Outward

Outward

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Violen Apr 3, 2019 @ 11:14am
Understanding The weird mana System in this game.
Im making this post in response to the valid criticism leveled at the Mana system.

If you dont know. Your mana is determined by the amount of stamina and health you sacrifice.

It is not broken that a player with a full 100% reduction in mana cost only needs A very small amount of mana. However that doesn't mean it isn't an incredibly flawed system.

The issue lies in class fantasy. On my first run i assumed, as anyone should, that If i wanted to rroleplay a hardcore mage, That Getting the max amount of mana you can was necessary. This however was entirely wrong. The system is basically backwards, The more of a warrior class you are, I.e Useing the heaviest armor and the like, The more mana you want. This is because Only mage gear or very light armor comes with mana cost reduction. Therefore If you want to roleplay as a mage you want as little mana as possible, because all mage gear has trash defense so you rely on your max hp and stamina to help keep you alive.

The too long don't want to read, Short version.

If you are roleplayng a mage, Take as little mana as you can get away with. You can allways return to the layline to get more if it is needed.

If you are roleplaying a warrior hybrid, Then you want as much mana as you can get away with.

This hole thing is super counter intuitive and Breaks Class fantasy. Alo't would need to change to fix this issue.
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Showing 1-5 of 5 comments
elophiler Apr 3, 2019 @ 11:24am 
It is so I can roleplay as Close Combat Mage (CCM) with max mana and heavy paldin armor and can laught about everything the game throws at me. Especially sigil magic is awesome in close combat. I kinda have the feel, even as mage, you`re supposed to engage with weapons. Its more fun, has more variety and you have tons of tools for it.
Neyreyan_Youtube Apr 3, 2019 @ 11:31am 
Yeah....they should patch the mage very very fast so it caps at 60-70%...
Memnarch Apr 3, 2019 @ 11:49am 
yeah totally agreee...I stopped playing my mage exactly because of what you said when I realised just that in my first play.

Its not that mages are weak...not at all..but the mana ambivalence is super super confusing and poor game design
BucketSeal Apr 3, 2019 @ 11:56am 
mage armor has "trash" resistance, but hey, you're a mage, there are protection spells in this game, go learn them a give a quick look at how much resistance it gives, being a mage makes you way more polyvalent than being anything else, you don't need any potions (maybe for stamina, if you don't know how to manage it properly or are running a lot of errands) and you can do almost EVERYTHING by yourself where a warrior would need a lot of items

and about "breaking class fantasy", it's wrong, they're just taking example on games like Dungeons&Dragons , which work almost the same way, if you wear heavy armor and start casting magic, you can do it, but your mage friend who does not wear heavy armor is going to be much better at it than you are, but if you take a hit, you don't care, if he take a hit, he do care

TLDR; your "class fantasy" is probably based on games like WoW, FF etc... games where a mage can easily kill a lot of people alone and bring destruction wherever they want, which is not the case here.

the system does have some flaws, but what you're complaining about isn't one (the mana reduction is broken, they should reduce it a bit)

Edit: even without 100% mana reduction, the skill that gives constant mana regen allows to be less reliant on mana reduction, and if you want to do a mage warrior hybrid, it makes thing easier
Last edited by BucketSeal; Apr 3, 2019 @ 12:05pm
Violen Apr 3, 2019 @ 3:36pm 
Originally posted by BucketSeal:
mage armor has "trash" resistance, but hey, you're a mage, there are protection spells in this game, go learn them a give a quick look at how much resistance it gives, being a mage makes you way more polyvalent than being anything else, you don't need any potions (maybe for stamina, if you don't know how to manage it properly or are running a lot of errands) and you can do almost EVERYTHING by yourself where a warrior would need a lot of items

and about "breaking class fantasy", it's wrong, they're just taking example on games like Dungeons&Dragons , which work almost the same way, if you wear heavy armor and start casting magic, you can do it, but your mage friend who does not wear heavy armor is going to be much better at it than you are, but if you take a hit, you don't care, if he take a hit, he do care

TLDR; your "class fantasy" is probably based on games like WoW, FF etc... games where a mage can easily kill a lot of people alone and bring destruction wherever they want, which is not the case here.

the system does have some flaws, but what you're complaining about isn't one (the mana reduction is broken, they should reduce it a bit)

Edit: even without 100% mana reduction, the skill that gives constant mana regen allows to be less reliant on mana reduction, and if you want to do a mage warrior hybrid, it makes thing easier

I Appreciate your difference in opinion, I would like to bring to your attention a few issues with your statement however. I was Not complaining about the mage armor's resistance. My argument is about the mana and nothing else. The reason i bring it up is to describe why there is no reason to have more then a small mana pool on a mage. There is no Benefit because mage gear gives Magic cost reduction. This is at the cost of physical damage resistance, There for you are only hurting your self by taking Points out of your health and stamina. However since you are bringing it up, There is only one spell That Helps your physical resistance, It has about as much protection as, Some what late game, heavy armor boots. The rest are boons that help elemental resistance. Boons are meant more for warriors as unlike mage armor, Heavy and medium armors do not typically come with alot of Elemental resistances. On that note, The majority of Threatening damage will be physical attacks. Also Heavy armor still provides significant damage reduction from magical attacks because of there protection value. Protection is different from resistance in that it is true damage reduction. Meaning if you have a protection of 9, Than you will completely negate 9 damage No matter if its Physical or not. Protection, When combined with resistance is ungodly strong. You do not need alot of health at all because of this. Therefor, If you want to meta game, Dumping your health for mana is a win win if you are wearing heavy armor. The fact that You are a far stronger mage, when when wearing heavy armor, Then when you are not Is what i mean When i say it breaks the traditional class mage archetype. It is perfectly viable to play a mage using mage robes, But instead if relying of your mana reserves to keep you alive, You forgo mana and rely on your heath and stamina instead.

This ultimately Means The more hardy and physically fit you are, The better mage you'll be. It also means the more frail and unfit you are, The better warrior you'll be.

I hope this help's you better understand My point of view :)
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Date Posted: Apr 3, 2019 @ 11:14am
Posts: 5