Outward

Outward

View Stats:
Qaboom Mar 30, 2019 @ 9:40am
Am I Insane? The map doesn't show your location?
Maybe I'm missing something, but when I pull up the map I can't see my location marked.

Also, I can put a waypoint on the map with right click, but then can't figure out how to navigate towards that waypoint in the world...

Help!
< >
Showing 121-135 of 180 comments
Big Boinka Apr 3, 2019 @ 6:10am 
Originally posted by Boink:
This seems a really bizarre design choice.

It's an accurate design choice. Modern games have spoon fed people too much. Have to learn and navigate your surroundings. I'm liking it. Paying a lot more attention to things, instead of autopilot nav everywhere.
Dan Apr 3, 2019 @ 6:14am 
Roflmao, I've really enjoyed reading this topic thread, amongst a few others here on "Outward". It's like people didn't read the game description before buying it or something, always nagging like little old ladies about the game's mechanics and play styles.

I love these topics, "wah wah, there's no fast travel or mounts?!" or "wah wah I have to drop my bag to dodge roll in combat?!", and of course this one "wah wah, I can't see myself on the map?!" :steamhappy::steamfacepalm: This is how the game was made and intended to be played, and I think having a map of the area is more than enough, given that they give you pretty obvious land markers on the map itself and using landmarks makes traveling pretty damn easy already.

Now, this thread topic has degenerated into cussing and yelling about "idiots' not knowing how to use or read a map/compass in real life and how your character has no map or compass in their inventory to begin with :steamfacepalm: lmao. This is all fantastic people, keep at it so I can continue to laugh at this craziness. It's pretty damn entertaining.

For all the whiners, this game isn't for you, plain and simple. Sure I want things like no bugged inventory or losing one's backpack, improved animations, etc etc but as far as the core mechanics like the map, food/water, resting, repairing, spell usage, combat? Keep as is.
Boink Apr 3, 2019 @ 6:20am 
Originally posted by DKuang:
Now, this thread topic has degenerated into cussing and yelling about "idiots' not knowing how to use or read a map/compass in real life and how your character has no map or compass in their inventory to begin with :steamfacepalm: lmao. This is all fantastic people, keep at it so I can continue to laugh at this craziness. It's pretty damn entertaining.

For all the whiners, this game isn't for you, plain and simple. Sure I want things like no bugged inventory or losing one's backpack, improved animations, etc etc but as far as the core mechanics like the map, food/water, resting, repairing, spell usage, combat? Keep as is.


Answer is on page 1:


Originally posted by Boink:

Good design:

Require player to buy / make map + have a compass + skill use => X placed on map where you are

Bad design:

Have map (fully filled out, no requirements), have compass, no skill mechanics => X not placed on map


It's a lazy design choice pretending to be a RPG mechanic.


Dumb is dumb.
Dan Apr 3, 2019 @ 6:31am 
Originally posted by Boink:
Originally posted by DKuang:
Now, this thread topic has degenerated into cussing and yelling about "idiots' not knowing how to use or read a map/compass in real life and how your character has no map or compass in their inventory to begin with :steamfacepalm: lmao. This is all fantastic people, keep at it so I can continue to laugh at this craziness. It's pretty damn entertaining.

For all the whiners, this game isn't for you, plain and simple. Sure I want things like no bugged inventory or losing one's backpack, improved animations, etc etc but as far as the core mechanics like the map, food/water, resting, repairing, spell usage, combat? Keep as is.


Answer is on page 1:


Originally posted by Boink:

Good design:

Require player to buy / make map + have a compass + skill use => X placed on map where you are

Bad design:

Have map (fully filled out, no requirements), have compass, no skill mechanics => X not placed on map


It's a lazy design choice pretending to be a RPG mechanic.


Dumb is dumb.

Yeah, so make us buy plates, spices, and utensils too to make/eat our foods since some are obviously made with plates, while some are soups with bowls. Oh yeah, we need to buy toilet paper, maybe soap too because us never bathing and just sleeping is nasty after 78 days. And of course, let's not forget about clean socks! We can't go without socks!

You remember Skyrim? How you start the game and you basically have a 3D rendered map and you automatically had a compass? Assassin's Creed Odyssey? Same thing. And guess what? None of them required you to "buy a map and compass first".

It's called making it less complicated and easier on the player to assume you've got the map and compass at hand, least maybe even have the ability to know north and south based on your survival skills looking at the shadows, moon, and sun/star locations but the compass on your screen is for the player only, not your character in game?

Again, if the game annoys you to such a degree please ask for a refund or stop playing it. That or keep those design choices in mind for when you crank out a stellar rpg in your life time. FYI, most if not all of the biggest RPG's and MMORPG's never had you buy a map to be able to see an area. It was always "assumed" the player knew they had the map and compass by default. Sometimes you don't have to go full realistic because it'll seem like you're actually going "full ♥♥♥♥♥♥" instead.
Cryptix Apr 3, 2019 @ 6:35am 
Originally posted by Boink:
Originally posted by DKuang:
Now, this thread topic has degenerated into cussing and yelling about "idiots' not knowing how to use or read a map/compass in real life and how your character has no map or compass in their inventory to begin with :steamfacepalm: lmao. This is all fantastic people, keep at it so I can continue to laugh at this craziness. It's pretty damn entertaining.

For all the whiners, this game isn't for you, plain and simple. Sure I want things like no bugged inventory or losing one's backpack, improved animations, etc etc but as far as the core mechanics like the map, food/water, resting, repairing, spell usage, combat? Keep as is.


Answer is on page 1:


Originally posted by Boink:

Good design:

Require player to buy / make map + have a compass + skill use => X placed on map where you are

Bad design:

Have map (fully filled out, no requirements), have compass, no skill mechanics => X not placed on map


It's a lazy design choice pretending to be a RPG mechanic.


Dumb is dumb.
Maps don't mark themselves, people mark maps!
smallmak Apr 3, 2019 @ 6:39am 
Originally posted by Boink:
Originally posted by _Mike423:

Bizarre? the game revolves around simple survival aspects. So no magic marker to tell you where exactly you are. Which isn't hard to figure anyway.

Er.

You've obviously no idea how a map + compass works. It's not magical and it only requires a magnet to point to magnetic north.

https://getoutside.ordnancesurvey.co.uk/guides/beginners-guide-to-using-a-compass/


An ingame indicator is like a given.

You obviously have never opened up a map before. lets put it this way in real life when you open a paper map do you think that there is a a little marker that moves with you and says "you are currently here"? in real life when using a map and compass you have to look at land marks and remember the path you have taken and then use the compass to determine where you are on the map. Thats exactly what they want you to do in outward, but honestly you dont even need that because after a couple of hours of play you memorize the whole starting map, its bassically just a big circle around a purple mountain anyways. every time you want to get home just run north west long enough and you will find it.
smallmak Apr 3, 2019 @ 6:43am 
Originally posted by Zulgaines:
This is really rough on me, but honestly? It's better.

Every other game like this I end up barely looking at the world around me, I mostly just stare at my marker on the map as I run to places

One thing though, devs, let me make my own custom markers on the map please.
you can add markers tot he mini map
Cryptix Apr 3, 2019 @ 6:46am 
Originally posted by smallmak:
You obviously have never opened up a map before. lets put it this way in real life when you open a paper map do you think that there is a a little marker that moves with you and says "you are currently here"?
^ This.
Boink Apr 3, 2019 @ 6:51am 
Originally posted by 🦎 lizard:
Originally posted by smallmak:
You obviously have never opened up a map before. lets put it this way in real life when you open a paper map do you think that there is a a little marker that moves with you and says "you are currently here"?
^ This.

For a third time in this thread, here's a link to what a compass (modern) looks like and how to use one:

Now put the map away. Be careful you don't move the compass bezel.

Hold the compass flat and near your body, with the big 'direction of travel' arrow pointing straight ahead. Turn yourself and the compass around slowly until the red end of the needle lines up with the orienting arrow, as in the picture.

The direction of travel arrow should still point straight ahead - that's the way you are going, towards B.


https://getoutside.ordnancesurvey.co.uk/guides/beginners-guide-to-using-a-compass/

There's even a video if you don't read too good.

Hint: the compass is see-through, you place it over the map and your position is where you place it on the map as you align your route with the map you then put away the map since you know ("have marked") your position on it to the real world.

If you want that in game mechanics terms, that's that giant floating compass at the top of your screen.

If you have that giant huge compass at the top of your screen, you have already marked an X accurately to where you are on your map


In the field of psychology, the Dunning–Kruger effect is a cognitive bias in which people of low ability have illusory superiority and mistakenly assess their cognitive ability as greater than it is. The cognitive bias of illusory superiority comes from the inability of low-ability people to recognize their lack of ability. Without the self-awareness of metacognition, low-ability people cannot objectively evaluate their competence or incompetence.[1]

https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
Last edited by Boink; Apr 3, 2019 @ 6:55am
LARANJO Apr 3, 2019 @ 6:58am 
Originally posted by Boink:
Originally posted by 🦎 lizard:
^ This.

For a third time in this thread, here's a link to what a compass (modern) looks like and how to use one:

https://getoutside.ordnancesurvey.co.uk/guides/beginners-guide-to-using-a-compass/

There's even a video if you don't read too good.

Hint: the compass is see-through, you place it over the map and your position is where you place it on the map as you align your route with the map.


In the field of psychology, the Dunning–Kruger effect is a cognitive bias in which people of low ability have illusory superiority and mistakenly assess their cognitive ability as greater than it is. The cognitive bias of illusory superiority comes from the inability of low-ability people to recognize their lack of ability. Without the self-awareness of metacognition, low-ability people cannot objectively evaluate their competence or incompetence.[1]

https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

Why are you even insisting on your stupid arguments? Post me a link of an in-game, modern compass such as the one you're so fanatically mentioning. Also, when you're done using the modern compass + map (the ultimate combo like you said), does a marker appear in the map?

You're not very smart, are you?
Cryptix Apr 3, 2019 @ 7:06am 
Originally posted by Boink:
Originally posted by 🦎 lizard:
^ This.

For a third time in this thread, here's a link to what a compass (modern) looks like and how to use one:

Now put the map away. Be careful you don't move the compass bezel.

Hold the compass flat and near your body, with the big 'direction of travel' arrow pointing straight ahead. Turn yourself and the compass around slowly until the red end of the needle lines up with the orienting arrow, as in the picture.

The direction of travel arrow should still point straight ahead - that's the way you are going, towards B.


https://getoutside.ordnancesurvey.co.uk/guides/beginners-guide-to-using-a-compass/

There's even a video if you don't read too good.

Hint: the compass is see-through, you place it over the map and your position is where you place it on the map as you align your route with the map you then put away the map since you know ("have marked") your position on it to the real world.

If you want that in game mechanics terms, that's that giant floating compass at the top of your screen.

If you have that giant huge compass at the top of your screen, you have already marked an X accurately to where you are on your map


In the field of psychology, the Dunning–Kruger effect is a cognitive bias in which people of low ability have illusory superiority and mistakenly assess their cognitive ability as greater than it is. The cognitive bias of illusory superiority comes from the inability of low-ability people to recognize their lack of ability. Without the self-awareness of metacognition, low-ability people cannot objectively evaluate their competence or incompetence.[1]

https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
Legitimately played the video for 5 seconds to find that he had to MANUALLY mark the map himself and that there was no magic marker there automatically telling him where he was.

Stop trying to "teach" us how to use a map and compass, it's fairly basic knowledge, most people have gone to scouts or similar before. Even if someone hasn't done scouts, it's even more basic knowledge that maps don't mark themselves, people mark maps.
Boink Apr 3, 2019 @ 7:20am 
Originally posted by 🦎 lizard:
Legitimately played the video for 5 seconds to find that he had to MANUALLY mark the map himself and that there was no magic marker there automatically telling him where he was.

Stop trying to "teach" us how to use a map and compass, it's fairly basic knowledge, most people have gone to scouts or similar before. Even if someone hasn't done scouts, it's even more basic knowledge that maps don't mark themselves, people mark maps.


This is the Dunning-Kruger bit (foreshadowing).

Does your backpack MANUALLY add itself a marker to your map, or does the player while unconscious getting dragged away by a random rescuer / slaver?

In Outwards, people don't mark maps, backpacks do.


Now shoo, you're woefully underarmed in the brain division for this type of thing.


p.s.

The only way you'd have a sliver of an argument would be if the player could add a manual marker to the map and the compass would show that marker as a mark on your HUD compass.

Can't have it both ways - now go listen to some Peter Crab Jordenson or something.
Last edited by Boink; Apr 3, 2019 @ 7:22am
Cryptix Apr 3, 2019 @ 7:25am 
Originally posted by Boink:
Originally posted by 🦎 lizard:
Legitimately played the video for 5 seconds to find that he had to MANUALLY mark the map himself and that there was no magic marker there automatically telling him where he was.

Stop trying to "teach" us how to use a map and compass, it's fairly basic knowledge, most people have gone to scouts or similar before. Even if someone hasn't done scouts, it's even more basic knowledge that maps don't mark themselves, people mark maps.


This is the Dunning-Kruger bit (foreshadowing).

Does your backpack MANUALLY add itself a marker to your map, or does the player while unconscious getting dragged away by a random rescuer / slaver?

In Outwards, people don't mark maps, backpacks do.


Now shoo, you're woefully underarmed in the brain division for this type of thing.


p.s.

The only way you'd have a sliver of an argument would be if the player could add a manual marker to the map and the compass would show that marker as a mark on your HUD compass.

Can't have it both ways - now go listen to some Peter Crab Jordenson or something.
I never defended the backpack marker so that's an invalid argument.
Boink Apr 3, 2019 @ 7:27am 
Originally posted by 🦎 lizard:
I never defended the backpack marker so that's an invalid argument.

Game mechanics don't care about your feelings.

Either have no markers at all or allow player made markers to navigate to.


Your opinion is firmly in the land of "no-one cares", I'm afraid.
Cryptix Apr 3, 2019 @ 7:35am 
Originally posted by Boink:
Originally posted by 🦎 lizard:
I never defended the backpack marker so that's an invalid argument.

Game mechanics don't care about your feelings.

Either have no markers at all or allow player made markers to navigate to.


Your opinion is firmly in the land of "no-one cares", I'm afraid.
That's so dumb honestly. I don't care if you want to stay on your high horse but you can at least stop being toxic. You are by far the most toxic person I have seen in the Outward threads. It sounds like you don't like the game anyway so why are you even here?
< >
Showing 121-135 of 180 comments
Per page: 1530 50

Date Posted: Mar 30, 2019 @ 9:40am
Posts: 180