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Other timed events are Cierzo quest (where it can permanently burn). You have 20 days to do it after joining a faction.
Other two are parallel quests that start during any of the faction story lines. Blood Under the Sun in Abrassar and Purifier in Marsh.
I don't recall if there was any other quest like these four.
ok thank you im aware of the intro quest and faction ones Im just glad there are not any things happening way off across the world without any knowledge at all because it stressed me out a bit. keep up the good work on the game btw im having a lot of fun
if i am waiting maybe 2 weeks till i am back to the questgiver
whats happening ?
Call to Adventure : 5 days, failure results in having to buy back your lighthouse for 300 silver.
Mouths to Feed (Heroic Kingdom exclusive) : 40 days (I think?), failure results in several minor NPC's in Levant become permanently unavailable.
Questions and Corruption (Holy Mission exclusive) : 30 days to reach a certain point, failure results in missing a potential 20% passive decay resistance and also a permanent minus 7 to 15 max stamina depending on choices.
Ash Giants (Blue Chamber Collective exclusive) : 25 days, failure results in missing out on a plus 40 max health buff.
Blood Under the Sun : 40 Days OR starting your third faction quest, failure results in losing access to a player house in Levant and buy prices in Levant being permanently more expensive.
Purifier : 40 Days OR starting your third faction quest, failure results in potentially losing access to a unique merchant in Berg, and losing an opportunity to make the final fight easier.
Vendavel : 20 Days upon JOINING a faction, irrespective of when you actually start the quest (to start it, go to Cierzo after joining a faction). Note that it can be completed before joining a faction, but you will potentially miss out on some unique gear/dialogue. Failure results in Cierzo being populated by hostile bandits, causing you to lose access to player housing and ALL Questgivers/Merchants/Trainers in Cierzo.
Lost Merchant : 2 days, failure results in loss of 100 silver and 2 poison varnish reward. However, this quest is infinitely repeatable so failing it has no long term effects.
this does not answer my question
how does questgiver react after i am coming later than the 3 days
Because..i just want to explore around and do the dungeon with no pressure.
Cool, thanks for clarifying that