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three words. End Game Gear...............................
Can you name a single popular game where endgame gear is deliberately designed to undermine the core gameplay and derail the character system rather than being a capstone reward for mastering it?
Gold-Lich Armor or Jade-Lich Armor I would say are the capstone mage sets for magic mastering in this game. They have obvious trade-offs for utilization. The other Misc. items people are gathering to use in combination with these sets alongside the passive abilities players can get via quests can put players well over the 100% mana reduction even without using weapons or a backpack (if you didn't know that, now you do). Resting in the mage tent as well.. remember this is just the initial game release build, more to come. I believe you argument is more over the fact that you as a player sacrificed more, and now you have some regret in that due to not knowing about this armor, where you wouldn't have given up as much as you did initially. This game is meant to be played more than one time, so legacy some of your items to your next of kin, and learn from this and have some more fun the next time through :) Again, let people build and play how they want, stop calling for nerfs on things that do not need them when compared to the over all world play.
Try out blood bullet then, costs mana, no cooldown, no ammo requirements and heals you at the same time as dealing damage ^^ Move over mages, there's a new OP in town!
Yeah I'm considering making a new character as a melee and having blood bullet as a backup sidearm for the heal sustain. Does it really have no cooldown? I assume you have to wait for the firing to finish. Not needing ammo seems like a really good deal too.
Na, dawg. You just suck.
It follows this rotation;
- Use blood bullet ability with mob targeted, this drains/damages them while healing you and reloading your pistol. Damage is corruption.
- Shoot blood bullet for another chunk of damage. Damage is corruption.
There is no cool down on either ability but there is attack an animation. Since it's a mana based rotation you can use mana reduction gear same as a regular mage...
Most interesting, sustainable build i have seen thus far is a blood bullet, runic magic build. Running about 60% mana reduction give or take (depending on what weapon and aux gear you want to run), with an obsidian pistol. Its a very nice build.
After putting time into a game, I hope it rewards me with some OP gear. Almost every game does that. And having a bottomless manapool doesn't prevent you from taking damage lol
it takes a couple hours to gather the gear to get over 60% reduction in mana and there's not a lot of restriction on mage gear but rather not much mage gear that boosts damage. at one quest you're even offered extra damage for 3 types or reduced mana cost during the missionary quests of course i chose damage because thankfully it was Decay, Etherial, Lightning so great for runic mages i also use runic armour now for 15% more etherial and lightning it gives 5% mana reduction. but all my gear can be gotten with little effort, the jade litch is a joke, u can also pick up an elemental immunity potion easily early on and then the light litch is a joke too. and i haven't found anything else worth using them on so may as well use them rather then hoarding them.