Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
idk how to make them and ive never used traps in game because i dont like setting something then killing a thing then forgettiung where i put the trap ( followed by killing my self with teh trap)
In every dungeon is enough room to place a nearly infinite amount of traps, and u dont need tons off it to carry with u.
1 bloody trap would be enough for every fight, if u wait long enough.
And u can craft them easily while u are at the dungeon, just scrap the the things u find and make traps or nails..so u dont have to take 20 traps with u on the way to a dungeon.
Traps are simply broken like the bleeding/poisoning effect.
I think they should rebalance the traps starting with the pressure plates