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The combat is like a slightly better version of Elex with a dash of really hard hitting enemies like you would find in a Souls-like game. If you've never played Elex, it's from the same studio as Gothic and Risen, and plays similarly.
Overall combat is not the best this game has to offer but if You can stomack it it's new open world RPG for You to play.
You can use traps to a very good effect, your own or the enviroment. I killed a few hyenas near the bridge to the closest bandit camp, it has 2 traps on it. You can also craft a lot of good traps
Halebards are nice for kiling hyenas and keep them at a distance
Sword work very good on the troglodytes
Bows are the way to go against looters/bandits....same for chickens, use a halebard OR the glaive with the poison mushroom....it's an amazing long reach weapon you can get from the troglodyte cave.
You also have crazy items like pistols, HUGE shields and clubs and other nice stuff. Plus your armor and heavy armor, the food buffs and later on even SPELLS.Remember you can buy skills
OR use the skill for the sword and dagger, you just have to equip them
Also, drop your backpack when you fight so you can dodge better, i don't do it so often, just on harder enemies because i have the blue sand armor and it takes a lot of hits from normal monsters
As an example, the best weapon in the early game in my opinion is the mushroom glaive because it poisons when you hit someone, not 100% poison but it works.
Imagine the glavie as a superiority weapon, 1vs1 no one should beat you. Especially when you unlock the Fang weapons from the blacksmith
The spear is the same but different function
The axe and 2handed sword...well, you need to take a few hits if you are using those.
The point is that every weapon needs to be practiced with...and made specific fast keys.
So in reality you will probably use 3 weapons at all times, 1 ranged, 1 close range and other as a long weapon/high damage....or you will use spells or traps, depends on you
I have a video of when i attack my first bandit camp and it's funny and terible at the same time but you can make an idea of how the different weapons function, it will take maybe another 30 min for it to process.
https://www.youtube.com/watch?v=mqR-Z0UNRVo
The art design in strangely cool too, I like it better than Elex. I also prefer the very minimalistic story in Outward compared to the more hand holding narrative style of Elex.
Can't really compare it to anything. I also strongly recommend NOT to compare it to any other games. The combat system has a steep learning curve. It may seem clunky but that's because your character is NOT a hero, nor warrior - take it as an average boye.
A lot of games put you in the role of an action hero or martial artist which means that you are proficient in the use of a weapon. Which means that you put your hands on an axe and you can use it like a pro. If not, you will "level up" and your proficiency will be automatically increased.
In Outward you are an average Joe. You know sh** about how to use a weapon: you pick it up and swing around leaving a lot of openings for the suicidal AI. That's why a lot of people are pissed.
However leveling up still exists but you are NOT leveling up your character but yourself. You need to learn with trial and error the following things:
1. Which weapon suits your play-style better
2. How can you take advantage of your weapon of choice (reach, speed, special moves, damage types)
3. In combat you will need to learn the timing: a hyena can be easily tricked to leave an opening, but a red ghost is more agile - quicker opponent and you will need more patience in finding the right moment to strike - also to not be greedy and land only 1-2 hits if your are at a disadvantage
....
The list could go on. The game is not for casuals, it needs some investment and dedication.
Lmao, I'm comparing the difficulty, not the genre. Sekiro also becomes much easier when you learn how to play it. It's not a game for weaklings who give up quickly, however.
The closest thing I can compare it to is Mount and Blade.
I often end up dancing with enemies, keeping distance, strafing, staring each other down, trying to regen a bit of stamina, then someone goes in for the hit. Never really know 100% what is going to happen. Might miss and they push in for the kill. They might over extend and give you an opportunity. You might end up in a parry battle for a bit. The fun is in figuring out what works.
Also, as a melee, trying to figure out how to approach groups with multiple enemies. Charge in and try to berserker one down? Get someone's attention, use the terrain and try to split them up?
Running from combat, or even avoiding enemies is a very real thing in Outward. I've seen some pretty ignorant complaints about "no exp" from combat and other nonsense, but it's actually really refreshing. Don't currently have a use for hyena body parts and don't want to risk another infection? Don't fight hyena's. Avoiding hyena's you don't want to fight is just as much a part of your characters story as anything else.
My favorite character right now is my shaman using a two handed hammer. At first I was having trouble with the two handed hammer's attack skill because of the wind up, but I've since started using it like the two handed axe execute. Hammer has a lot of stability damage, fairly easy to knock down with, then hammer skill and absolutely wreck them when they are on the ground. Plus, launch their body, which is fun.
It can be a punishing game, but it can also be very rewarding. Some of the most fun my friend and I have had (in a long while) has come from Outward's multiplayer. It has it's quirks but is still a really intelligently made and well thought out game.
There is no "better". Do you want to play a console action hero game with pretty graphics, or do you want to play a survival rpg where you are just some dude trying to make it in the world?
side note: talking about early game.
ELEX offers classic character progression through gaining experience points, levels, increased attributes, new skills and permanent bonuses through potions. Combat in ELEX is much more easily accessible, since one can breeze through the game with simple "builds" - and while at the beginning it is necessary to avoid fighting the more fearsome beasts for several levels, one gets overpowered soon. ELEX also features unlimited inventory with no encumbrance, so you can pick up and take with you whatever you want with no restrictions.
In Outward you don't progress at all, unless you buy skills and invest into recipes, too. It's all based on cash. Meta-gaming wise the crafting recipes in Outward are broken, because if you look them up online or replay the game with prior knowledge, you can unlock recipes by simple using the correct ingredients for the first time. The backpack limits and encumbrance system is very punishing.