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Trading blows with the knuckles are absolutely atrocious since if your double attack gets interrupted you do SIGNIFICANTLY less damage. As well as enemy attacks will always beat out two small punches.
Other skill trees lend help like Monk parries, infusions, and Shaman's attack speed buff. But as a raw weapon, they're awful.
Other weapons like Spears, Halberds, Axes, and Claymores barely need extra skills to make useful, whereas knuckles if you dont have skills at the ready in bulk, you're screwed.
Yeah, I was worried about that. The way combat works in Outward, you want to be staggering the enemy BEFORE you try to unload on them. What is the fist weapon's unique skill like? It sounds like this is the sort of situation where the weapon's associated attack skill should be a really solid impact opener that you can chain combos into.
1. Probe is an absolute must have to damage ramp with gauntlets.
2. Parries are a must have in order to prevent damage and return damage, as well as activating Discipline.
3. To use Prismatic Flurry productively you need a LOT or ALL of the elemental buff spells, if you have 0-2 of the 5, it's pointless.
4. I have yet to find a gauntlet recipe.
5. Shaman is the best build as it increases your attack speed with the Wind Infusion.
6. Fights where you use Gauntlets take around 50% longer than any other weapon.
No brutal or iron weapon can be crafted. They are often used FOR crafting, but you need to buy/find them.
I believe this is because the nature of fist weapons, and you hit the nail on the head. Fist weapons are raw dps weapons. If you can stand in one place and wail on 'em, I think they'll outdps everything except the greathammer (which is head and shoulders above all other weapons in the game, even the greataxe. Especially now that you can use prime and reduced cooldowns to spam juggernaut). But of course you need skills to do this, because they have "meh" impact damage (comparable to a 1h weapon). You need to be able to get in and stay in without having to worry about trading. Parry skills and unerring read are a must. And against more than one enemy at a time, the weaknesses of fist weapons really show. I will say that the power attacks of fist weapons are exceptionally powerful, and feel good besides. A lot of melee weapons suffer from the enemy getting knocked away from you. With fist weapons, it feels easy to stay on top of enemies as they get knocked back, hop back, or get knocked down.
Abusing alertness to stay at level 2 is super important, because probe inflicts confusion at level 2, and pain at level 3. Confusion means more impact damage (which you need) and the ability to leg sweep (which is generally not very good, but I believe it works VERY well for fist weapons due to the way they work). If you can leave and enter your fights at level 2 alertness, you will be able to consistently stack confusion and pain on targets which is when you start to feel like Mike Tyson or Muhammed Ali. Assuming of course you are using one of the four (arguably five) useful fist weapons and not the garbage tier weapons.
There are some posts I agree with and others I will address.
1. End game knuckles are decent. Porcelain, Tsar, and Vampiric are pretty good.
2. Early game knuckles are still absolutely abysmal, cloth knuckles are laughable. Saying that "It's cause they're the early knuckles" isn't an excuse, a fishing spear can kill a Hyena in 6 hits, cloth knuckles can't in like 12.
3. There are no knuckle enchantments so you're stuck with the 2 catch-all enchantments.
4. Just because the sprinting attack is bad doesn't mean "you shouldn't use it" you are allowed to criticize parts of the game that need adjustment. You don't have to just deal with it being bad. Having more end-lag (frames where you can't do anything after an animation) than the greathammer on your sprinting attack is insanely ridiculous.
5. There is currently many glitches with the knuckles, most of which are the fact that your second hit doesn't actually connect that often. When fighting a mobile or simply just thin modeled enemy, you have a high chance of just whiffing the attack. Not because they dodged, but because your character stands completely still as you're punching you have a high chance to miss the second attack of any punch.
5b. This is a huge problem against the Lich family of enemies. Who are all thin models. I've killed all of the Liches so far, it's a nightmare with knuckles. Especially the new Lich.