Outward

Outward

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ShadowNeko Mar 29, 2019 @ 11:29pm
Figuring out combos with lesser used spells.
Mana Push (Active, Spell)
Spell which does no damage, but has high impact in a wide area in front of the caster.
Can be combined with other spells for powerful effects.

And

Conjure (Active, Spell)
Spell which does nothing on it's own, but can be combined with other abilities.


So what can you combine with these have you discovered?
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Showing 1-13 of 13 comments
dereusuk Mar 29, 2019 @ 11:54pm 
I am pretty sure you can use Conjure with Reveal Soul. Reveal Soul can show you a summonable ghost spot and using Conjure you can summon him as an temporary companion (280sec i think)
Where does one find conjure?
dereusuk Mar 30, 2019 @ 12:31am 
Originally posted by ☣ ☢ Life ☠ ☭:
Where does one find conjure?
North east in the 1st map. You have ta go trough the Ghost Pass dungeon and than find a tower in the north-east corner of the map. There is a trainer there and he will teach you the spell but you will have to spec into shamanic school which will cost you a class point to unlock.(also will cost 1800 silver in total to unlock it)
Loki Mar 30, 2019 @ 12:34am 
Originally posted by dereusuk:
I am pretty sure you can use Conjure with Reveal Soul. Reveal Soul can show you a summonable ghost spot and using Conjure you can summon him as an temporary companion (280sec i think)

yes, if you go to a dead corps that isn't something u killed, use reveal soul u will find a blue orb and the 2 spells u can use on it that i know of are conjure to summon a skeleton or spark to restore a sizeable chunk of mana.

im interested in what u can combine mana push with but haven't found anything yet.
Loki Mar 30, 2019 @ 12:46am 
oh mana push can be combined with the sigil to apply that element to it.
Shen Apr 18, 2019 @ 8:28am 
Moreover, conjure can be used in wind sigil to cast a lightning AoE in sigil's borders, dealing lot of damage
vivwraith Apr 18, 2019 @ 5:34pm 
Here you go:

Fire Sigil + Spark = Fireball (fire damage + burning fire dot)
Fire Sigil + Mana Ward = Immolate (0.3 dmg to self per second, increase fire damage by 30%)
Fire Sigil + Flint and Steel = Ring of Fire (sigil shoots flame that cause fire damage + burning)
Ice Sigil + Mana Ward = Frost Blast (aoe cone, inflicts frost dmg resist reduction and slow effect)
Ice Sigil + Mana Push = Frost Bolt (direct damage frost attack, ranged)
Ice Sigil + Kick = Frost Kick (point blank single target weak frost damage)
Reveal Soul + Spark = Mana Restoration (Must be a soul around to take mana from)
Reveal Soul + Conjure = Summon Ghost (There must be a soul around to conjure)
Wind Sigil + Spark = Shock Blast (aoe cone lightning dmg)
Wind Sigil + Mana Push = Ethereal Bolt (ethereal damage ranged bolt attack)
Wind Sigil + Conjure = Lightning Strike (360 degree aoe lightning atk. can be triggered even when you're not inside the sigil).
Pistol + Wind Sigil = Lightning Bolt Shot (requires bullet be loaded)

Misc Info:

- There is a big problem with the spell combos however.. you literally do not have enough hotbar spaces to be a full mage using all elements.

- Issue of the sigils: you literally cannot mine or loot mana stones at a rate in which you can use sigils every time in combat. Wind Sigil does not require an elemental stone so its the only one you can use all the time.

- Once you math out the mana costs and $$ cost of using magic combos you realize that it is more cost effective AND time effective AND combat-effective to simply not use magic. It is more cost effective to use the boons (which are free resource-wise) and rags/varnishes along with spellblade's ELEMENTAL DISCHARGE to just shoot magic from range and then finish the targets off at melee range.

- You can lay down all sigils in the same spot and all three will confer effects of combo listed above.


- The most EFFECTIVE element combinations are:

1) Wind+Ice : Mana Push when you have ice and wind sigil on the ground will fire TWO ranged elemental attacks. Very few monsters survive that. On top of that, most 1H weapons and armors will proc ice damage or have ice damage bonuses. An excellent choice for the more melee-oriented (or spellblades at-heart).

2) Fire (stacked bonuses). You can get +85% damage plus -25% fire resist debuff on all your fire attacks by stacking Shamanic Resonance+Immolate+Philosopher's Fire Affinity + Mercenary Chimeara pistol + warm boon + alchemical experiment passive.

To put it in perspective, if you go past Ghost's Pass and meet the Horror on the other side without any of these and use flamethrower (torch+flamethrower) it will do just 10% damage plus a DOT that will take nearly three minutes to kill it.

With these stacked damages however, flamethrower damage alone takes out half its life and the DOT remaining kills it in 30 seconds.
Lordzio Apr 18, 2019 @ 5:57pm 
Originally posted by vivwraith:
Once you math out the mana costs and $$ cost of using magic combos you realize that it is more cost effective AND time effective AND combat-effective to simply not use magic.

Lol, what? Did you try rune magic? Get Wide Blue Hat, Clansage Robe and Mage's tent and you have 55% mana cost reduction already. If you speedrun through a specific dungeon you get a lexicon with 15% more mana cost reduction. That means 70% less mana used. And then you just spam magic traps on enemy's faces and kite them. And when you get the Gold-Lich set you don't need tent anymore, 85% cost reduction just from gear. No boons, no combos, just rune magic. The true easy mode.
Kai Apr 18, 2019 @ 6:05pm 
Obsidian pistol with shatter shot cripples and burns a enemy to death if it hadn't died from the shot.

Buff with discipline and fire boon and you will dish out a huge damage, and pair with a phys+fire weapon for the same kind of boost (or use a fire varnish or fire infusion).

You could have learned some fire passives to boost fire damage and reduce immolation effects and stack a boon and armor to further reduce it, but in general most builds you go for will kill enemies pretty well.
Last edited by Kai; Apr 18, 2019 @ 6:07pm
Ignisterra Apr 18, 2019 @ 6:10pm 
Originally posted by Lordzio:
Originally posted by vivwraith:
Once you math out the mana costs and $$ cost of using magic combos you realize that it is more cost effective AND time effective AND combat-effective to simply not use magic.

Lol, what? Did you try rune magic? Get Wide Blue Hat, Clansage Robe and Mage's tent and you have 55% mana cost reduction already. If you speedrun through a specific dungeon you get a lexicon with 15% more mana cost reduction. That means 70% less mana used. And then you just spam magic traps on enemy's faces and kite them. And when you get the Gold-Lich set you don't need tent anymore, 85% cost reduction just from gear. No boons, no combos, just rune magic. The true easy mode.

Runic Trap + Detonation is so OP
THE ULTIMATE EXPLOSION MAGIC
Last edited by Ignisterra; Apr 18, 2019 @ 6:11pm
76561198218271020 Apr 18, 2019 @ 7:55pm 
ya rune magic is total unbalanced most OP thing in the whole game an nothing matches up to it which is really insane game turns into easy mode with rune magic it ether needs nerfed or everything else needs pushed up to par like CD mana costs damage like rune magic is just better then everything else i have no idea how the devs didnt notice that one class FAR out weighted all the others by miles an yards o.o
Evil Overlord Apr 18, 2019 @ 8:29pm 
Originally posted by vivwraith:
All the combos
Thanks for that post man.
ShadowNeko Apr 18, 2019 @ 8:58pm 
Originally posted by vivwraith:
Here you go:

Fire Sigil + Spark = Fireball (fire damage + burning fire dot)
Fire Sigil + Mana Ward = Immolate (0.3 dmg to self per second, increase fire damage by 30%)
Fire Sigil + Flint and Steel = Ring of Fire (sigil shoots flame that cause fire damage + burning)
Ice Sigil + Mana Ward = Frost Blast (aoe cone, inflicts frost dmg resist reduction and slow effect)
Ice Sigil + Mana Push = Frost Bolt (direct damage frost attack, ranged)
Ice Sigil + Kick = Frost Kick (point blank single target weak frost damage)
Reveal Soul + Spark = Mana Restoration (Must be a soul around to take mana from)
Reveal Soul + Conjure = Summon Ghost (There must be a soul around to conjure)
Wind Sigil + Spark = Shock Blast (aoe cone lightning dmg)
Wind Sigil + Mana Push = Ethereal Bolt (ethereal damage ranged bolt attack)
Wind Sigil + Conjure = Lightning Strike (360 degree aoe lightning atk. can be triggered even when you're not inside the sigil).
Pistol + Wind Sigil = Lightning Bolt Shot (requires bullet be loaded)

Misc Info:

- There is a big problem with the spell combos however.. you literally do not have enough hotbar spaces to be a full mage using all elements.

- Issue of the sigils: you literally cannot mine or loot mana stones at a rate in which you can use sigils every time in combat. Wind Sigil does not require an elemental stone so its the only one you can use all the time.

- Once you math out the mana costs and $$ cost of using magic combos you realize that it is more cost effective AND time effective AND combat-effective to simply not use magic. It is more cost effective to use the boons (which are free resource-wise) and rags/varnishes along with spellblade's ELEMENTAL DISCHARGE to just shoot magic from range and then finish the targets off at melee range.

- You can lay down all sigils in the same spot and all three will confer effects of combo listed above.


- The most EFFECTIVE element combinations are:

1) Wind+Ice : Mana Push when you have ice and wind sigil on the ground will fire TWO ranged elemental attacks. Very few monsters survive that. On top of that, most 1H weapons and armors will proc ice damage or have ice damage bonuses. An excellent choice for the more melee-oriented (or spellblades at-heart).

2) Fire (stacked bonuses). You can get +85% damage plus -25% fire resist debuff on all your fire attacks by stacking Shamanic Resonance+Immolate+Philosopher's Fire Affinity + Mercenary Chimeara pistol + warm boon + alchemical experiment passive.

To put it in perspective, if you go past Ghost's Pass and meet the Horror on the other side without any of these and use flamethrower (torch+flamethrower) it will do just 10% damage plus a DOT that will take nearly three minutes to kill it.

With these stacked damages however, flamethrower damage alone takes out half its life and the DOT remaining kills it in 30 seconds.

<333
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Date Posted: Mar 29, 2019 @ 11:29pm
Posts: 13