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Spears early game while youre still learning movement and combat so you dont take as much damage
Ex, if you want to be melee/magic/anti magic type, go for one handed mace and shield.
Absorb ennemy's casting magic with mace skill, then trow it back with the "battlemage" (not sure it's called sorcelame in french) last skill.
Well the reason is
"if you want to be melee/magic/anti magic type, go for one handed mace and shield.
Absorb ennemy's casting magic with mace skill, then trow it back with the "battlemage" (not sure it's called sorcelame in french) last skill."
Without a free hand you can't use flamethrower or chakram. For those the 1 handed weapon is the way to go. If you want to keep switching, you have to reserve 3 quick slots just for the weapons.
I firmly believe that among 1h weapons the mace is the best, while the among 2h weapons it is arguably the worst.
The difference between 1h maces and 2h maces is that among 2h's maces sacrifice damage (and range compared to some 2h's) for superior impact, while among 1h's maces sacrifice nothing for superior impact AND superior damage.
The 1h mace, on top of being statistically superior to swords and axes, has the best synergy with the shield;
1. the mace's LH combo: it is very effective at following up a block, especially compared to the sword, the Axe Heavy is roughly equal to the Mace LH chain because of it being a 3 hit, but it's a bit slower over-all so less safe.
2. Shield skills:
-Shield charge applies a lot of impact dmg and confusion, confusion increases impact dmg from attacks, maces deal the most impact dmg of any 1h weapon (they even deal more impact than some equivalent 2h weapons)
- Gong Strike requires an infused weapon, Mace Infusion provides.
In the short time this game has been out the consensus has been that 1h weapons are generally inferior to 2h weapons, but i honestly believe this is due to people underestimating just how good the Mace+Shield combo is. Shield Charge is one of the best skills this game has to offer for impact builds, blocking allows you to get bigger safe punishes than rolling (you recover faster) and shields are obviously the best choice for blocking.
Shields are also Ridiculously good for early-game builds assuming you unlock the first shield skill for +15 stability (and later the second, the mighty shield charge) from the Kazite trainer.
Otherwise I agree.