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the weapons feel very samey its basically always a cone that deals dps
when it comes to items theres rarely a choice you just pick anything you get your hands on
but overall the game is still very nice and definetly in the upper 20% of bullet hell rogue likes
compare this to a hades, BoI, enter the gungeion ,dungreed(sp?),Deadcells and a whole host of similar roguelites both india and "AAA" and it simply comes down to a case they need to do a pass on their guns and the synergies to diffrentiate runs better.
of the last 10 runs i have had it has largely played out the same. i had multi bullets firing w/ a high rate of speed and a host of egg ppl running around hurting and annoying me(i'm looking at you mini trump).
But it isn't nearly as good as I expected. Most of the relics are boring. Chance to drop a crystal on getting hit. Wow. Heart container. Wow. Heart container with flavor text and a shield. Wow. It's all stupid stuff. I thought this game was going to have a bunch of guns, synergizing with a bunch of relics that affected how the guns behaved. It generally doesn't work like that based on what I've seen. You grab a new gun somewhere along the way and generic damage up relics that make it shoot bigger. Boring. The enemies are way repetitive and overused (bosses are solid though). Level design, meh.
There are no "builds" in this game. Nothing really synergizes together. And every game works out as a "pet run" where your view is cluttered by a mass of pets and eggs spamming weak attacks that don't really accomplish anything. It's fun to do a pet run on occasion in roguelikes but every game shouldn't be like that. The pets here should have been fewer in number (per run) but more impactful.
I was expecting a top-tier roguelike and this is clearly not that. Not in the same league as games like Hades, Synthetik, BOI, Dead cells, and others. I would not even put it in the second tier of still very good games like Starward Rogue. I'd say it's in the third tier, with the Neurovoiders of the world. Good but nothing special.
my final take away..is this is a pass. give the devs time to do some updates and check back in.
guns are largely bland and are effected by relics in a very boring way.
the pet system is more annoying then enjoyable and adds to visual clutter w/o giving a equal or greater benifit.
some weapon are so blindingly bullet hell and the mobs attacks so small/unnoticable you will take damage more due to being unable to see anything on your screen. enter the gungeon ppl... play it, love it... steal from it...
relics are so over all bland attemping to remember what the 3 ballons do vs the cluster of circles is just... its as if they attempted to check off what they thought a roguelite was w/o attempting to see if such a feature needed to be implamented. I play a whole host of games from fps, rougelites, rts and farm simiulators.. i'm not interested in remembering rougelite02s 3skulls and a stick relic meaning...damage and movement upgrade.
why am i doing anything my char is doing? little story bits something short sweet and meaningless so i can feel there is a reason for my actions besides shoot ♥♥♥♥.
the item unlocks seem arbitary and don't exactly excite me to progress. its more a box to be checked off then something to go for(other then the char unlocks..which honestly also are not very interesting when you get down to it).
in binding of isaac you had a polphemus run, brimstone; tech /tech X and they all felt different when you play them
in dead cells you have the different weapons that all have a different feel (traps / dagger bow shield)
even enter the dungeon had not that much variety but you had machineguns, rocket launchers, shotguns that needed different styles of play
here with any weapon you have its hold down the left mous button and point in the general direction, some guns have a reload others have a spinup but your general gunplay is the same (i mean there are the guitars but i never found them worthwile; and for melee theres just no reward on the risk reward spectrum)
Glad to hear you guys are paying attention to everyone. This game *looks* like it could be something amazing but the runs don't really play out like that in practice. One of the most efficient fixes might be to alter loot tables so that different guns, and relics/attachments that alter the behavior of the guns, drop more frequently. And perhaps up the enemy volume a bit to account for increased player power.
Hey, just an update on some parts of your feedback, we do have a new branch here on Steam where you can try our changes early and we have a lot of changes in there!
There is also a lower grind on the item tree and new way enemies can appear which should help a little with variety whilst we take a look at weapons/items.
https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786