Outward

Outward

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CCPants_KH Dec 6, 2019 @ 11:51am
Why is this game still so buggy?
I really love this game. It's right up my alley until the bugs come.

I have now like 200 hours of gameplay and finished the stroy with several characters. And with the new patch I wanted to play this game again.

So i started a new game. Until then i have issued like 4 bug reports. From items dissapearing from my backpack, getting stuck in animations, not being able to play the bloon under the moon quest or not being able to pick up weapons after I looted bandits (which was kind of annoying during the early game, but no deal breaker).

Especially bugs that prevent me from doing mayor quests or items disappearing are really inconvienten in enjoying this otherwise great game. (And yes I know about the time limits of certain quests, but I managed to do them before but this time I had no chance...)
I did not use the console until now but I feel tempted at this point because it gets annyoing.

Please devs keep on working on this great game and fix your bugs.

This is me just venting about these bugs. Did stuff like that happen to others too? Is it as annoying to you as it is for me? Or am I "alone" with my opinion?

Cheers to everyone who reads this and enjoy your time adventuring.
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Showing 1-15 of 15 comments
Lugulbanda Dec 6, 2019 @ 6:17pm 
vanishing items from storrage are a sign of memory defragmentation... thats a very serious bug wich cant be fixed easy, ist like u have to work on the Funddation of the hole game...
yes i noticed vanishing items to... very annoying, but for me the cizero Quest killed the Game for me, i had plenty days left to do that quest, but i just followed annother quest to follow the city ruler, and for that the side quest fliped to finish and became a major quest u can change back.. lol...
CCPants_KH Dec 8, 2019 @ 6:53am 
Originally posted by starlord:
vanishing items from storrage are a sign of memory defragmentation... thats a very serious bug wich cant be fixed easy, ist like u have to work on the Funddation of the hole game...
yes i noticed vanishing items to... very annoying, but for me the cizero Quest killed the Game for me, i had plenty days left to do that quest, but i just followed annother quest to follow the city ruler, and for that the side quest fliped to finish and became a major quest u can change back.. lol...

When Cizero gets destroyed early on in a playthrough can really deminish the fun, eapecially when you don't feel like you had the chance to change anything...

Well if they have to work on the foundation so be it. Because if they don't even the most dedicated fan will stop playing. I had a char once that I build specifically around the Skycrown mace. At some point it disappeared from my backpack. After that i stopped playing for a while.

Same thing with the timed quests as you discribed. It's a nice idea but if it doesn't work properly it turns anyway the players rather then be a motivation to do quest the moment you get them.
Gheeyom  [developer] Dec 9, 2019 @ 6:59am 
There are three possible reasons why items would disappear from your inventory, none of which are bugs:

- Items expired (such as food rotting over time. If you travel from a region to another, at least 3 days pass which often leads to food rotting away)
- Items were taken out of your backpack as a result of a defeat scenario (happens more with defeat scenarios related to bandits, which take items marked as valuable, like gems for instance)
- Item was a duplicate using co-op save and reload, which means two versions of the same item with the exact same ID were in the game at the same time, resulting in one of them being deleted

Any other reason why an item would disappear would indeed be a bug. Not saying it doesn't happen, but so far with the save files and reports we received, they were pretty much always fitting within those categories.
CCPants_KH Dec 9, 2019 @ 3:40pm 
Originally posted by Gheeyom:
There are three possible reasons why items would disappear from your inventory, none of which are bugs:

- Items expired (such as food rotting over time. If you travel from a region to another, at least 3 days pass which often leads to food rotting away)
- Items were taken out of your backpack as a result of a defeat scenario (happens more with defeat scenarios related to bandits, which take items marked as valuable, like gems for instance)
- Item was a duplicate using co-op save and reload, which means two versions of the same item with the exact same ID were in the game at the same time, resulting in one of them being deleted

Any other reason why an item would disappear would indeed be a bug. Not saying it doesn't happen, but so far with the save files and reports we received, they were pretty much always fitting within those categories.

Thank you very much for that answer.

The duplicate thing I don't get. The only way I know to "duplicate" items is via the legacy chests. Regarding the skycrown mace, this item was not a duplicate. My character was not defeated after I got the mace and it still vanished from my backpack... In my latest playthrough I had shields (steelshiedls) sometimes vanishing from my backpack or they couldn't be removed from it until I reloaded the game. I did not use coop or any other trickery. So to me it seems that the item management still needs some work. (But as long as mayor items, like lategame weapons, don't just vanish from the inventory I'm okay with a little bug here and there)

But when it comes to a quest thats a very different story. I planned out my latest playthrough and it was near perfect with the exception of me not being able to do the "blood under the moon" quest, even though only three days have past since I finished the second quest of the holy mission (at least the 3 day waiting period experied at the same time). I walked in the inn in Monsoon and directly headed to Levant. But before Berg the quest expired as well as the 3 day waiting period until the next holy mission quest.

Being stuck in an animation is also not fun, because you have to reload the game and if you are currently fighting that can kill you.

Oh and before my latest playthrough I installed the game fresh. Don't know if that matters.

Are you still fixing bugs that concern any of the mentioned issues?
Black Orpheus Dec 10, 2019 @ 4:28am 
Originally posted by CCpants:
Regarding the skycrown mace, this item was not a duplicate. My character was not defeated after I got the mace and it still vanished from my backpack... In my latest playthrough I had shields (steelshiedls) sometimes vanishing from my backpack

Yeah, I'm pretty sure there's some kind of bug here too, and I hope the devs are looking into it. I haven't lost any items, but I've been playing with a friend over the same network in the same house (not split screen), and he has definitely picked up shields and plants (ones he himself picked up growing in my game or from enemies we killed) and when he opened his inventory they were gone.
Gheeyom  [developer] Dec 10, 2019 @ 5:37am 
Thank you for sharing this info. We're still fixing bugs whenever we find clear ways to reproduce them. Any clue as to how you got the bug can direct our internal testing in a new way and help us get a breakthrough.

The new experimental branch is an example of the work we're doing. It has fixed the loading times, camera stuttering and other performance issues for a lot of players.

Any concrete information in HOW you got the bugs, and not just WHAT the bug is, would be extremely useful. It's better to have too many reproduction steps with many of them being irrelevant than to have too few and miss a piece of the puzzle. I know it's more complicated to find that information, especially when you're not a professional tester, but hey, it can't hurt to ask, right?
Black Orpheus Dec 10, 2019 @ 6:58am 
Thanks for the response! I don't know the "how" of it (I'll try to pay closer attention if we encounter this again), but the "what" of it was losing some type of shield, the smoke root plant, and iron spikes seemingly right after they were picked up off the ground by a friend who joined my game (the items were not in the inventory when it was opened up).
CCPants_KH Dec 10, 2019 @ 9:57am 
Originally posted by Gheeyom:
Thank you for sharing this info. We're still fixing bugs whenever we find clear ways to reproduce them. Any clue as to how you got the bug can direct our internal testing in a new way and help us get a breakthrough.

The new experimental branch is an example of the work we're doing. It has fixed the loading times, camera stuttering and other performance issues for a lot of players.

Any concrete information in HOW you got the bugs, and not just WHAT the bug is, would be extremely useful. It's better to have too many reproduction steps with many of them being irrelevant than to have too few and miss a piece of the puzzle. I know it's more complicated to find that information, especially when you're not a professional tester, but hey, it can't hurt to ask, right?


First of all: It is great how you respond to this, in the future ill try to recreate some of the bugs and be more aware of what I did leading to that bug.

The vanishing item bug seemed random to me until now.

The blood under the moon quest ill try to take on with my new Code Sonic character (love the feature btw) and lets see if it times out way to early again.

Cheers to Black Orpheus too. Thanks for sharing.
Evangelion Dec 10, 2019 @ 3:28pm 
Gheeyom can correct me if I'm wrong. But about Blood Under the Sun (And Purifier), I'm quite sure that they both only last for the duration of the 2nd story quest (At least I'm sure about it on Holy Mission's end) - so if you turn in the last part of Holy Mission quest (talk to Elinara) the parallel quests auto-fail.

It auto-failed after you went from Marsh to Enmerkar because those last 3 days were the last string keeping it still active and when 3rd quest started (or could start) the parallels get dropped.
CCPants_KH Dec 11, 2019 @ 8:13am 
Originally posted by Evangelion:
Gheeyom can correct me if I'm wrong. But about Blood Under the Sun (And Purifier), I'm quite sure that they both only last for the duration of the 2nd story quest (At least I'm sure about it on Holy Mission's end) - so if you turn in the last part of Holy Mission quest (talk to Elinara) the parallel quests auto-fail.

It auto-failed after you went from Marsh to Enmerkar because those last 3 days were the last string keeping it still active and when 3rd quest started (or could start) the parallels get dropped.

In the wiki article it says that this quest is triggered after the events in Berg. Which happens for the holy mission in the second quest. When is the best time to do this quest then? I thought you can only trigger it after you returned to Monsoon form Berg. Am I wrong?

@Evangelion when do you trigger the Blood under the Sun quest as a holy mission player? I want to start a new playthrough to see if I can do them all and I would test this then.

The Purifier and Vendavel trigger once you joined a faction. Here I think you should start with Vendavel and then do the Purifier before even doing your first faction quest.
ShockedHearts Dec 11, 2019 @ 8:40am 
another issue regarding multiplayer. if your coop partner buys skills or earns skills the host will instead learn them without their recognition. specifically at the start your coop partner does not seem to be able to learn their own skill from the guard and instead you will learn whatever it is they were trying to learn
Evangelion Dec 11, 2019 @ 9:17am 
Iirc I trigger it while I'm in Berg, when they tell you to look for Zephyr (I go into the inn to talk to the owner, get the location where to look from him - even tho I already know lol, and then move a bit towards the guys sitting on the table and it'll trigger then). Then I go find Zephyr, go to Abrassar and do Blood Under the Sun.

You should do Purifier while waiting for those 3 days in order to get your first mission.
AdZaim Dec 12, 2019 @ 3:55am 
... in Cierzo
it was possible to repeatedly sell a greataxe to the sellers (all) , the transaction was performed and the item was still in inventory. After logging out, when selling the item, the transaction was performed only once.

we had no other problems in the game overall, except for the loss of fps in some areas and playing in pairs. but nothing terrible.
Last edited by AdZaim; Dec 12, 2019 @ 3:59am
Zachary Dec 12, 2019 @ 3:50pm 
Originally posted by ShockedHearts:
another issue regarding multiplayer. if your coop partner buys skills or earns skills the host will instead learn them without their recognition. specifically at the start your coop partner does not seem to be able to learn their own skill from the guard and instead you will learn whatever it is they were trying to learn

That's true but I've also split screen cheesed my way into many cities/outposts to buy skills, so you can definitely buy your own skills.
PhoenixEQ Dec 12, 2020 @ 9:53pm 
Still bugs... Smoke root
I collect smoke root both inside Berg and out, and they are not in my inventory right after I collect them. No time for them to decay/rot. They are simply not there.
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Date Posted: Dec 6, 2019 @ 11:51am
Posts: 15