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Outward

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Nervend Mar 26, 2019 @ 8:24am
No jumping?
Is it true you can't jump in the game?
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Showing 46-60 of 79 comments
abellius Mar 26, 2019 @ 4:31pm 
Originally posted by Demonbox:
Now I'm not against or pro the jumping, but do you realise we are speaking of a program and pixels?

Sure adding jump per-se doesn't require much work (and resources), but then, how do you balance it if you developed your whole world to work without jumps?

Games have limitations, whether arbitrarily decided by their devs (it's their game afterall) or simply 'cause coding an open world sandbox with relatively complex combat mechanics and then slapping on top of it another mechanic (the jump) might make it too heavy?


I don't know these devs, and can't for sure speak for them, but people needs to realise there are limitations.

Having jumping in an open world games is a design decision. I don't know why they didn't add it, but I have a feeling it will be a negative aspect for the game if their world doesn't handle it correctly. For example - getting stuck in various ways, invisible walls, having little rocks and stairway steps stopping your character, etc, etc.

I also don't buy your premise that adding jumping to a 3D RPG open world video game nowadays is a complex thing. It isn't with today's game engines, especially with ones that allow you to climb walls as well. Unless they decided to create their own from scratch and gimp it on how objects move within it, then you may have an argument. But then, I would ask why they decided to spend $$ and time to create their own instead of using that $$ & time to build upon one.
Shorty Mar 26, 2019 @ 5:00pm 
If jumping in a game is that important, have a constructive chat with the games developer and be civil. If you convince them of your argument and things change, great! If not and they decide against it, accept that and move on. Getting flustered about someone not agreeing with your opinion isn't productive and all it does is drag the potential for the game through the dirt.

Would you rather be pleasantly surprised at change, relieved of stress without change and move on, or left to wallow in your own frustration due to a lack of trying to reach out properly?

Waiting to get off work to try the game but geez people drive others away from something they may genuinely enjoy due to arguments like this.
ilovemondays Mar 26, 2019 @ 5:04pm 
what's up with these peolpe here being aggressive against constructive criticism?
Robert Mar 26, 2019 @ 6:27pm 
to everyone ♥♥♥♥♥♥♥♥ about not being able to jump in the game, how often do you jump in real life? Like actively jump? i do little to no jumping when i go walk around and explore places. it'd make more sense for a climb over action.
MJRMatthew Mar 26, 2019 @ 6:28pm 
It’s like holding in a sneeze not being able to do certain things jumping being one of them
MJRMatthew Mar 26, 2019 @ 6:29pm 
you can climb in real life it would make sense but that actually sounds more difficult to implement then a simple jump
Last edited by MJRMatthew; Mar 26, 2019 @ 6:30pm
Påsan Mar 26, 2019 @ 7:07pm 
Originally posted by Nervend:
Originally posted by Blue★Phosphora:
I got blocked by a step that's about half why up my shin...That path became inpassable because i could not jump. Being able to jump and climb should very much be needed. to avoid issue such as waist-high walls being unbeatable barriers.

A good example. Besides fixing things like this, jumping lets you explore and navigate a world in a more enjoyable way. The alternative is games that keep you stuck trying to navigate around invisible walls.

i personally think jumping in games don't serve much use, i am a big fan of a small "vault" mechanic to get over tiny obstacles though. the jump mechanic more often that not just break immersion IMO as its non viable IRL and looks ridiculous in third person. also remember most character wear armor and a heavy backpack. its a pretty staple mechanic though :)
Last edited by Påsan; Mar 26, 2019 @ 7:09pm
Phosphorescence Mar 26, 2019 @ 7:20pm 
Originally posted by Orbmaniac:
Originally posted by Nervend:

A good example. Besides fixing things like this, jumping lets you explore and navigate a world in a more enjoyable way. The alternative is games that keep you stuck trying to navigate around invisible walls.

i personally think jumping in games don't serve much use, i am a big fan of a small "vault" mechanic to get over tiny obstacles though. the jump mechanic more often that not just break immersion IMO as its non viable IRL and looks ridiculous in third person. also remember most character wear armor and a heavy backpack. its a pretty staple mechanic though :)
climbing is more realistic But in simple terms an unimmersive jump is more practical and has more uses the active vaulting.
Påsan Mar 26, 2019 @ 7:35pm 
Originally posted by Blue★Phosphora:
Originally posted by Orbmaniac:

i personally think jumping in games don't serve much use, i am a big fan of a small "vault" mechanic to get over tiny obstacles though. the jump mechanic more often that not just break immersion IMO as its non viable IRL and looks ridiculous in third person. also remember most character wear armor and a heavy backpack. its a pretty staple mechanic though :)
climbing is more realistic But in simple terms an unimmersive jump is more practical and has more uses the active vaulting.

you are correct. personally i feel like the trade off for more immersive gameplay is worth it. but everyone has different opinions here.
Originally posted by Fast Eddie:
Originally posted by Blue★Phosphora:
I got blocked by a step that's about half why up my shin...That path became inpassable because i could not jump. Being able to jump and climb should very much be needed. to avoid issue such as waist-high walls being unbeatable barriers.
You know what they would do with something like that if you could jump? They'd just make the wall higher. Jumping isn't going to change where the devs want you to go and where they don't want you to go.
So the devs force people to go through areas how they want, what about that is open world.
Påsan Mar 26, 2019 @ 7:41pm 
Originally posted by Jesty Depressty:
Originally posted by Fast Eddie:
You know what they would do with something like that if you could jump? They'd just make the wall higher. Jumping isn't going to change where the devs want you to go and where they don't want you to go.
So the devs force people to go through areas how they want, what about that is open world.

i'm pretty sure the "open" in open world simply means that you are free to travel between areas as you want, not that every part of the map is traversable. even a very open map like the one in skyrim don't allow you to climb every mountain cliff. i have not had any "on rail" feeling playing this game personally.
Nervend Mar 26, 2019 @ 7:44pm 
Originally posted by Blue★Phosphora:
Originally posted by Orbmaniac:

i personally think jumping in games don't serve much use, i am a big fan of a small "vault" mechanic to get over tiny obstacles though. the jump mechanic more often that not just break immersion IMO as its non viable IRL and looks ridiculous in third person. also remember most character wear armor and a heavy backpack. its a pretty staple mechanic though :)
climbing is more realistic But in simple terms an unimmersive jump is more practical and has more uses the active vaulting.

One nice thing about games that allow jumping is it increases the likelihood that the game will have ledge-grabbing or climbing mechanics(ladders etc) as well. All things that make exploring a world more enjoyable and satisfying.
Blame Mar 27, 2019 @ 4:47am 
Jumping or vaulting over small obstacles would be great, such as fences or small elevations on the terrain, but also being able to climb ladders would be great.

You can see plenty of ladders in the starting area alone, and not being able to climb them is simply frustrating.

All this creates is just an itch that you can't scratch. It's frustration.
Borjas Mar 31, 2019 @ 9:21am 
I completely agree with Nervend. Really stupid to have omitted jumping...
Zabrion Jan 16, 2021 @ 11:22pm 
Originally posted by The_K00lDude:
Originally posted by Nervend:
That's unfortunate. A game that puts exploration at the forefront but doesn't let you jump is a bizarre choice.

So what would you do if jumping was a thing in this game? Cause there's no platform Er segments if that's what your after

If there was jumping, i could just jump over the tree thats lying on ground, instead of going around it to get to other side.
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Date Posted: Mar 26, 2019 @ 8:24am
Posts: 79