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Spellblades don't need all that much (I'd stick with 2-3), or rather they need to have decent HP and stamina. OTOH, if you want to be a classical mage, you're gonna want a bit more (maybe even 6-7).
If you decide to play a mage take more, but as others said you can always go back.
Some people have pointed out in that the endgame mage armor gives 100% mana reduction, so going for a lot of mana in general may not be optimal after all. But I haven't played a mage so I cannot say more about this.
later in the game you'll start to get armor with mana cost reduction, there's also a backpack with mana cost reduction, that'll be mostly what you'll be stacking if you want to use mana.
i've gotten up to 85% mana cost reduction as a caster but apparently you can get up to 100% cost reduction
also keep in mind there's 2 breakthrough skills you could get, one increases your mana by 40 and the other gives you mana regen at 0.15/sec
If you plan on using the Kazite Spellblade breakthrough skills, then you will need mana. Wild Hunter skills also require some mana.
I invested my breakthrough points in Warrior Monk, Mercenary and Wild Hunter to get the best max Stamina/Health combination I could find. It works out pretty well. Mercenary has 2 useful skills to save Stamina which you need to spend a breakthrough point to get.