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Nigrescence Mar 29, 2019 @ 1:03pm
Best Magic
So I've tried out the spark on top of the sigil of fire to launch a fireball, and that's really strong. But you need to burn a fire stone every time. They're not insanely hard to get, but it's certainly not sustainable for every fight, and they're heavy to carry a bunch.

The flamethrower spell is weak.

The runic magic is really sweet with the mine spell and I unlocked the advanced spells with improved power capstone (instead of cast without book) to make the spells stronger. Very versatile but the need to cast two spells presents a risk in combat whereas the sigil of fire with spark fireball allows you to cast a simple spark and rock and roll.

So the question is this. I haven't seen the other magic yet, but what does everyone think is the best magic? I'm excited to try out the wind magic but I can't get there yet. Now that I have the rune magic I'm going to go through the ghosts to that guy at the wind tower. I haven't gotten to Levant yet, to craft robes from these magic stones I keep farming. So I wonder what kind of magic I can learn there.

So share with me your favorite magics! What should I learn next?
Also I grabbed the Philosopher for the innate .15 mana/sec regen and a few of the chakram spells but I really don't think the chakram is any good from what I've seen. At least I got two useful attack-negation spells from it. But I mainly grabbed it for the passive mana regen. That means I only have one left I can max out.
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Showing 1-15 of 19 comments
Nigrescence Mar 29, 2019 @ 3:44pm 
Nobody? :steamsad:
Statickai [Syan] Mar 29, 2019 @ 3:48pm 
I mean, Magic stones are pretty easy to get, and so is THICC oil, so i dont see how getting fire stones are difficult.
HarshHash Mar 29, 2019 @ 3:50pm 
Originally posted by Statickai Syan:
I mean, Magic stones are pretty easy to get, and so is THICC oil, so i dont see how getting fire stones are difficult.
Are they ♥♥♥♥♥♥? Thanks for the input. Please do try help other people also.
Leprós Mar 29, 2019 @ 4:02pm 
I use lightning bolt from rune magic and that can basically kill anything in 2 hits.
Skurcey Mar 29, 2019 @ 4:04pm 
chakram do damage but low range
Nigrescence Mar 29, 2019 @ 4:05pm 
Originally posted by Statickai Syan:
I mean, Magic stones are pretty easy to get, and so is THICC oil, so i dont see how getting fire stones are difficult.

Right. I covered that they're not too hard to get. The main drawback with them is that they're heavy if you want a decent supply. The way I've been playing so far, they seem to be perfect to pull out for a tough fight where you want to be mobile, where two spell casts could be trouble. And extremely powerful so perhaps boss fights. Or whatever you want to consider a "boss" in this game.
Nigrescence Mar 29, 2019 @ 4:06pm 
Originally posted by Skurcey:
chakram do damage but low range

I think if they improved their range dramatically (almost as much as bows) then chakram would be more viable.
Statickai [Syan] Mar 29, 2019 @ 4:12pm 
Originally posted by HarshHash:
Originally posted by Statickai Syan:
I mean, Magic stones are pretty easy to get, and so is THICC oil, so i dont see how getting fire stones are difficult.
Are they ♥♥♥♥♥♥? Thanks for the input. Please do try help other people also.

Ummm, they are. You can get some in the first dungeon. And in the Magic Mountain. You can mine em, or sometimes the enemy will drop them, sometimes they'll even drop magic stones that will give you a bunch if you deconstruct.
Thick Oil you can get from enemies, junk piles, or by mining iron veins, in multiple caves.

I'm sorry you're mad, but it's really not that hard.


Originally posted by Nigrescence:
Originally posted by Statickai Syan:
I mean, Magic stones are pretty easy to get, and so is THICC oil, so i dont see how getting fire stones are difficult.

Right. I covered that they're not too hard to get. The main drawback with them is that they're heavy if you want a decent supply. The way I've been playing so far, they seem to be perfect to pull out for a tough fight where you want to be mobile, where two spell casts could be trouble. And extremely powerful so perhaps boss fights. Or whatever you want to consider a "boss" in this game.

Personally, i've only ever needed 10 or so Fire stones at any time. Also, reconsider Flamethrower, it doesnt do much damage, but it has Damage over Time, which is god tier if you have enough stamina to block.
Last edited by Statickai [Syan]; Mar 29, 2019 @ 4:14pm
HarshHash Mar 29, 2019 @ 4:15pm 
Originally posted by Statickai Syan:
Originally posted by HarshHash:
Are they ♥♥♥♥♥♥? Thanks for the input. Please do try help other people also.

Ummm, they are. You can get some in the first dungeon. And in the Magic Mountain. You can mine em, or sometimes the enemy will drop them, sometimes they'll even drop magic stones that will give you a bunch if you deconstruct.
Thick Oil you can get from enemies, junk piles, or by mining iron veins, in multiple caves.

I'm sorry you're mad, but it's really not that hard.

I don't know if they are or aren't I have a lot but no need for them so I don't know how fast I'd go through them, my only point was good post.
Nigrescence Mar 29, 2019 @ 4:17pm 
Originally posted by Statickai Syan:
Do you have the bigger backpack you can buy in town from the general store? It can hold a lot. Personally, i've only ever needed 10 or so Fire stones at any time. Also, reconsider Flamethrower, it doesnt do much damage, but it has Damage over Time, which is god tier if you have enough stamina to block.

If you have the backpack, make sure not to carry things you dont need. Always take the essentials. Food, light, wood (for campfires), bedroll (for sleep), anything else is dumpable/sellable/storable.

I've actually got the backpack you can craft from two scale leather and the starter pack. It holds 60 and doesn't slow your in combat rolling.
You make a point about only taking essentials. I disagree about taking wood though. There's wood everywhere and it's easy to get. You just have to punch a tree. Though I keep a habit of carrying one firewood kit at all times just in case I need to drop one in a dungeon.
Thing is I also take a cooking pot and an alchemist kit. I consider them essential and they've come in handy quite a bit. I just wish there were a lighter weight version of them somewhere.

I need to stop over-carrying junk and just get rid of everything I could not literally use right away.
Skurcey Mar 29, 2019 @ 4:22pm 
with wich magic can you combine spark to do better spells?
Kel Mar 29, 2019 @ 7:16pm 
Originally posted by Skurcey:
with wich magic can you combine spark to do better spells?
Spark can be used in conjunction with the spell Reveal Soul on any fallen Humanoid.
Basically, you use Reveal Soul near a dead human and a blue orb of light appears, then use Spark to gain some Mana back.
Hispanvs Mar 30, 2019 @ 4:50am 
Originally posted by Kel:
Originally posted by Skurcey:
with wich magic can you combine spark to do better spells?
Spark can be used in conjunction with the spell Reveal Soul on any fallen Humanoid.
Basically, you use Reveal Soul near a dead human and a blue orb of light appears, then use Spark to gain some Mana back.

I chose Fire Sigil by mistake.. is there any way I can also get reveal soul further in the game from another npc?
AsianGirlLover Mar 30, 2019 @ 4:55am 
Originally posted by Kel:
Originally posted by Skurcey:
with wich magic can you combine spark to do better spells?
Spark can be used in conjunction with the spell Reveal Soul on any fallen Humanoid.
Basically, you use Reveal Soul near a dead human and a blue orb of light appears, then use Spark to gain some Mana back.
Is that how that works? You kill someone and literally rip out their soul in order to power your mana? Damn...
Loki Mar 30, 2019 @ 4:57am 
Originally posted by ✠ÆsirHunter✠:
Originally posted by Kel:
Spark can be used in conjunction with the spell Reveal Soul on any fallen Humanoid.
Basically, you use Reveal Soul near a dead human and a blue orb of light appears, then use Spark to gain some Mana back.

I chose Fire Sigil by mistake.. is there any way I can also get reveal soul further in the game from another npc?

nah it's fine, top left of the first map is some cabal wind alter, near there is a shaman trainer who teaches reveal soul without needing a breakthrough. you will need to go through the fort "ghost pass" and there are a few ghosts in there but at the start there are some etherial vanishes.
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Date Posted: Mar 29, 2019 @ 1:03pm
Posts: 19