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Its not that mages are weak...not at all..but the mana ambivalence is super super confusing and poor game design
and about "breaking class fantasy", it's wrong, they're just taking example on games like Dungeons&Dragons , which work almost the same way, if you wear heavy armor and start casting magic, you can do it, but your mage friend who does not wear heavy armor is going to be much better at it than you are, but if you take a hit, you don't care, if he take a hit, he do care
TLDR; your "class fantasy" is probably based on games like WoW, FF etc... games where a mage can easily kill a lot of people alone and bring destruction wherever they want, which is not the case here.
the system does have some flaws, but what you're complaining about isn't one (the mana reduction is broken, they should reduce it a bit)
Edit: even without 100% mana reduction, the skill that gives constant mana regen allows to be less reliant on mana reduction, and if you want to do a mage warrior hybrid, it makes thing easier
I Appreciate your difference in opinion, I would like to bring to your attention a few issues with your statement however. I was Not complaining about the mage armor's resistance. My argument is about the mana and nothing else. The reason i bring it up is to describe why there is no reason to have more then a small mana pool on a mage. There is no Benefit because mage gear gives Magic cost reduction. This is at the cost of physical damage resistance, There for you are only hurting your self by taking Points out of your health and stamina. However since you are bringing it up, There is only one spell That Helps your physical resistance, It has about as much protection as, Some what late game, heavy armor boots. The rest are boons that help elemental resistance. Boons are meant more for warriors as unlike mage armor, Heavy and medium armors do not typically come with alot of Elemental resistances. On that note, The majority of Threatening damage will be physical attacks. Also Heavy armor still provides significant damage reduction from magical attacks because of there protection value. Protection is different from resistance in that it is true damage reduction. Meaning if you have a protection of 9, Than you will completely negate 9 damage No matter if its Physical or not. Protection, When combined with resistance is ungodly strong. You do not need alot of health at all because of this. Therefor, If you want to meta game, Dumping your health for mana is a win win if you are wearing heavy armor. The fact that You are a far stronger mage, when when wearing heavy armor, Then when you are not Is what i mean When i say it breaks the traditional class mage archetype. It is perfectly viable to play a mage using mage robes, But instead if relying of your mana reserves to keep you alive, You forgo mana and rely on your heath and stamina instead.
This ultimately Means The more hardy and physically fit you are, The better mage you'll be. It also means the more frail and unfit you are, The better warrior you'll be.
I hope this help's you better understand My point of view :)