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If you look at it that way it makes a slightly better impression.
But if you compare it to PC titles in the same genre and price range as for example "Hades" or "Dead Cells":
There is no "real" variety of loot (powerups ,skills or weapons) in this game. Chests only drop dissapointing stuff. Secret rooms often contain half a heart or one of those eggs.
"lootable crates" are always empty. You will often see a big chest that costs you cristals to open that drops another small chest with a smal little coin.
So in general you know pretty fast that investing anything to get loot out of chests or backtracking to a room with a coin is a waste of time.
Paying 5 coins to use the slot machine for a chance to open the door to a chest? Nope..100% not worth it since you know that in the best case you get the 5 coins back (if it opens at the first try).
After a few hours you understand that the only loot that improves the character (in a very linear way --> more power and bigger bullets) are the percs, all other drops like coins, crystals and bombs are useless. So a run looks like this:- finding the yellow gate as fast as possible and then defeating the boss because everything else is a waste of time. Which weapon you use for this doesn't really matter, it's nice if you find one that has interesting visuals, but it doesn't really make a difference.
Yes that's simply the genre you could say now, other titles don't do it differently either. Yes and no, because what some developers understand and others don't is to create an interesting mix of synergies, skills, opponents and upgrade process.
In other titles you are regularly faced with decisions that can change the build massively and change a run from weak to op. That does not exist here.
You can only play ONE build..because your character will end the same after you beat a few bosses, since there are only 4-5 different percs with changing icons to make it look like there is a lot of possible builds to create.
Overall the loot feels sparse and kinda standard for a game that labels itself as looter shooter rogue like..
What bothers me the most is the fact that there is not much challenge at all, the only challenge I have atm is finding the random drops that let me unlock new bosses...which is not explained to you. I had no idea why the run ends in the bar after I beat the last normally appearing boss and I really dont feel like grinding for one specific random dropping item for hours.
Then there is the 6 page skill tree of which you actually dont need anything from it. The game is already kinda easy, why should I grind for estimated 300 hours to finish the skill tree?
Somehow there is no reason to improve if after a few hours you already farm the bosses.
Of course i could just increase the level of difficulty now, but that doesn't help me, because only this token drop will get me further.