Outward

Outward

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Ronin75 Mar 28, 2019 @ 3:25am
Factions - class specific advantages?
The information on faction I found is fairly limited, just brief descriptions. Has anyone more, deeper information on the 3 factions? In specific, are there class specific advantages. My character is becoming a mage and I was wondering if any of those factions is magic oriented, or otherwise advantageous for mages?
Last edited by Ronin75; Mar 28, 2019 @ 3:29am
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Showing 1-9 of 9 comments
Pbirdd Mar 28, 2019 @ 5:20am 
If you are going for mage then choose holy mission path, they have all the gear and skills you'll need
Last edited by Pbirdd; Mar 28, 2019 @ 5:21am
ArchaicReaper Mar 28, 2019 @ 5:24am 
I don't know exactly what he meant, but the Sage trainer in Berg who teaches Runic magic said if you were part of a respected Bloodline, like you'd be for joining the Blue Chamber, he'd teach you how to cast Runic magic without a Lexicon. From what I can tell he still trains you if you pay up that much, so unless he gives you that skill for free it's pointless.
Yanphi Mar 28, 2019 @ 5:34am 
I would agree that the holy mission would be the best for mages in terms of lore, but for gear I find the stuff found in the city of berg (Blue Chamber) is better, especially in terms of mana reduction compared to the priest gear. I'm not sure if joining any of the factions would help class wise since you can learn up to 3 skills from any skill trainer though.

I would definitely recommend learning from the sage/ritual magic since it's the most versatile/complex magic system I've encountered so far.

The philosopher skill trainer can teach you a skill that allows you to regen mana (really slow), but it also teaches chakram skills which requires the discipline boon to use. This means you have to learn from the monk trainer in order to learn focus which gives you the discipline boon.

The spellweaver (found in starter city) can give you skills that allow you to infuse your weapon with the fire element which uses the fire boon (forget where you go to learn it though, not from a trainer) you can then learn the elemental discharge spell which allows you to shoot fireballs (or the element infused on your weapon i.e. fire rag/ice rag) without going through the fire sigil/spark combo.

I've heard that there's a hermit in the starting area which teaches you ghost/summon powers and how to control the wind but since I've already used up my points, I wasn't going to bother finding him until next play through.
Last edited by Yanphi; Mar 28, 2019 @ 5:42am
Mari Mar 28, 2019 @ 5:50am 
Originally posted by Yanphi:
I would agree that the holy mission would be the best for mages in terms of lore, but for gear I find the stuff found in the city of berg (Blue Chamber) is better, especially in terms of mana reduction compared to the priest gear. I'm not sure if joining any of the factions would help class wise since you can learn up to 3 skills from any skill trainer though.

I would definitely recommend learning from the sage/ritual magic since it's the most versatile/complex magic system I've encountered so far.

The philosopher skill trainer can teach you a skill that allows you to regen mana (really slow), but it also teaches chakram skills which requires the discipline boon to use. This means you have to learn from the monk trainer in order to learn focus which gives you the discipline boon.

The spellweaver (found in starter city) can give you skills that allow you to infuse your weapon with the fire element which uses the fire boon (forget where you go to learn it though, not from a trainer) you can then learn the elemental discharge spell which allows you to shoot fireballs (or the element infused on your weapon i.e. fire rag/ice rag) without going through the fire sigil/spark combo.

I've heard that there's a hermit in the starting area which teaches you ghost/summon powers and how to control the wind but since I've already used up my points, I wasn't going to bother finding him until next play through.

For the rune magic does that mean they teach you the skill to not use a lexicon or is it a separate method to not need the lexicon?
Yanphi Mar 28, 2019 @ 5:57am 
It was implied that if you join the blue chamber faction, he would teach it to you (forgot whether it was implied for free though) but I just bought the skill anyways because not needing a lexicon kinda makes the gameplay feel better
Last edited by Yanphi; Mar 28, 2019 @ 5:59am
James Mar 28, 2019 @ 6:57am 
The hermit is found in the north east corner of the map, you have to go through a dungeon to get to him. He teaches weather resistance and some decent spells as well.
Aegix Drakan Mar 28, 2019 @ 7:14am 
Originally posted by ArchaicReaper:
I don't know exactly what he meant, but the Sage trainer in Berg who teaches Runic magic said if you were part of a respected Bloodline, like you'd be for joining the Blue Chamber, he'd teach you how to cast Runic magic without a Lexicon. From what I can tell he still trains you if you pay up that much, so unless he gives you that skill for free it's pointless.

Back in development, one skill per trainer was faction-locked. This changed waaaay after the text was no longer allowed to be changed. *shrug*
Mr.Pengwinn Mar 28, 2019 @ 9:07am 
Originally posted by James199312:
The hermit is found in the north east corner of the map, you have to go through a dungeon to get to him. He teaches weather resistance and some decent spells as well.
Do you have to go through the Ghost Prison to get to him? Couldnt figure out how to reach the Cabal of the Wind when I was wondering around
Blades Flash Mar 28, 2019 @ 1:04pm 
Originally posted by Mr.Pengwinn:
Originally posted by James199312:
The hermit is found in the north east corner of the map, you have to go through a dungeon to get to him. He teaches weather resistance and some decent spells as well.
Do you have to go through the Ghost Prison to get to him? Couldnt figure out how to reach the Cabal of the Wind when I was wondering around
Yes but if you decide to go through the prison remember to use the potions in the prison to fight the ghosts ( There are two potions in the entrance area )
Last edited by Blades Flash; Mar 28, 2019 @ 4:11pm
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Date Posted: Mar 28, 2019 @ 3:25am
Posts: 9