2 things necessary for the porcelian fists to top dps.
1. Enemy can't be knocked back or knocked down (or won't easily be knocked down).
2. Enemy doesn't have poison or lightning weakest (if either, the horror and gold knucks win versus those specific enemies. Note, this is w/o elemental buffs, do you can always apply an elemental buff to top damage, but I don't know if buffs add more elemental damage than what is native to specific weapons. I say that because you can always apply an elemental buff on an elemental weapon to get even more damage out of it. It stands to reason, then, if a fire buffed, gold knuck still does lightning damage, a lightning buffed porcelian fist won't do as much damage. But I don't know this for sure.)
3. You can attack w/o having to stop.
In the the dlc landes, you fight golems, horrors, and some humans. Only humans are weak to poison (still works on horrors but not well at all). Golems lose to lightning damage, and everything seems to lose against spectral damage. I found the horror fists usually not the best choice for more than half of the mobs here. Gold fists did well on golems, but their poor damage to anything not weak against lightning made them not a good choice as a secondary outside of mechanized enemies.
All that said, porcelian fist have a 1.1 attack speed, which can only really be taken advantage of if you can't knock the enemy back or down. The problem lies in the 2nd hit not connecting due to the knockback. There are also times I've missed a hit or 2 attacking an enemy that was knocked down. Porcelian's raw damage isn't higher than the Tsar, and if you are only connecting a half your hits, you are better suited with something with more raw damage or dmg vs elemental weakness. To that end, porcelian fists are best used as a debuffing tool or if you want to solo with it, you use elemental buffs.
I've done is hotkey 2 or 3 of my knucks. Porcelian won't outdamage the horror fists on human or animal enemies (anything that can be hit with extreme poison). Extreme poison literally melts enemies and is your best defense against multiple targets. I've hit 3 kazite enemies with the horror fists 1~2 times. They were all poisoned. I died to something else. When I returned, they were all dead. Better example. I tested horror fists dps versus porcelian on Wolfgang enemies. We know that enemies will always block a string of attacks before sliding in with one of their own. You probably can get 2 hits in before they start blocking. The 2 hits from the horror fists causes extreme poison and you know how this story ended. They were dying while blocking while the porcelain fists has to wait for an opening or create one in the same sitatuion the horror fists can. However, those enemies will cast healing sooner when fighting with extreme poison, and the poison alone will kill them if they get to that point (I've killed over 7 enemies with the poison doing most of the work).
I haven't used the tsar fist. I don't know if it has a status effect on it, but I believe it hits harder than porcelain while being slower. It's probably a better choice, but I don't know how much dps you gain against a weakened enemy from the porcelain attacks.
My point, it seems they designed the upper tier fist weapons to work in a rock/paper/scissors format. Porcelain can be an all-arounder, but it won't be the best in every scenario. In fact, if you took it to non-dlc maps, it wouldn't outperform the horror fists against most mobs.
But they look really cool (they suck... but they look better than most other options).
Once the Unsuspected Strength enchantment gets fixed I'll have to try iron knuckles, even iron weapons tend to be decent when you multiply their damage by 2.5x.
First, golems take more damage from Ethereal damage while Scourge take more damage from Lightning, just to clarify.
Second, Porcelain fists inflict Sapped and Weakened, they have no elemental damage so I have no clue where this is coming from. Hot swapping from Porcelain to Horror or to Tsar is also what I do in the case of fighting specific enemies as well. However, the fact that doing some combinations with Porcelain reduces the enemy damage by 40% physical AND elemental is bar-none. Tsar has the damage and impact but thats it. Horror and Gold have statuses buy lower stats so they're situational. Marble are just worse Porcelain in my opinion since unless you want a knockdown build and enchant them with 'Weightless', they are slower than Porcelain with the SAME stats.
Third, Tsar swings at 0.8 speed while Porcelain swing at 1.1. That difference in speed is extremely significant, if you're running a knockdown build with Wild Ranger or Speedster, Tsar is extremely useful. Getting Alert level 3 for confusion and using Alert 4's flip punch impact ability makes Tsar fists insanely good. However, raw dps doesnt make them the best. Porcelain does 17 less damage than Tsar, but has 0.3 more attack speed. Meaning that if you attack one on Porcelain and then attack again, you can get through 2/3rds of the animation of attack #2 before Tsar finishes its first one. On top of that you reduce the damage the enemy deals by 40%. That's enormous. If someone were to deal 80 damage to you, they would deal 58 instead.
Damage reduction and consistently high dps > Raw highest damage but lower attack speed.