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They tell you 5 days, keep track it's not difficult.
You literally finished a quest with a time limit and are upset that the time limit ran out and you didn't hand it in.
It's not the fact that it's 5 days, or the idea that I have to keep track. It didn't explicitly tell me in order to not lose the house I had to go and talk to 'x' before the 5 days were up. I wasn't born in the game world, I don't know what kind of people they are, whether they'd come knocking before the deadline. There was a caffuffle outside my house on day 1, stands to reason there'd be another on day 5.
It's the fact that I slept in the lighthouse until the early morning and the guards were suddenly up before then and somehow sold the house in the middle of the night while I was sleeping. There are warnings for when my torch is running out, why not warnings for the time limit on the quest? It's the lack of consistency that lulled me into a false sense of catership.
Consistency is important.
Shes also not that hard to find.
The Map (default key "M") shows you the current day, as well as it tells you the location of named NPCs on the region.
Its rough. Its meant to be rough. The game is still playable if you lose the house. Its entirely possible for a new player to earn 150 silver on their first try (I did). Getting the Favor is so ridiculously easy this is not something to complain about.
What the ♥♥♥♥? It literally said you had to get Rissa the money or get her a tribal favour or you'd lose your house.
Just use your head for a moment here and tell me which scenario seems to make more sense to you:
Scenario 1: A person asks you to gather her an item before 5 days have gone by. You get the item but don't give it to her.
Scenario 2: A person asks you to gather her an item before 5 days have gone by. You get the item and give it to her.
Now tell me: As a mammal who has developed opposable thumbs and some other things, what would you do? Scenario 1 or 2?
The game has no visual indicators for factors external to your what your character would be able to physically perceive (such as his general health, stamina, equipment condition...). You can't be this clueless. It's not about consistency, it's about the game not holding your hands and you not being able to count to 5.
Only it says so right in your quest journal. Even if it didn't, such an important task should be your #1 priority that you'd be paying attention to who is saying what.
I was already fully expecting what you didn't expect. Sorry that you didn't. I thought they might talk to me later to ask if I had the money, but I decided not to wait to find out. Murphy's Law, better safe than sorry. Knowing how the game was treating the gameplay with realism and it's difficulty, and how they advertised that the game "goes on without you" I wasn't about to take the chances.
But previews of this game talked about this initial quest so much, and they even said you don't even have to pay it and just wander off, never to come back, from day one. Total freedom from the getgo.
Because of that, it's reasonable to see why there is no deadline conversation asking you if you had your money or not. If you just take off with no intentions of returning home, wouldn't it be annoying for the game to force you to come back (teleporting) on the 5th day via a cutscene/conversation no matter where in the world you are?
You had the writ for a whole 2 days, what exactly was more important than keeping your house? The rest of the world will be there forever.
Well for one, the torch is on you. You can SEE that it's running out. Second, I guess your character forgot their smartphone to give them a reminder that rent is coming.
But the sale of property doesn't require the current person who lives there to be present, and the location doesn't have to be the house in question. Why should they come running to you when you're the one that owns money? There was only a mob there last time because they were pissed at you for not paying, but technically, still had time left.
If the person is late, they get evicted, just like real life. But if you want to compare it to video game logic, it doesn't happen there either. In Skyrim or Fallout, you buy the house from either the mayor or someone important in their office, not at the house itself.
It probably would have helped if I'd known about the map sooner. I don't remember seeing that part of the tutorial... Unlike some, I don't follow hype, I keep myself oblivious to spoilers of any kind. Why do I have this detailed map which is not an actual item in my inventory, meanwhile everything else is? I was expecting there'd be a map stand in each city or something, while we're on the subject of realism... That is how Sea of Thieves did it after all.
pseudo-code: On 5th day, spawn guard outside house who demands money. Mid-day 5th day, repossess house. No need for TPing or forced cut-scenes.
Like I said, I expected an event similar to the one that started the quest, and I don't mean a TP, I mean someone standing outside the house (or a notification) before it's too late.
Also, my counting to 5 is fine, but actual human beings wait until daytime to do stuff, not do it in the middle of the night, which was when the house was repossessed.
Early morning sales are not unheard of. They also couldn't warn you ahead of time because if you'd have listened at the start when they told about the money, they were not allowed to ask about the house until the time was up.