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It is possible to make a melee build but the few issue i listed above definitely make it way harder than it should be. Honestly if your gona go with a melee build i recommend using bird mask and trader boots and just chest for armor so your not completely gimping your movement speed than use axes for its fast attack speed. Ignore shields sense their near useless IMO and use a dagger for more parry based build or chakram for more AOE based build unless you choose to go 2h which isn't bad either. Than also use rags to infuse your weapon with magic dmg against your enemies (poison for humans, fire for ice mobs, ice for fire etc) and always have a stam regen buff from either the green jam from melons in marsh, miner's omelette, or ocean fricassee.
1) Use a 1hd weapon and a shield. You will utilize High movement speed gear with Lots of stamina buffs to Negate damage with your shield and Keep the Damage in front of you. The spacing, Which the shield and movement speed provides, will Let you get hits in while blocking all attacks. Its a very Slow style But effective.
2) heavy armor and a twohanded weapon. A key thing to note is While you are in an attack animation you can not be staggered, Kinds like poise in darksouls. Combine that with Good Heavy armor and you turn into a monster, Best suited to taking on more then one Target. Your goal is simply to trade hits. The style is fast, often Brainless and extremely effective. It is very important to note that this option is Very resource intensive. You need Good gear and Potions to restore your burnt health and stamina. The build is almost completly Non vaiable in the early game, But becomes OP in the end game. This mean i woundn't try this untill the midish game when you have the necessary resources.
Hope this helps :) I Left out rogue Options as i have no experience in that field.
i killed 3 earlier but shadowplay wasnt on so yeh :/