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Each region has a Wind Altar has to be activated first. Then we can use Wind Sigil in that region.
Beginning region = Just right side of the Wind tower where we learn wind magic.
Serg = In Serg. On the upper level. Close to the south gate.
Monsoon = Western-south of the map. It is on the Sun path.
Levant aera = Slightly East-North next to Wind tower in the North of map.
The Wind Altar looks like a bird on huge ward. Very easy can be recognized.
Press F to interact in front of it. Simple :)
what i do wrong?
egon + fal also dont make a magic mine
Will someone tell me what the Sigil of WInd actually does? I don't want to waste an entire save game to "experiment" with its effects like the devs would suggest
did you even read what it said on nr 6? that is one thing you can use sigil of wind for. Personally I find it very usefull since the aoe dmg does pretty good dmg actually... best used for close combat obviously (same with fireball since it burns enemies that are inside the circle), and for distance the best is obviously the lightning ball...
and yes you need the advance skills passives to gain access to make more advanced rune combinations (this includes the lightning bolt) (it should be able to be learned through the same trainer that learns you runes if I'm right)
Given how good those two things are i would expect something requiring you to stand on a sigil to be truly devastating.
Shaman passive is good however. I do rune+shaman+mercenary wearing bird mask, rune armor, master trader boots with the mana reduction sword and book. This gives me around 40% movespeed and 40% sprint stamina reduction keeping me mobile. I then just kite around casting trap/lightning depending on weaknesses.
All that mess with sigils is too slow, (sigils and most non-rune spells are very slow cast), too costly (fire/ice sigils cost items every time), and not really any more damage than spamming runic traps. Against the rare enemy that is resistant to whatever kind of damage runic trap does you might consider a sigil combo, but the only time's I've encountered enemies I can't (or don't want to) just spam traps on they tend to be in tight spaces where I don't have any prep time.
That's exactly what I have. I'm using Gold Lich chest armor though. I like using guns with frost bullets against tougher enemies to slow them down for easier trap-kiting, or against things that like to run away so they burn while trying to run (obsidian pistol, yes I'm shooting ice bullets with a fire gun).
Shaman passives are only OK, I don't use boons as much as I should. Conjure (undead) is really nice to have when it works, but it's not really reliable. There's nothing I'd really consider dropping shaman for though, so it's fine.
Lightning kind of sucks though, Mine is much better. More damage and easier to cast. Runic Prefix is worth getting solely because it boosts damage on the mine which is the best damage ability in the game.