Neon Abyss

Neon Abyss

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Changes to Meditation Mini Game have made it a chore
I have said in another discussion how the meditation mini game was fantastic & a lot of fun now with the recent changes it feels like a chore & just isn't enjoyable anymore.
I understand why it now costs half a Heart but what i don't understand it why the difficulty has been changed so drastically!
There was a lot of people saying that the mini game was to hard i disagreed thinking it was just the right difficulty & if the player had the skill they could do well at it, i don't think this anymore.

The changes to the green/red progress circle are horrible, it now starts at a really slow speed then builds up at a steady speed but if the white dot is out of the the Green Dot for a split second the progress circle goes down quicker than the player can react almost guaranteeing a failure.

The movement of the White dot is so erratic now that it makes the game almost completely based on luck, before the changes you could predict the direction the White dot would move & make adjustments to allow for this now thou the erratic White dot & the speed the progress circle goes down make the mini game more luck than skill.

It also feels like the player has less control of the the Green Dot now with changes in directions being very sluggish & unresponsive.

Something else that i really don't like is how the mini game now scales in difficulty the more you play it, i just had a room & played the game 10 times in a row each time the mini game became harder & harder - the progress bar going down even faster, the White Dot getting more random/erratic & control of the Green Dot became almost not existent.
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Just had another meditation room & had 6 full hearts so decided to use them all & in doing i found out that not only has most of the fun been taken out of the mini game it is also unfair.

After i got a few items from the mini game the difficulty increased & the progress circle started to to take a lifetime to move but if i didn't have the white dot covered for a split second the progress would be lost in a blink of an eye.
One go of the mini game it took about 15seconds to fill in a quarter of progress circle when suddenly the white dot moved so fast its not possible to recovery as the green dot doesn't move that quickly & the progress circle goes from three quarters full to almost empty in an instant.

Making the game harder is fine making it unfair & impossible to beat is not if you are really that concerned about players farming a lot of items from this mini game then just add a soft cap to it. After players farm X amount of items the only rewards from the mini game will be coins, hearts, shields , keys & grenades.



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