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If I'm looking to Hex Mage as fast as possible, I was thinking of going Shaman first (see the Hermit), and then head to new location for Hex Trainer, then head back to finish clearing/exploring the first area.
Ah, did not see ya there, looks like you posted that while I was typing mine.
I don't see where it says what the "related reaction" is for ethereal and lightning? It just says what Haunted and Doomed are, which we already knew.
Rupture does really good dmg, but has a longer cast time. I like to use torment to get a chill off in order to make time for rupture.
Touch hex spells are not useless, their cast animation doesnt require you to put away your weapon unlike the long range random hex spell. This allows you to use it in between blocks very effectivly. I don't recommend using all touch spells as that takes too many hotbar slots, but use the key ones. For example if you're fighting a lightning enemy use the doom hex to reduce their dmg. Or keep an ice hex handy to get a guarenteed chill.
Blood sigil is very cool as well. Set it up before a fight and use conjure to get the turret up.
The turret cannot be targeted so it is invicible for its duration, but doesn't take aggro. Its bolt do some impact dmg so its good to get the occasional stagger.
Mana push gives a basic blood bolt attack. its got mid rang and good dmg.
Mana ward gives a 15% buff to your ice, decay, and physical dmg but also a damaging debuff that is quite rough. I haven't found this one to be very useful. maybe with runic magic's healing spell?
Dont forget that you can still use hexes and tormet if you take the blood sigil. they make for great support spells to go with the turret and a summoned ghost from shamen.
I haven't found any more combinations yet, but there's still stuff for me to test.
I have tested that fairly thoroughly and I am pretty sure there are not any rune combos with blood sigil. If there are and I overlooked any, I would love to be proven wrong.
On another character I have been testing Rupture. And it is nuts. Unless you are going Shaman to get Conjure, in my opinion Rupture is the way to go over Blood Sigil. Not corruption interactive and does plenty of damage with just a couple of hexes on the enemy.
And it's AoE. If you throw a few hexes onto every enemy, one Rupture will pop them all.
Someone else mentioned using a Ghost Pistol to inflict two hexes by use of Shatter Bullet. This works very, very well. Gun mage is even now, especially if you get the Horror Pistol as part of your arsenal. It inflicts Extreme Poison, and has a hefty chunk of decay damage on top of that.
I have never found a dark stone. As far as I can tell, only Cleanse can make them.