Outward

Outward

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Mojo-jojo- Mar 28, 2019 @ 12:03pm
Player 2 not getting quest items
While in split-screen player 2 didn't receive the skill at the first gate or money from mushroom quest..only player 1 did. The money one isn't that much of a problem because it can be dropped, but the skills can't be traded or given. Hopefully this will be fixed soon!
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Showing 1-15 of 72 comments
NPC Mar 28, 2019 @ 12:17pm 
This has been stated since the beginning, since before launch. This isn't a bug, it's an intended mechanic. Your co-op partner is just there to help. Their story remains paused on their own character log. They can earn money and character stuff, but no quest rewards.
dennys demon. Mar 28, 2019 @ 12:29pm 
Originally posted by Phasmaphobic:
This has been stated since the beginning, since before launch. This isn't a bug, it's an intended mechanic. Your co-op partner is just there to help. Their story remains paused on their own character log. They can earn money and character stuff, but no quest rewards.

I mean whether it's intended or not it is sorta stupid to create a co-op game where the second player feels left out. I enjoy the game a lot and we can sorta deal w/ it because I play with the same person but it's not the greatest solution to this sort of thing.
NPC Mar 28, 2019 @ 12:32pm 
Yeah, it's an odd decision, but I get why they did it. This way, any player can join any other player's game, putting their own story on pause while they help their friend out. They can then return to their own game later and pick up where they left off, with the extra loot and stuff kept from co-op. It's intentionally a drop-in / drop-out game.
Tearfulstab Mar 28, 2019 @ 12:39pm 
its an easy way to do it with out much hazzle, i really dont mind it, reminds me of fable series coop just better.
Shulzidar Mar 28, 2019 @ 12:44pm 
Mmm... Was eyeing this as a potential buy... Sadly this is a no-go. I don't see the point of buying a CooP game to play with a Buddy that has to REPEAT the same Story just to be on-par with the Main Character. I hope they realize hard games like this where death has consequences are not well suited to be played with strangers. Very bad design decission for the Main Target of multiplayer content :(.
NPC Mar 28, 2019 @ 12:48pm 
Originally posted by Pepe Déspota:
Mmm... Was eyeing this as a potential buy... Sadly this is a no-go.

Okay.
Shulzidar Mar 28, 2019 @ 12:57pm 
Originally posted by Phasmaphobic:
Yeah, it's an odd decision, but I get why they did it. This way, any player can join any other player's game, putting their own story on pause while they help their friend out. They can then return to their own game later and pick up where they left off, with the extra loot and stuff kept from co-op. It's intentionally a drop-in / drop-out game.
Lets eat the bait of your interesting reply, combined with the above quote, that makes you look like someone that has followed the game and like it enough to justify a glaring bad design decission. A bunch of questions:
1) Are you playing this in MP?
2) Are you joining other player's games?
3) If you are going to answer yes to questions 1) & 2)... Why are you doing it?
Last edited by Shulzidar; Mar 28, 2019 @ 12:59pm
NPC Mar 28, 2019 @ 12:59pm 
The great State of Me does not negotiate with terrorists (or trolls). Cheers mate.
Shulzidar Mar 28, 2019 @ 1:00pm 
Originally posted by Phasmaphobic:
The great State of Me does not negotiate with terrorists (or trolls). Cheers mate.
Another interesting reply... But seems you don't want to provide your experience with MP in this title some of us are interested in
Tearfulstab Mar 28, 2019 @ 1:05pm 
i have only played local coop, and it works good enough, so the main player gets some stuff for free skils/items, on my short play thru it didnt matter much and i am pretty sure it matters even less when you get further in the game, you can just buy em for silver if i am not mistaken
NPC Mar 28, 2019 @ 1:09pm 
Originally posted by Tearfulstab:
i have only played local coop, and it works good enough, so the main player gets some stuff for free skils/items, on my short play thru it didnt matter much and i am pretty sure it matters even less when you get further in the game, you can just buy em for silver if i am not mistaken

Yeah so far when I've played with a friend locally, it seems literally the only thing you don't get are a small handful of freebies. Everything else you keep, and can bring back to your other game to play solo on your own.

Just BE SURE to create a new character of your own BEFORE starting a co-op game. Any new character created in the middle of an active single player game (via the "split screen" menu option) starts naked with exactly 27 silver and no other gear whatsoever.
Shulzidar Mar 28, 2019 @ 1:10pm 
Originally posted by Tearfulstab:
i have only played local coop, and it works good enough, so the main player gets some stuff for free skils/items, on my short play thru it didnt matter much and i am pretty sure it matters even less when you get further in the game, you can just buy em for silver if i am not mistaken
Thanks for the insight... Reading some complains about lack of skillpoints in other threads due to bugs/mistakes I got the impression this game was too heavy on skill progression so a skill point diference would have a negative impact on Coop with some1 you want to experience an adventure together.
If I understand you well, you think it's more player skillbased than stat based? I know it may be too premature... But I like most concepts behind Outward, but too many Coop games claim they are tailored for it... While making some players "2nd class". IMHO every1 deserves their 15m of fame and doesn't want to feel "dragged" by powerfull characters all the time.
Pocok Mar 28, 2019 @ 2:26pm 
Originally posted by Phasmaphobic:
This has been stated since the beginning, since before launch. This isn't a bug, it's an intended mechanic. Your co-op partner is just there to help. Their story remains paused on their own character log. They can earn money and character stuff, but no quest rewards.



Thats actually pretty sad. I guess its a no go for me, its not a true coop then.
NPC Mar 28, 2019 @ 2:40pm 
Well you're missing out. The co-op is a lot of fun, and I'm enjoying playing with my roommate and my wife. It's your money though, and good luck in your purchases.
[LHG] Dextrega Mar 28, 2019 @ 2:58pm 
We have some different perspectives here. But let's see ... if the game annouce in its launch a collaborative way to play with your friends/family/whatever, then I do want to have the same sense of progress as my partner. For the guys who want this type of gameplay, the game sins in the coop experience. Sorry bruh, but say that this was the "intended mechanic" is an anti-consumer move in my vision :/
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Date Posted: Mar 28, 2019 @ 12:03pm
Posts: 72