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スミルキー Apr 22, 2019 @ 9:50am
PLEASE LET THE DAGGER BE A MELEE WEAPON.
i know this is not good or something.. but i play bow and dagger. and i don't want to use any sword or any 1 hand weapon. because for me dagger is a melee weapon, can we have this?? like i want to use the skills at the monk trainer. i'm so excited that i will be able to use serpent parry with counter attack using dagger (awesome right?) because for me from the description of the skill it is ANY MELEE weapon, sorry if i sound stupid but dagger is a melee weapon. and i'd love to see that the dagger can pull good tricks using the skills from the monk trainer (also the predator leap and the last skill at the wild hunter skill), is it too late? please. to the developer out there, i really really do love your game, because it frustrate me in a good way , but it sadden me that i cant use a dagger only for melee rather than the rogue skills. please let it behave like the other 1-hand melee weapon i love how it is used in the left hand. no need to put it on the right. just let it behave like the 1 hand weapons. :<
Last edited by スミルキー; Apr 22, 2019 @ 9:55am
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Showing 16-21 of 21 comments
rasabt Apr 24, 2019 @ 9:09am 
Originally posted by Chillum:
Originally posted by DanteYoda:
Depends on the build imo..
Don't get me wrong, If you're going a dagger build (I tried, with a broad dagger but making it OH and use active skills killed it for me) then roll how you want.

I just wanted to correct his statement of "outshines starter gear by a mile" since I would consider fang weapons to be "starter gear" as killing a couple of hyenas net you the materials. I would consider it slightly under par with the broad dagger being slightly above fang weapons.

which they are not.
compare it the iron sword, the machete, etc. ..makes probably more sense than comparing it to an upgrade recipe for starter weapons....

EDIT:
just to clarfy: i'm not against the idea and for all i cear the numbers can stay the same, but seeing how the mana/stamina issue gets addressed (somewhat), it looks like the Devs care about some balance (although the game is far from it)...
i just don't see the point in any base weapon when you can find an uber dagger within the first 20mins of playtime.
Last edited by rasabt; Apr 24, 2019 @ 9:14am
PocketYoda Apr 24, 2019 @ 7:13pm 
Originally posted by Rhael:
I don't get it. You have trouble using the slash skill to attack with the dagger? There are also plenty other dagger attack skills later in the game. You can basically be a ninja.
I do the animation is terrible and it never hits..
Originally posted by rasabt:
Originally posted by Chillum:
Don't get me wrong, If you're going a dagger build (I tried, with a broad dagger but making it OH and use active skills killed it for me) then roll how you want.

I just wanted to correct his statement of "outshines starter gear by a mile" since I would consider fang weapons to be "starter gear" as killing a couple of hyenas net you the materials. I would consider it slightly under par with the broad dagger being slightly above fang weapons.

which they are not.
compare it the iron sword, the machete, etc. ..makes probably more sense than comparing it to an upgrade recipe for starter weapons....

EDIT:
just to clarfy: i'm not against the idea and for all i cear the numbers can stay the same, but seeing how the mana/stamina issue gets addressed (somewhat), it looks like the Devs care about some balance (although the game is far from it)...
i just don't see the point in any base weapon when you can find an uber dagger within the first 20mins of playtime.
Dagger and machete aren't that much different in size and shapes..
Last edited by PocketYoda; Apr 24, 2019 @ 7:15pm
Ebrim Apr 25, 2019 @ 8:10am 
A dagger just isn't practical as a main-handed weapon unless it's so long it's basically a sword anyway and thus the point is moot. You wouldn't (and shouldn't) be able to parry with a main-hand dagger, it simply doesn't have enough mass to avoid whatever you're trying to parry simply bashing right through your block and murdering you and that's if you don't get all your fingers or hand chopped off in the process. Yeah it's a game and it can take some liberties for gameplay but you have to balance that against some core systems at least making a little sense. :)
スミルキー Apr 25, 2019 @ 10:17am 
Originally posted by Ebrim:
A dagger just isn't practical as a main-handed weapon unless it's so long it's basically a sword anyway and thus the point is moot. You wouldn't (and shouldn't) be able to parry with a main-hand dagger, it simply doesn't have enough mass to avoid whatever you're trying to parry simply bashing right through your block and murdering you and that's if you don't get all your fingers or hand chopped off in the process. Yeah it's a game and it can take some liberties for gameplay but you have to balance that against some core systems at least making a little sense. :)

but there's serpents parry, why not maximize it also with counter attack of monk skill?, yes core system. that you can vanish and may omnislash using a halberd, axe,hachet, sword, how to? i mean i still make sense right? using a dagger and able to pull those cool moves, but it's just my thing, i know it isn't practical, but it's role playing game, and i like to be a rogue/ninja/assassin, i think it's not bad to restrict what is possible right? i mean if you hover on those skills on monk it says that ANY melee weapon, a dagger is a melee weapon. i dont know it's just my thing. it's like a sword in the right and a dagger on the left. why not double sword, i know it may ruin the core mechanics, but it will be fun and more challenging, and cool. haha. but thanks for the comment sir. :) i appreciate it, if ever this will not happen. maybe a katana in the future? and a scabbard to put it on? because sword are just floating in the waist of our character. which can provide more visual. :D
Rhael Apr 26, 2019 @ 7:03am 
Originally posted by DanteYoda:
Originally posted by Rhael:
I don't get it. You have trouble using the slash skill to attack with the dagger? There are also plenty other dagger attack skills later in the game. You can basically be a ninja.
I do the animation is terrible and it never hits..

I think there is a problem with your fighting style, then, you're trying to use daggers as swords. My dagger attacks always hit, and I'm not talking about the fancy ones from the desert, but the starting slash skill. I fought people with a shiv dagger and killed them.

What I always do is to approach them through the left flank then when they're going to hit instead of rolling to dodge I hold the button to run until I'm out of the range of the attack and run back in the range to hit with the dagger. It has been a successful strategy for everything except pole arms since they hit the flanks too.
Last edited by Rhael; Apr 26, 2019 @ 7:03am
PocketYoda Apr 26, 2019 @ 7:00pm 
Originally posted by Rhael:
Originally posted by DanteYoda:
I do the animation is terrible and it never hits..

I think there is a problem with your fighting style, then, you're trying to use daggers as swords. My dagger attacks always hit, and I'm not talking about the fancy ones from the desert, but the starting slash skill. I fought people with a shiv dagger and killed them.

What I always do is to approach them through the left flank then when they're going to hit instead of rolling to dodge I hold the button to run until I'm out of the range of the attack and run back in the range to hit with the dagger. It has been a successful strategy for everything except pole arms since they hit the flanks too.
I think its that early skill as back stab has no issues.
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Date Posted: Apr 22, 2019 @ 9:50am
Posts: 21