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Also, are you planning on allowing a way to unlock all levels in the future (similar to the cheat in HRM) so we can discuss levels without having to beat the whole game on new machines?
Thanks for your hard work, it's been wonderful so far.
If I have a condition "a&b" and add "or c&d" so it is "a&b or c&d" I kind of expect that more workers match with that condition, not less.
In my case it was "my thing greater or equal left and" "my thing greater or equal right or" "left is wall and" "right is nothing".
Sometimes juggling the conditions around makes it work again, but it's a pita imo.
*Apparently in real programming languages there is priority over operators, so I'll correct my post*
The conditions work like this in the game: Let's say you have 4 statements, a, b, c and d and you have something like the statement bellow
The game evaluates the statement like this:
This means that:
Long story short, the game evaluates the statement from left to right.
Erm, no. E.g. in C++, and ( && ) takes precedence over or ( || ):
https://en.cppreference.com/w/cpp/language/operator_precedence
I have been doing C++ for 2 years and I see this for the first time. My bad then, I always used parentheses, because I thought operators had no priority over each other
I'm doing C++ for 20 years now. :-)
(So the precedences feel so natural that I automatically expected the same from 7BH...)
I feel embarrassed now. Well, at least I learnt something new
(I will still use the parentheses though)
Don't. :)
If you plan to have another 18 years with it, I can only recommend reading "The C++ programming language" by Stroustrup.
Japanese is not supported (according to the store page).
Also when I close the game the line got removed from settings.txt again. (While "camera_bob = 1" for example is still there.)
Here's my ~/.local/share/Tomorrow Corporation/7 Billion Humans/settings.txt as I edited it:
And here it is, after running the game and closing the game:
@feather - we will be updating to include Japanese in a few weeks!
Even with "vsync = 1", I see 140% CPU usage from "EGG GUI Thread", with fullscreen either on or off.
I checked that because I can hear the fans pick up... Pretty sure we can get this under 5% ? I just checked, World of Goo does not have this issue ;)
I am running a standard Xfce Linux desktop, AMD R9 280 (Tahiti GCN 1.0), Mesa 18.1 from Debian Stretch-backports.
And of course, big respect for helping start the Indie revolution 10 years ago with World of Goo !
There is no 7BH folder in Application Support. =/
It's ~/Library/Containers/com.tomorrowcorporation.7billionhumansmac/Data/Library/Application Support/7 Billion Humans. The excessively long path is something to do with sandboxed apps.
Anyway, for this reason and others, it seems like the settings should be put in the game itself. I mean, there's a reason virtually 100% of other games have an in-game settings GUI and don't require users to go poking around in the depths of their systems. Yes, sometimes you can find a game that has stuff in settings files that's not in the game GUI, however that's for fiddly esoteric things, not basic settings like this. ;)