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Anyway, not displaying the item descriptions ingame does nothing good for the game. It only constantly disrupts your gameplay as you have to tab out and check what every item does somewhere else, which is specially necessary in this game since most item visuals don't give any clue about what the item does (like Monk Hat -get a heart container-, or Dance Mask -upgrade your weapon upon taking damage-).
I HATE how something like that is treated as an "skill" and no: it's not the same as learning certain power upsm how to use those or even learn map layouts in other games.
As far as I understand it only limits the amount of items you can take with this tag and that's it? Then what's the point of items like blue protocol, seals patch, golden apple?
It's not like this game has a ton of unavoidable damage crap...
Item effects should be shown always. This is missing since the game launched. Still an issue.
i guess devs think this no item description thing is a "quirky, fun, neat little special game mechanic", but I don't know how to explain it to them - it is awful. It is not fun. It completely derails the flow of the game. Having to check your phone or tab on the wiki for what things actually do is tedious, annoying, & pointless. This is an easy fix with one simple patch, yet it's still here. Why? Why willfully make the game less fun & a bigger pain in the-ass? I don't understand the logic behind that. It 👏🏻 is 👏🏻 not 👏🏻 fun 👏🏻
just one of a few fatal flaws that ruin an otherwise really, really fun & well put together game. It perfectly goes to show how just a few bad choices can screw up something really good.
I have the switch version, & was really tempted to pick up the steam version for my Steam Deck, so the game would actually render more than 10 frames per second when there's more than a dozen enemies on screen - but seeing how the game still is flawed by so many simple, fixable things, I won't spend any more money on it.
Please fix it, devs - I'd love to keep supporting your game. You seem to actually listen to many things, listen to the feedback of your players! Do some simple analytics & polling, ask what people have problems with. Or, just say "Neon Abyss is at End Of Life cycle, We're working on (Neon Abyss 2/XYZ/ABC), there will be no more updates for it" & make it final. It would be some closure, & I'd respect that at least.