Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No no, they should not remove it.
I just think that me randomly shooting a projectile - it will ricochet into a barrel and explosion will transform widsom into violence.
I love that you have to play smartly to achieve the full bar of wisdom.
But those small details are just frustrating sometimes.
Thats actually a good idea!
What can I say except you've got more luck than me? I've done this exact same thing myself because I definitely only wanted wisdom in my runs as I needed to for repeated chances at Athenas token. Despite seeing a crystal across a room there's literally nothing you can do if it's too far and an enemy spawns directly beside it or on top of it, either they'll hit it trying to hit you or any one of the familiars you have may shoot at them and do so. Not counting the times the rooms will literally be too big for you to even see the entirety of it, yet these big noteworthy crystals aren't even given an icon on the overall map to check some how, so nothing can be done in that situation either which comes down to simply more luck if it was hit off screen or not.