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Rune magic is a must but you can basically be a fully automated character:) meaning you heal, attack, defend with no problems as long as you have mana and some mana regen items.
The only problem is that there are a lot of tight spaces where the mage is not so good or the new endgame bosses
(To preface this: The gear needed to make a 1 point caster is not very easily obtainable for a new player though.)
While viable in the current release, it's not as powerful anymore in the beta branch which is supposed to be the next release version. Gear with heavy mana cost reduction has been tweaked, not to say nerfed. You can still achieve very low (99% cap, so at best 1mana/spell) mana costs but I wouldn't go that route any longer. You will be able to spam spells for very little investment in mana but your spells will hit like wet noodles that way. A lot of gear has been changed to give bonus elemental damage in the beta as well. Atm I would rather aim for high mana investment full blown caster build with around 50-75% reduction buffed and like 30% bonus damage.
It's totally worth it even if you just dabble a little bit into it and mix some low cost magic like "Fire Sigil->Spark = Fireball" into your normal attacks on your heavily armored warrior, and also quite worth it if you specialize in it. It just requires additional preparation before you get into a fight, and you need to be aware that you become a bit of a glass cannon the more you specialize into it.
If you're not super sure about it, just choose 1 level of mana transfer at the Ley Line, and experiment a little.
Also free light as rune sage.