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It's an accurate design choice. Modern games have spoon fed people too much. Have to learn and navigate your surroundings. I'm liking it. Paying a lot more attention to things, instead of autopilot nav everywhere.
I love these topics, "wah wah, there's no fast travel or mounts?!" or "wah wah I have to drop my bag to dodge roll in combat?!", and of course this one "wah wah, I can't see myself on the map?!"
Now, this thread topic has degenerated into cussing and yelling about "idiots' not knowing how to use or read a map/compass in real life and how your character has no map or compass in their inventory to begin with
For all the whiners, this game isn't for you, plain and simple. Sure I want things like no bugged inventory or losing one's backpack, improved animations, etc etc but as far as the core mechanics like the map, food/water, resting, repairing, spell usage, combat? Keep as is.
Answer is on page 1:
It's a lazy design choice pretending to be a RPG mechanic.
Dumb is dumb.
Yeah, so make us buy plates, spices, and utensils too to make/eat our foods since some are obviously made with plates, while some are soups with bowls. Oh yeah, we need to buy toilet paper, maybe soap too because us never bathing and just sleeping is nasty after 78 days. And of course, let's not forget about clean socks! We can't go without socks!
You remember Skyrim? How you start the game and you basically have a 3D rendered map and you automatically had a compass? Assassin's Creed Odyssey? Same thing. And guess what? None of them required you to "buy a map and compass first".
It's called making it less complicated and easier on the player to assume you've got the map and compass at hand, least maybe even have the ability to know north and south based on your survival skills looking at the shadows, moon, and sun/star locations but the compass on your screen is for the player only, not your character in game?
Again, if the game annoys you to such a degree please ask for a refund or stop playing it. That or keep those design choices in mind for when you crank out a stellar rpg in your life time. FYI, most if not all of the biggest RPG's and MMORPG's never had you buy a map to be able to see an area. It was always "assumed" the player knew they had the map and compass by default. Sometimes you don't have to go full realistic because it'll seem like you're actually going "full ♥♥♥♥♥♥" instead.
You obviously have never opened up a map before. lets put it this way in real life when you open a paper map do you think that there is a a little marker that moves with you and says "you are currently here"? in real life when using a map and compass you have to look at land marks and remember the path you have taken and then use the compass to determine where you are on the map. Thats exactly what they want you to do in outward, but honestly you dont even need that because after a couple of hours of play you memorize the whole starting map, its bassically just a big circle around a purple mountain anyways. every time you want to get home just run north west long enough and you will find it.
For a third time in this thread, here's a link to what a compass (modern) looks like and how to use one:
Now put the map away. Be careful you don't move the compass bezel.
Hold the compass flat and near your body, with the big 'direction of travel' arrow pointing straight ahead. Turn yourself and the compass around slowly until the red end of the needle lines up with the orienting arrow, as in the picture.
The direction of travel arrow should still point straight ahead - that's the way you are going, towards B.
https://getoutside.ordnancesurvey.co.uk/guides/beginners-guide-to-using-a-compass/
There's even a video if you don't read too good.
Hint: the compass is see-through, you place it over the map and your position is where you place it on the map as you align your route with the map you then put away the map since you know ("have marked") your position on it to the real world.
If you want that in game mechanics terms, that's that giant floating compass at the top of your screen.
If you have that giant huge compass at the top of your screen, you have already marked an X accurately to where you are on your map
In the field of psychology, the Dunning–Kruger effect is a cognitive bias in which people of low ability have illusory superiority and mistakenly assess their cognitive ability as greater than it is. The cognitive bias of illusory superiority comes from the inability of low-ability people to recognize their lack of ability. Without the self-awareness of metacognition, low-ability people cannot objectively evaluate their competence or incompetence.[1]
https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
Why are you even insisting on your stupid arguments? Post me a link of an in-game, modern compass such as the one you're so fanatically mentioning. Also, when you're done using the modern compass + map (the ultimate combo like you said), does a marker appear in the map?
You're not very smart, are you?
Stop trying to "teach" us how to use a map and compass, it's fairly basic knowledge, most people have gone to scouts or similar before. Even if someone hasn't done scouts, it's even more basic knowledge that maps don't mark themselves, people mark maps.
This is the Dunning-Kruger bit (foreshadowing).
Does your backpack MANUALLY add itself a marker to your map, or does the player while unconscious getting dragged away by a random rescuer / slaver?
In Outwards, people don't mark maps, backpacks do.
Now shoo, you're woefully underarmed in the brain division for this type of thing.
p.s.
The only way you'd have a sliver of an argument would be if the player could add a manual marker to the map and the compass would show that marker as a mark on your HUD compass.
Can't have it both ways - now go listen to some Peter Crab Jordenson or something.
Game mechanics don't care about your feelings.
Either have no markers at all or allow player made markers to navigate to.
Your opinion is firmly in the land of "no-one cares", I'm afraid.