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Having jumping in an open world games is a design decision. I don't know why they didn't add it, but I have a feeling it will be a negative aspect for the game if their world doesn't handle it correctly. For example - getting stuck in various ways, invisible walls, having little rocks and stairway steps stopping your character, etc, etc.
I also don't buy your premise that adding jumping to a 3D RPG open world video game nowadays is a complex thing. It isn't with today's game engines, especially with ones that allow you to climb walls as well. Unless they decided to create their own from scratch and gimp it on how objects move within it, then you may have an argument. But then, I would ask why they decided to spend $$ and time to create their own instead of using that $$ & time to build upon one.
Would you rather be pleasantly surprised at change, relieved of stress without change and move on, or left to wallow in your own frustration due to a lack of trying to reach out properly?
Waiting to get off work to try the game but geez people drive others away from something they may genuinely enjoy due to arguments like this.
i personally think jumping in games don't serve much use, i am a big fan of a small "vault" mechanic to get over tiny obstacles though. the jump mechanic more often that not just break immersion IMO as its non viable IRL and looks ridiculous in third person. also remember most character wear armor and a heavy backpack. its a pretty staple mechanic though :)
you are correct. personally i feel like the trade off for more immersive gameplay is worth it. but everyone has different opinions here.
i'm pretty sure the "open" in open world simply means that you are free to travel between areas as you want, not that every part of the map is traversable. even a very open map like the one in skyrim don't allow you to climb every mountain cliff. i have not had any "on rail" feeling playing this game personally.
One nice thing about games that allow jumping is it increases the likelihood that the game will have ledge-grabbing or climbing mechanics(ladders etc) as well. All things that make exploring a world more enjoyable and satisfying.
You can see plenty of ladders in the starting area alone, and not being able to climb them is simply frustrating.
All this creates is just an itch that you can't scratch. It's frustration.
If there was jumping, i could just jump over the tree thats lying on ground, instead of going around it to get to other side.