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Chakram versus Runic skills
So it seems the Religious faction is geared more towards Chakram magic, where as the Blue collective has rouge / Runic magic.

I've found a video on runic magic and it looks pretty amazing. Anybody have info on chakram skills or the holy faction?
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Showing 1-5 of 5 comments
Abels_Way Mar 28, 2019 @ 5:45pm 
I made a new character cause i was unimpressed with the Chakram. Everything i hit with it didnt do much damage.
AussieMark Mar 28, 2019 @ 6:05pm 
Originally posted by Abels_Way:
I made a new character cause i was unimpressed with the Chakram. Everything i hit with it didnt do much damage.

chakram looks pretty awesome though - shooting out blades!

But the dmg depends on the chakram you are holding
Plebeian Kilo Mar 28, 2019 @ 6:08pm 
Runic Magic can summon magic swords, magic lights, cast protections, traps, etc. It seems like the "utility" magic class to go.
KeeeeaaaaN Mar 28, 2019 @ 6:11pm 
with my testing, runic is faster and efficient. (Mage Build focus on Mana skill usage) Considering 2 factors, 1st is damage and 2nd is CD.

If you started getting the Fire Sigil, It might be better (for efficiency) to get the Ice Rune or the Fire Mastery on the Chakram tree so that skill will not be wasted

For rune skills, Rune Trap can be used for kiting (main skill hit and run) then Lantern Lightning on the advanced rune skill for attack (much faster CD than spark). Casting a rune takes 1.5 sec then casting another to create an effect takes a total of 3 seconds.

If you have the option to select the passive skill that allows you to cast runes without lexicons freeing your hands for other spell components or weapons. I suggest to use the 1000 silver staff for 20% mana reduction.

My Mana started at 80, which added another 40 for the passive, then having 70% mana reduction making it 4 or 3 per rune casting... considering you have potions and foods for your mana regeneration... you can keep luring them to your rune traps for DAYS!! without any problem. The downside is it gets boring to kill them that way

Last edited by KeeeeaaaaN; Mar 28, 2019 @ 6:12pm
Augoeides Mar 28, 2019 @ 6:18pm 
Originally posted by KeeeeaaaaN:
with my testing, runic is faster and efficient. (Mage Build focus on Mana skill usage) Considering 2 factors, 1st is damage and 2nd is CD.

If you started getting the Fire Sigil, It might be better (for efficiency) to get the Ice Rune or the Fire Mastery on the Chakram tree so that skill will not be wasted

For rune skills, Rune Trap can be used for kiting (main skill hit and run) then Lantern Lightning on the advanced rune skill for attack (much faster CD than spark). Casting a rune takes 1.5 sec then casting another to create an effect takes a total of 3 seconds.

If you have the option to select the passive skill that allows you to cast runes without lexicons freeing your hands for other spell components or weapons. I suggest to use the 1000 silver staff for 20% mana reduction.

My Mana started at 80, which added another 40 for the passive, then having 70% mana reduction making it 4 or 3 per rune casting... considering you have potions and foods for your mana regeneration... you can keep luring them to your rune traps for DAYS!! without any problem. The downside is it gets boring to kill them that way
I just learned Runic Magic a big ago, and it's pretty useful, although I went with the Runic Prefix, since that seemed to make the stuff better and someone had said they regretted taking the Skill that ignores the Lexicon.

Not being able to hold my book while using my staff is lame, but my spells last well longer, like the lantern spell lasts like 8 minutes, instead of 4 minutes, and the Protection spell is significantly better. Not being able to use my staff for mana reduction most of the time might suck, but I plan on relying more on the Sigil Spells anyway (I haven't tried Runic Lightning, though I'm aware of it), and I have so many mana potions that it shouldn't matter too much.
Last edited by Augoeides; Mar 28, 2019 @ 6:18pm
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Date Posted: Mar 28, 2019 @ 5:21pm
Posts: 5