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Funny, I tried that same thing early on. Didn't see a way to make it work, so I threw away the solution and tried something different.
Stepping back from a problem can also help. You don't need to OCD solve the problem on day one (and there is a level-skip function).
If you can't make the OCD solution work, start with ANY solution that works. Then work on optimization.
And yes, the yellow sticky with the program requirements tells you, virtually step by step, what your program needs to do on this level.
Isn't optimization all about reaching fundamentally the same thing with more optimal means?
And ommitting an else would spare you instruction(s) in real world, too...
I always start with a solution just working. In level 10, I counted the instructions I would absolutely need and didn't see how I could do it in 5 instructions when I thought I needed to pick up the cube.
Er, maybe in typing, but the compiled code would end up the same.
Even more upsetting, though, is the fact that "else if.." counts as two instructions...
The rules of the game are what they are. It may be upsetting, it may even feel unfair.
But everyone has to play by those same rules.
The playing field is level.
An Else should normally translate to a second jump. See this example:
https://stackoverflow.com/a/40602098
Do you think evaluating this differently from the normal case would be useful and totally not irritating for normal gamer?
"If we'd translate this made up language to a machine language you don't even know, the else would sometimes translate to an instruction and sometimes not - copy with it..."
No, seriously: The numbers on the left show what's counted and what's not. It's clear and understandable rules.