Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't touched a bow yet, but was considering making a kiting archer with cold damage and +move speed gear.
Edit: Also, do you keep food buffs and tea buffs rolling to keep everything regenerating constantly?
I only use the food I save right before I enter a dungeon. Perhaps if i'm jumped on the road and take a hit I'll use some as well.
Just tested some things while making my video for the nerfs to come with the experimental patch and the bows will be nerfed even harder with the horror bow reciving a hard nerf.
The devs said that this is intented as the bow is not meant to be a main weapon, more like a trinquet or something very specific for a situation.
Also the quiver size is reduced to 15:)
By the way, would you happen to know what changes are currently happening to the Horrow bow?
The bow build is still viable but needs more potions, it's more about the skills anyways and the buffs. But the master trader set was also nerfed regarding defence so it will be dangerous to play as a fast ranger:P
They removed the decay damage and nerfed the Extreme poision to only Poision...efectivly reducing it to the level of the coralhorn bow but the coralhorn will inflict pain wich is great for debuffing enemies and then engaging them in melee