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By significantly different you mean like...the guy on the beach is dead if you don't show up in time to get the tribe favor from him? Right? What about the next time you play, that's not even an option cause the guy never existed...anything significantly different like that? Or Is it all basically, " Well, you showed up on time/ Well, you didn't show up on time"?
For e.g., there' a spear that I was kicking ass with in my single player game that you can find in the cave you go into to search for the shield mushroom. My friend's game, it was in a different spot. Our coop game (in which I made a new character for) together? Wasn't there at all.
And enemy placement might be different, or I just wasn't being attentive enough. I already know 2 players makes the game scale the amount of enemies so that doesn't count, but I saw a new monster that I've seen before in our coop game in a spot where nothing was there in my single player game. There was also a group of bandits that my friend attracted, even though I thought we already fought them in an area I already knew we defeated them.
-Timed quests have multiple outcomes
-90 different defeat scenarios, you probably wont see them all in one go.
-Different character builds (you can only master 3 out of 8 skill trees per character)
-Multiple endings