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It's $60 here in Australia. :|
https://i.imgur.com/4hQzVr9.png
1) Where you got defeated (ie, if you died near a bandit camp, you're more likely to be taken prisoner
2) What defeated you (ie, if you were killed by hyenas you're more likely to wake up in the hyena den)
3) How many times you've been defeated without resting (The more you are defeated, the more likely it is that you'll be taken back to the nearest town, and possibly get healed up at the inn)
You might be saved by someone, you might be captured by bandits and have to get your equipment back and escape on your own, you might be dragged to an animal's den, etc. But yeah, you will always survive the encounter and be able to continue.
The intention is so that your failures become part of your story.
The only way to perma-die is by playing Hardcore Mode, where you have a 20% chance of dying when defeated (the game deletes that save file if you perma-die)
in bandit camp you have to look for the chests in tents
(RIP my backpack that was trapped in Berg for almost 14 hours)
I think it's worth the price asked though, death always felt kind of exciting to me, you never know what you're going to have to deal with. Even the slave scenario that people seem to be complaining about isn't that bad. Your gear is all nearby in an easily accessible room and you have to do a little bit of role playing to find a way to escape without straight up killing everyone.
Plus you can learn backstab for free!